这是代码。我创建了一个名为addbalo
的表,并在函数scene:createScene
中添加了精灵。当我从ScreenGroup:insert(player)
中取出精灵时。使用它的每个其他功能都不再起作用。例如,精灵播放器曾经是sprite
的一部分但是当我将它移动到一个函数以便计时器工作时,使用它的其他所有东西都不再起作用。
功能local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local mydata = require( "mydata" )
local physics = require("physics")
physics.start()
players = {}
local function start(event)
if event.phase == "began" then
addbaloTimer = timer.performWithDelay(1000, addbalo, -1)
end
end
local function addbalo()
p_options =
{
-- Required params
width = 237,
height = 252,
numFrames = 7,
-- content scaling
sheetContentWidth = 1660,
sheetContentHeight = 252,
}
height = math.random(display.contentCenterX - 240, display.contentCenterY + 240)
playerSheet = graphics.newImageSheet( "balloon.png", p_options )
player = display.newSprite( playerSheet, { name="player", loopCount=1 , start=1, count=7, time=500, loopDirection = "forward"} )
player.anchorX = 0.5
player.anchorY = 0.5
player.x = height
player.y = display.contentCenterY + 500
player.speed = 4
physics.addBody(player, "dynamic", {density=3, bounce=0, friction=0.5})
player.gravityScale = -1
players:insert(player)
end
local function collide(event)
if event.phase == "began" then
storyboard.gotoScene("play", "fade", 100)
end
end
local function sprite(event)
if event.phase == "began" then
players:play()
end
end
physics.setGravity(0, 9.8)
function scene:createScene( event )
local screenGroup = self.view
background = display.newImageRect("bg.png", 900, 1425)
background.anchorX = 0.5
background.anchorY = 1
background.x = display.contentCenterX
background.y = display.contentHeight
screenGroup:insert(background)
bar = display.newImageRect("white.png", 900, 50)
bar.anchorX = 0.5
bar.anchorY = 1
bar.x = display.contentCenterX
bar.y = display.contentHeight - 1400
screenGroup:insert(bar)
physics.addBody(bar, "static", { friction=0.5, bounce=0})
end
function scene:enterScene( event )
background:addEventListener("touch", start)
bar:addEventListener( "collision", collide )
players:addEventListener("touch", sprite)
end
function scene:exitScene( event )
background:removeEventListener("touch", start)
bar:removeEventListener( "collision", collide )
players:removeEventListener("touch", sprite)
end
function scene:destroyScene( event )
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "enterScene", scene )
scene:addEventListener( "exitScene", scene )
scene:addEventListener( "destroyScene", scene )
return scene
不再有效
{{1}}