我想创建一个系统,我可以用它从我的网站动态下载各种目标,而不使用“云”系统。 我还想将数据集保存为我想从我的保存设备激活的.xml和.dat格式。
有许多方法和页面可以用vuforia和unity进行,但不幸的是,当我测试它时,我收到了所有这些的错误。 似乎我在我的代码中犯了一个错误,或者vuforia类被改变了。
例如,请查看此链接: https://developer.vuforia.com/library/articles/Solution/Unity-Load-DataSet-from-SD-Card 我得到了错误:使用Vuforia;
我将.xml和.dat文件放在“Application.persistentDataPath +”/“+”Building1.xml中“ 我使用了附加“AR Camera并将我的代码放入其中的脚本”DataSetLoadBehavior。我收到了错误:
NullReferenceException:未将对象引用设置为的实例 object DataSetLoadBehaviour.OnInitialized()(在Assets / Qualcomm 增强现实/脚本/ DataSetLoadBehaviour.cs:49) DataSetLoadBehaviour.Start()(在Assets / Qualcomm增强 现实/脚本/ DataSetLoadBehaviour.cs:80)
我的代码是:
unity 4.2 pro和vuforia 2.8.9或3.0.9
/*==============================================================================
Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
Confidential and Proprietary - Qualcomm Connected Experiences, Inc.
==============================================================================*/
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// This behaviour allows to automatically load and activate one or more DataSet on startup
/// </summary>
public class DataSetLoadBehaviour : DataSetLoadAbstractBehaviour
{
[HideInInspector, SerializeField]
public List<string> mDataSetsToActivate2 = new List<string>();
[SerializeField, HideInInspector]
public List<string> mDataSetsToLoad2 = new List<string>();
protected DataSetLoadBehaviour()
{
}
private void OnDestroy()
{
QCARAbstractBehaviour behaviour = (QCARAbstractBehaviour) UnityEngine.Object.FindObjectOfType(typeof(QCARAbstractBehaviour));
if (behaviour != null)
{
}
}
public void OnInitialized()
{
if (QCARRuntimeUtilities.IsQCAREnabled())
{
foreach (string str in this.mDataSetsToLoad2)
{
if (!DataSet.Exists(str, QCARUnity.StorageType.STORAGE_ABSOLUTE))
{
Debug.LogError("Data set " + str + " does not exist.");
}
else
{
ImageTracker tracker = TrackerManager.Instance.GetTracker<ImageTracker>();
DataSet dataSet = tracker.CreateDataSet();
if (!dataSet.Load(str))
{
Debug.LogError("Failed to load data set " + str + ".");
}
else if (this.mDataSetsToActivate2.Contains(str))
{
tracker.ActivateDataSet(dataSet);
}
}
}
}
}
public void OnTrackablesUpdated()
{
}
private void Start()
{
QCARAbstractBehaviour behaviour = (QCARAbstractBehaviour) UnityEngine.Object.FindObjectOfType(typeof(QCARAbstractBehaviour));
if (behaviour != null)
{
mDataSetsToLoad2.Add(Application.persistentDataPath + "/" + "Building1.xml");
OnInitialized();
}
}
public override void AddOSSpecificExternalDatasetSearchDirs()
{
#if UNITY_ANDROID
if (Application.platform == RuntimePlatform.Android)
{
// Get the external storage directory
AndroidJavaClass jclassEnvironment = new AndroidJavaClass("android.os.Environment");
AndroidJavaObject jobjFile = jclassEnvironment.CallStatic<AndroidJavaObject>("getExternalStorageDirectory");
string externalStorageDirectory = jobjFile.Call<string>("getAbsolutePath");
// Get the package name
AndroidJavaObject jobjActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
string packageName = jobjActivity.Call<string>("getPackageName");
// Add some best practice search directories
//
// Assumes just Vufroria datasets extracted to the files directory
AddExternalDatasetSearchDir(externalStorageDirectory + "/Android/data/" + packageName + "/files/");
// Assume entire StreamingAssets dir is extracted here and our datasets are in the "QCAR" directory
AddExternalDatasetSearchDir(externalStorageDirectory + "/Android/data/" + packageName + "/files/QCAR/");
}
#endif //UNITY_ANDROID
}
void Update()
{
}
}
答案 0 :(得分:1)
是的,Vuforia已经发生了很大变化。
您现在必须将Vuforia
作为标题包含才能使其正常工作
using Vuforia;
希望这有效。
如果说没有找到Vuforia,可能是因为你没有为Vuforia导入Unitypackage。您可以按照instructions进行操作。
另外,我相信你没有按照Migrating your Unity Project的步骤进行操作。新的Vuforia不再支持ImageTracker
,因此您必须将ImageTracker
的所有实例更改为ObjectTracker