输出窗口中的System.InvalidOperationException

时间:2010-06-05 19:16:39

标签: c#

我在输出/调试窗口中不断收到以下消息。该应用程序没有崩溃,但我想知道它的处理是什么:

System.dll

中出现'System.InvalidOperationException'类型的第一次机会异常

我的代码:sol.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
    class Sol
    {


        public LinkedList<int> tower1 = new LinkedList<int>();
        public LinkedList<int> tower2 = new LinkedList<int>();
        public LinkedList<int> tower3 = new LinkedList<int>();

        public static LinkedList<string> BFS = new LinkedList<string>();
        public static LinkedList<string> DFS = new LinkedList<string>();
        public static LinkedList<string> IDS = new LinkedList<string>();


        public int depth;

        public LinkedList<Sol> neighbors;

        public Sol()
        {
        }

        public Sol(LinkedList<int> tower1, LinkedList<int> tower2, LinkedList<int> tower3)
        {
            this.tower1 = tower1;
            this.tower2 = tower2;
            this.tower3 = tower3;

            neighbors = new LinkedList<Sol>();
        }

        public virtual void getneighbors()
        {

            Sol temp = this.copy();
            Sol neighbor1 = this.copy();
            Sol neighbor2 = this.copy();
            Sol neighbor3 = this.copy();
            Sol neighbor4 = this.copy();
            Sol neighbor5 = this.copy();
            Sol neighbor6 = this.copy();





            if (temp.tower1.Count != 0)
            {

                if (neighbor1.tower2.Count != 0)
                {
                    if (neighbor1.tower1.First.Value < neighbor1.tower2.First.Value)
                    {
                        neighbor1.tower2.AddFirst(neighbor1.tower1.First);
                        neighbor1.tower1.RemoveFirst();
                        neighbors.AddLast(neighbor1);
                    }

                }
                else
                {
                    neighbor1.tower2.AddFirst(neighbor1.tower1.First);
                    neighbor1.tower1.RemoveFirst();
                    neighbors.AddLast(neighbor1);
                }



                if (neighbor2.tower3.Count != 0)
                {
                    if (neighbor2.tower1.First.Value < neighbor2.tower3.First.Value)
                    {
                        neighbor2.tower3.AddFirst(neighbor2.tower1.First);
                        neighbor2.tower1.RemoveFirst();
                        neighbors.AddLast(neighbor2);
                    }
                }
                else
                {
                    neighbor2.tower3.AddFirst(neighbor2.tower1.First);
                    neighbor2.tower1.RemoveFirst();
                    neighbors.AddLast(neighbor2);
                }

            }




            //-------------

            if (temp.tower2.Count != 0)
            {


                if (neighbor3.tower1.Count != 0)
                {
                    if (neighbor3.tower2.First.Value < neighbor3.tower1.First.Value)
                    {
                        neighbor3.tower1.AddFirst(neighbor3.tower2.First);
                        neighbor3.tower2.RemoveFirst();
                        neighbors.AddLast(neighbor3);
                    }
                }
                else
                {
                    neighbor3.tower1.AddFirst(neighbor3.tower2.First);
                    neighbor3.tower2.RemoveFirst();
                    neighbors.AddLast(neighbor3);
                }



                if (neighbor4.tower3.Count != 0)
                {
                    if (neighbor4.tower2.First.Value < neighbor4.tower3.First.Value)
                    {
                        neighbor4.tower3.AddFirst(neighbor4.tower2.First);
                        neighbor4.tower2.RemoveFirst();
                        neighbors.AddLast(neighbor4);
                    }
                }
                else
                {
                    neighbor4.tower3.AddFirst(neighbor4.tower2.First);
                    neighbor4.tower2.RemoveFirst();
                    neighbors.AddLast(neighbor4);
                }


            }


            //------------------------

            if (temp.tower3.Count() != 0)
            {


                if (neighbor5.tower1.Count() != 0)
                {
                    if (neighbor5.tower3.ElementAtOrDefault(0) < neighbor5.tower1.ElementAtOrDefault(0))
                    {
                        neighbor5.tower1.AddFirst(neighbor5.tower3.First);
                        neighbor5.tower3.RemoveFirst();
                        neighbors.AddLast(neighbor5);
                    }
                }
                else
                {
                    neighbor5.tower1.AddFirst(neighbor5.tower3.First);
                    neighbor5.tower3.RemoveFirst();
                    neighbors.AddLast(neighbor5);
                }



                if (neighbor6.tower2.Count() != 0)
                {
                    if (neighbor6.tower3.ElementAtOrDefault(0) < neighbor6.tower2.ElementAtOrDefault(0))
                    {
                        neighbor6.tower2.AddFirst(neighbor6.tower3.First);
                        neighbor6.tower3.RemoveFirst();
                        neighbors.AddLast(neighbor6);
                    }
                }
                else
                {
                    neighbor6.tower2.AddFirst(neighbor6.tower3.First);
                    neighbor6.tower3.RemoveFirst();
                    neighbors.AddLast(neighbor6);
                }

            }
        }

        public override string ToString()
        {

            string str;

            str = "tower1" + tower1.ToString() + "   tower2" + tower2.ToString() + "   tower3" + tower3.ToString();


            return str;

        }


        public Sol copy()
        {

            Sol So;
            LinkedList<int> l1 = new LinkedList<int>();
            LinkedList<int> l2 = new LinkedList<int>();
            LinkedList<int> l3 = new LinkedList<int>();


            for (int i = 0; i <= this.tower1.Count() - 1; i++)
            {

                l1.AddLast(tower1.ElementAt(i));

            }



            for (int i = 0; i <= this.tower2.Count - 1; i++)
            {

                l2.AddLast(tower2.ElementAt(i));

            }

            for (int i = 0; i <= this.tower3.Count - 1; i++)
            {

                l3.AddLast(tower3.ElementAt(i));

            }


            So = new Sol(l1, l2, l3);
            return So;

        }



        public bool Equals(Sol sol)
        {

            if (this.tower1.Equals(sol.tower1) & this.tower2.Equals(sol.tower2) & this.tower3.Equals(sol.tower3))
                return true;

            return false;

        }


        public virtual bool containedin(Stack<Sol> vec)
        {

            bool found = false;

            for (int i = 0; i <= vec.Count - 1; i++)
            {
                if (vec.ElementAt(i).tower1.Equals(this.tower1) && vec.ElementAt(i).tower2.Equals(this.tower2) && vec.ElementAt(i).tower3.Equals(this.tower3))
                {
                    found = true;
                    break;
                }

            }

            return found;
        }




        public virtual bool breadthFirst(Sol start, Sol goal)
        {
            Stack<Sol> nextStack = new Stack<Sol>();
            Stack<Sol> traversed = new Stack<Sol>();
            bool found = false;

            start.depth = 0;
            nextStack.Push(start);


            while (nextStack.Count != 0)
            {


                Sol sol = nextStack.Pop();

                BFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth);

                traversed.Push(sol);

                if (sol.Equals(goal))
                {
                    found = true;
                    BFS.AddFirst("Goal:" + sol.ToString());

                    break;
                }

                else
                {

                    sol.getneighbors();

                    foreach (Sol neighbor in sol.neighbors)
                    {

                        if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack))
                        {
                            neighbor.depth = (sol.depth + 1);
                            nextStack.Push(neighbor);
                        }
                    }
                }
            }

            return found;
        }


        public virtual bool depthFirst(Sol start, Sol goal)
        {
            Stack<Sol> nextStack = new Stack<Sol>();
            Stack<Sol> traversed = new Stack<Sol>();

            bool found = false;

            start.depth = 0;
            nextStack.Push(start);

            while (nextStack.Count != 0)
            {
                //Dequeue next State for comparison
                //And add it 2 list of traversed States
                Sol sol = nextStack.Pop();


                DFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth);


                traversed.Push(sol);


                if (sol.Equals(goal))
                {
                    found = true;
                    DFS.AddFirst("Goal:" + sol.ToString());
                    break;
                }
                else
                {

                    sol.getneighbors();
                    foreach (Sol neighbor in sol.neighbors)
                    {
                        if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack))
                        {
                            neighbor.depth = sol.depth + 1;
                            nextStack.Push(neighbor);
                        }



                    }
                }

            }
            return found;
        }


        public virtual bool iterativedeepening(Sol start, Sol goal)
        {
            bool found = false;




            for (int level = 0; ; level++)
            {

                Stack<Sol> nextStack = new Stack<Sol>();
                Stack<Sol> traversed = new Stack<Sol>();


                start.depth = 0;
                nextStack.Push(start);

                while (nextStack.Count != 0)
                {

                    Sol sol = nextStack.Pop();

                    IDS.AddFirst("poped State:" + sol.ToString() + "Level" + sol.depth);

                    traversed.Push(sol);

                    if (sol.Equals(goal))
                    {
                        found = true;
                        IDS.AddFirst("Goal:" + sol.ToString());

                        break;
                    }
                    else if (sol.depth < level)
                    {
                        sol.getneighbors();
                        foreach (Sol neighbor in sol.neighbors)
                        {
                            if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack))
                            {
                                neighbor.depth = sol.depth + 1;
                                nextStack.Push(neighbor);
                            } //end if
                        } //end for each

                    } //end else if
                } // end while

                if (found == true)
                    break;
            } // end for
            return found;
        }



    }
}

只是想知道我是否可能在某处或某事上做错了什么。 &GT;&GT;&GT;

1 个答案:

答案 0 :(得分:2)

第一次机会例外
第一次机会异常表示发生了异常 - 调试器正在报告它,因为它首先会看到所有异常。然后它将控制权交还给抛出它的代码 - 如果该代码不处理异常,调试器将再次将其视为第二次机会异常并向您报告。

有关第一次和第二次机会异常处理的更多信息,请参阅this Microsoft support article, KB105675

它来自哪里?
发现哪些代码正是这样做需要花费一点力气。逐位删除代码,直到第一次机会异常消失为止 - 这将识别导致异常的代码。

至于你是否做错了,不太可能。您的应用程序没有崩溃的事实表明抛出异常的代码最终会处理它,因为它是某种预期的情况(例如,检测字典中是否存在某些密钥的基本方法是访问该密钥并看看它是否引发了例外)。但是,只有在确定了异常来源并调查是否正确使用相关呼叫后,您才会确定。