我一直在研究一个脚本,用于测量用户选择的2个顶点之间的距离,并根据这些顶点之间的所需长度来放大或缩小对象。
错误表明它无法找到我在其中一个函数中创建的textFieldButtonGrp对象。
我基本上把我的窗口格式的东西放到一个函数中:
def window_presets():
'''
presets for UI window
'''
if mc.window("Distance Scale Tool", exists=True):
mc.deleteUI("Distance Scale Tool")
mc.window("Distance Scale Tool", t="Distance Based Scale Tool")
mc.rowColumnLayout(numberOfColumns=2,
columnAttach=(1, 'left', 0),
columnWidth=[(1,100), (2,300)])
mc.text(l="Current Length")
current_length = mc.textFieldButtonGrp("Current Length",
editable=False,
text="{0}".format(refresh_current_dist()),
buttonLabel="Refresh",
buttonCommand=refresh_current_dist)
mc.text(l="Desired Length")
desired_length = mc.textFieldButtonGrp("Desired Length",
buttonLabel="Scale",
buttonCommand=scale_dist,
tcc=refresh_scale_factor)
mc.showWindow()
我希望刷新按钮调用另一个编辑我创建的textFieldButtonGrp的函数:
def refresh_textfield(distance):
if mc.textFieldButtonGrp("Current Length", exists=True):
mc.textFieldButtonGrp("Current Length",
edit=True,
text="{0}".format(distance))
else:
print "Current Length dont exist"
但是"当前长度" ....它似乎不存在......
与"期望长度相同" ....
以下是完整的剧本:
## ((Ax - Bx)**2 + (Ay - By)**2 + (Az - Bz)**2)**0.5
import maya.cmds as mc
import math
def window_presets():
'''
presets for UI window
'''
if mc.window("Distance Scale Tool", exists=True):
mc.deleteUI("Distance Scale Tool")
mc.window("Distance Scale Tool", t="Distance Based Scale Tool")
mc.rowColumnLayout(numberOfColumns=2,
columnAttach=(1, 'left', 0),
columnWidth=[(1,100), (2,300)])
mc.text(l="Current Length")
current_length = mc.textFieldButtonGrp("Current Length",
editable=False,
text="{0}".format(refresh_current_dist()),
buttonLabel="Refresh", buttonCommand=refresh_current_dist)
mc.text(l="Desired Length")
desired_length = mc.textFieldButtonGrp("Desired Length",
buttonLabel="Scale",
buttonCommand=scale_dist,
tcc=refresh_scale_factor)
mc.showWindow()
def get_object_name():
selPoints = mc.ls(sl=True)
obj_name = selPoints[0].split('.')[0]
return obj_name
def get_coordinates():
'''
Gets coordinates of selected points and gets distance between them
'''
selPoints = mc.ls(sl=True)
obj_name = get_object_name()
print obj_name
vtxCoordList = mc.xform(selPoints,
query=True,
translation=True,
ws=True)
Ax, Ay, Az = vtxCoordList[:-3]
Bx, By, Bz = vtxCoordList[3:]
return (Ax, Bx, Ay, By, Az, Bz)
def calculate_distance(Ax, Bx, Ay, By, Az, Bz):
'''
Determines distance between 2 coordinates on single mesh.
Below are formulas for distance based on single axis:
dx = ((Ax - Bx)**2)**0.5
print "Distance on X axis is: {0}".format(dx) #distance on X axis
dy = ((Ay - By)**2)**0.5
print "Distance on Y axis is: {0}".format(dy) #distance on Y axis
dz = ((Az - Bz)**2)**0.5
print "Distance on Z axis is: {0}".format(dz) #distance on Z axis
'''
distance = math.sqrt((Ax - Bx)**2 + (Ay - By)**2 + (Az - Bz)**2)
print "the distance between points is {0}".format(distance)
return distance
def refresh_textfield(distance):
if mc.textFieldButtonGrp("Current Length", exists=True):
mc.textFieldButtonGrp("Current Length",
edit=True,
text="{0}".format(distance))
else:
print "Current Length dont exist"
def refresh_current_dist():
'''
returns current distance
'''
current_coordinates = get_coordinates()
current_distance = calculate_distance(*current_coordinates)
refresh_textfield(current_distance)
return current_distance
def refresh_scale_factor(sf):
'''
returns factor by which object will be scaled
'''
current_distance = refresh_current_dist()
scale_factor = (float(sf))/(float(current_distance))
print "dist btwn pnts is d: {0}".format(current_distance)
print "sf is {0}".format(sf)
print "user input is {0}".format(sf)
print "scale factor is {0}".format(scale_factor)
print "-"*10
return scale_factor
def scale_dist():
'''
scale object to match measurement
'''
user_input = float(mc.textFieldButtonGrp("Desired Length",
query=True,
text=True))
scale_factor = refreshScaleFactor(user_input)
mc.makeIdentity(get_object_name(),
apply=True,
translate=1,
rotate=1,
scale=1,
normal=0,
preserveNormals=1)#freeze transformations
mc.DeleteAllHistory()
mc.scale(scale_factor, scale_factor, scale_factor, get_object_name())
print "you scaled by {0}".format(scale_factor)
mc.makeIdentity(get_object_name(),
apply = True,
translate=1,
rotate=1,
scale=1,
normal=0,
preserveNormals=1)#freeze transformations
if __name__ == '__main__':
window_presets()
答案 0 :(得分:1)
<强>解决方案:强>
删除"Current Length"
中的空格,这样可以解决您的错误。
命名说明:
考虑应用与您在函数上使用的标签相同的标签。我通常用这种方式命名:
"<mine or company initials>_<ToolName>_<WidgetName>"
在你的情况下,这将是"ak_VertexDistance_InputCurrentLength"
。
为何命名?
几个月前,我正在编写一个脚本来保存网络上某处的Maya场景。我试图将一些项目添加到optionMenu
到我的窗口,但无论我尝试什么,optionMenu
都是空的。经过两个小时的不成功研究后,我意识到该项目已添加到我的其他工具中的其他optionMenu
。小部件具有相同的通用名称。
您的首字母是可选的,但如果您想要区分不同工具的小部件,我认为必须添加<ToolName>
。
答案 1 :(得分:0)
我可以通过两种方式解决这个问题:
第一个是创建一个围绕所有函数的CLASS,并将textFieldButtonGrp保存在类变量self.textField = textFieldButtonGrp(...)
中。
这意味着创建一个封装所有函数的类,将__init__(self,*args)
函数与其余函数一起添加,并可能添加self。它失败的地方(函数调用,调用变量......)。而且,作为一个加号,您将能够在类变量中保存UI中的每个项目,并使用self.variableName在任何函数中使用它
第二个 aproach是创建textField,将其保存在变量中,然后使用buttonCommand=partial(functionname,variable)
部分来自:
from functools import partial
但是这样做的方法是先创建没有buttonCommand的文本字段,然后使用编辑模式(不是创建模式)Short explanation about execution modes
执行textField的创建。 textFieldButtonGrp(variableName, edit=True, buttonCommand=partial(function,variableName)
)
所以你编辑文本字段后再添加这个按钮命令。
我还没有测试过这个,但我确定它们中的任何一个都能正常工作,尤其是第一个。 希望这会有所帮助。
答案 2 :(得分:0)