我正在尝试使用带有javascript的HTML5画布开发游戏,我在检测碰撞时遇到问题,而无需使用两个对象的(x,y)坐标对其进行硬编码。在我的研究代码中,找到了检查两个对象是否发生冲突的常用算法
Object1 = a moving player
Object2 = fixed (x,y) points. Non movable object
(object1.x < object2.x + object2.width && object1.x + object1.width > object2.x &&
object1.y < object2.y + object2.height && object1.y + object1.height > object2.y)
我试过它并用其他代码开发它并且它可以工作,它可以检测到碰撞。但我遇到了碰撞问题,它适用于left side
中的条件,但当object1
转到object2的top, bottom or right
时,它会返回到object2的left side
}。换句话说,如果object1转到顶部/底部或右边,它会返回到左侧。任何形式的帮助将不胜感激。
function collide(object1, object2){
//object1 player
this.x = object1.x;
this.y = object1.y;
this.w = object1.w;
this.h = object1.h;
//object2 any object
this.x2 = object2.x;
this.y2 = object2.y;
this.w2 = object2.w;
this.h2 = object2.h;
//collisions
var isCorrect = false;
var side = 0;
if ((this.x < this.x2 + this.w2) && (this.x + this.w > this.x2)
&& (this.y < this.y2 + this.h2) && (this.h + this.y > this.y2)){
isCorrect = true;
}
if (this.x + this.w > this.x2){
//left check
side = 1;
}else if (this.x < this.x2 + this.w2){
//right check
side = 2;
}else if (this.y + this.h > this.y2){
//bottom check
side = 3;
}else if (this.y < this.y2 + this.h2){
//top check
side = 4;
}
if (isCorrect){
if ((this.x + this.w > this.x2) && side == 1){
playerObj.x -= 5;
}else if ((this.x < this.x2 + this.w2) && side == 2){
playerObj.x += 5;
}else if ((this.y + this.h > this.y2) && side == 3){
playerObj.y += 5;
}else if ((this.y < this.y2 + this.h2) && side == 4){
playerObj.y -= 5;
}
}
}
答案 0 :(得分:5)
这个碰撞函数会告诉你rect2的哪一侧与rect1碰撞:
当然,rect1的另一面与rect2相撞。
此功能是2次通过测试:
测试1:检查2个矩形的中心是否足够接近碰撞
测试2:如果是,请检查交叉点深度以确定哪一侧最容易发生碰撞。
碰撞功能
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
var rects=[];
var rect1={ x:100,y:100,w:85,h:85,fill:'red'}
var rect2={ x:10,y:10,w:40,h:60,fill:'gold'}
$("#canvas").mousemove(function(e){handleMouseMove(e);});
draw();
function collide(r1,r2){
var dx=(r1.x+r1.w/2)-(r2.x+r2.w/2);
var dy=(r1.y+r1.h/2)-(r2.y+r2.h/2);
var width=(r1.w+r2.w)/2;
var height=(r1.h+r2.h)/2;
var crossWidth=width*dy;
var crossHeight=height*dx;
var collision='none';
//
if(Math.abs(dx)<=width && Math.abs(dy)<=height){
if(crossWidth>crossHeight){
collision=(crossWidth>(-crossHeight))?'bottom':'left';
}else{
collision=(crossWidth>-(crossHeight))?'right':'top';
}
}
return(collision);
}
function draw(){
ctx.clearRect(0,0,cw,ch);
ctx.fillStyle=rect1.fill;
ctx.fillRect(rect1.x,rect1.y,rect1.w,rect1.h);
ctx.fillStyle=rect2.fill;
ctx.fillRect(rect2.x,rect2.y,rect2.w,rect2.h);
var side=collide(rect1,rect2);
ctx.fillStyle='green'
if(side=='top'){ ctx.fillRect(rect2.x,rect2.y,rect2.w,3); }
if(side=='right'){ ctx.fillRect(rect2.x+rect2.w,rect2.y,3,rect2.h); }
if(side=='bottom'){ ctx.fillRect(rect2.x,rect2.y+rect2.h,rect2.w,3); }
if(side=='left'){ ctx.fillRect(rect2.x,rect2.y,3,rect2.h); }
}
function handleMouseMove(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
rect2.x=mouseX;
rect2.y=mouseY;
draw();
}
以下是示例代码和演示:
body{ background-color: ivory; }
#canvas{border:1px solid red;}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Move the mouse to drag the gold rect<br>Any colliding side of gold rect will highlight</h4>
<canvas id="canvas" width=300 height=300></canvas>
function listViewFilter(){ // test
var DateFiltered = containerdata.filter(function (obj){ // remove dates of 010
return !/010/.test(obj.EventDate);
});
var NameFiltered = [];
for (var i = 0; i < DateFiltered.length; i++){ // remove EventNames.Name if empty string
if (DateFiltered[i].EventNames[0].Name == "") continue;
else NameFiltered.push(DateFiltered[i]);
}
Filtered = NameFiltered;
}