我正在创建一个播放Rock Paper Scissors的Arduino项目。 我有一部分代码读取按钮的值,每当我只点击一个按钮时,它会输出三次(查看代码和串行监视器的图像以了解我的意思,我无法解释它)
这是我的代码:
// constants won't change. They're used here to
// set pin numbers:
const int buttonPin1 = A0; // the number of the pushbutton pin
const int buttonPin2 = A1;
const int buttonPin3 = A2;
const int ledPin = 12; // the number of the LED pin
// variables will change:
int buttonState1 = 0; // variable for reading the pushbutton status
int buttonState2 = 0;
int buttonState3 = 0;
char * choices[3] = {"Rock", "Paper", "Scissors"};
char * finalResult[3] = {"You Lost", "You Won!", "It's a Tie"};
byte Human = 0, Computer = 0, FR = 0;
char result[25];
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin1, INPUT);
pinMode(buttonPin2, INPUT);
pinMode(buttonPin3, INPUT);
digitalWrite(ledPin,LOW);
Serial.begin(9600);
unsigned long R;
randomSeed(R);
}
void loop(){
int choice = random(1,4);
int pick;
// read the state of the pushbutton value:
// check if the pushbutton is pressed.
// if it is, the buttonState is HIGH:
Serial.println("Entering Reading Loop...");
while(true)
{
buttonState1 = digitalRead(buttonPin1);
buttonState2 = digitalRead(buttonPin2);
buttonState3 = digitalRead(buttonPin3);
if (buttonState1 == HIGH && buttonState2 == LOW && buttonState3 == LOW) {
// turn LED on:
Throw('1');
} else if (buttonState1 == LOW && buttonState2 == HIGH && buttonState3 == LOW) {
// turn LED on:
pick = 2; //Paper
Throw('2');
}else if (buttonState1 == LOW && buttonState2 == LOW && buttonState3 == HIGH) {
// turn LED on:
pick = 3; //Scissor
Throw('3');
}
}
}
void Throw(char H)
{
bool thrown = false;
H -= '0'; //convert ascii to decimal
H -= 1; // instead of 1,2,3, H is now 0,1,2
byte C = random(0, 3);
sprintf(result, "The Computer chose: %s, You chose: %s", choices[C], choices[H]);
Serial.println(result);
if ( C == H)
Serial.println(F("Its a TIE"));
else
{
switch (C)
{
case 0:
switch (H)
{
case 1:
Serial.println(F("Paper wraps Rock, You WIN!"));
Human++;
break;
case 2:
Serial.println(F("Rock crushes Scissors, You LOSE!"));
Computer++;
break;
}
break;
case 1:
switch (H)
{
case 0:
Serial.println(F("Paper wraps Rock, You LOSE!"));
Computer++;
break;
case 2:
Serial.println(F("Scissors cuts Paper, You WIN!"));
Human++;
break;
}
break;
case 2:
switch (H)
{
case 0:
Serial.println(F("Rock crushes Scissors, You WIN!"));
Human++;
break;
case 1:
Serial.println(F("Scissors cuts Paper, You LOSE!"));
Computer++;
break;
}
break;
}
}
}
当我只点击一个按钮(摇滚按钮)
时,这就是我在串行监视器上得到的内容http://gyazo.com/ceb5c8329993339368cf5d52181ed4d7
正如您所看到的,它为按钮选择了正确的选项,但它调用了throw函数3次。
答案 0 :(得分:0)
从Arduino文档中,他们建议使用Debounce策略来处理输入。
如果没有去抖动,按下按钮一次就会在代码中显示为 多次按下。
http://www.arduino.cc/en/Tutorial/Debounce
这是另一个说明去抖技术的例子:
http://danthompsonsblog.blogspot.com/2011/12/arduino-push-button-onoff-example.html
答案 1 :(得分:0)
arduino内置了上拉电阻,可以滤除按下按钮时产生的不稳定电信号。请参阅INPUT_PULLUP here。
部分答案 2 :(得分:0)
我不知道究竟是什么问题但是,我在throw函数中添加了一个延迟,它停止输出串行打印语句3次!
这是我更新的功能:
void Throw(char H)
{
bool thrown = false;
H -= '0'; //convert ascii to decimal
H -= 1; // instead of 1,2,3, H is now 0,1,2
byte C = random(0, 3);
sprintf(result, "The Computer chose: %s, You chose: %s", choices[C], choices[H]);
Serial.println(result);
delay(500);
if ( C == H)
Serial.println(F("Its a TIE"));
else
{
switch (C)
{
case 0:
switch (H)
{
case 1:
Serial.println(F("Paper wraps Rock, You WIN!"));
Human++;
break;
return;
case 2:
Serial.println(F("Rock crushes Scissors, You LOSE!"));
Computer++;
break;
}
break;
case 1:
switch (H)
{
case 0:
Serial.println(F("Paper wraps Rock, You LOSE!"));
Computer++;
break;
case 2:
Serial.println(F("Scissors cuts Paper, You WIN!"));
Human++;
break;
}
break;
case 2:
switch (H)
{
case 0:
Serial.println(F("Rock crushes Scissors, You WIN!"));
Human++;
break;
case 1:
Serial.println(F("Scissors cuts Paper, You LOSE!"));
Computer++;
break;
}
break;
}
}
}