我正在开发一个涉及实现一些重构技术的硬件,我遇到了一个我似乎无法发现的错误。我有以下方法,最初在Fish
类中,我移动到一个名为Strategy
public class Strategy
{
public void move (Fish fish, Pond pond)
{
if (fish.getHunger() < 0.2)
{
if (fish.getSize() < 7.0)
{
double[] location = pond.findNearestPlant(fish.getX(), fish.getY());
fish.swimTowards(location[0], location[1]);
}
else
{
double[] location = pond.findNearestSmallFish(fish.getX(), fish.getY());
fish.swimTowards(location[0], location[1]);
}
}
else
{
// There are more conditionals in this block. I haven't done anything with them yet so I didn't put them in.
}
}
}
我试图将if
块中的条件转换为2个单独的类,这些类也位于我的Strategy.java
文件中。
class SmallFish extends Strategy
{
public void move (Fish fish, Pond pond)
{
double[] location = pond.findNearestPlant(fish.getX(), fish.getY());
fish.swimTowards(location[0], location[1]);
}
}
class BigFish extends Strategy
{
public void move (Fish fish, Pond pond)
{
double[] location = pond.findNearestSmallFish(fish.getX(), fish.getY());
fish.swimTowards(location[0], location[1]);
}
}
回到Fish
课程中,我添加了几行代码来确定要调用的类:
import java.lang.Math;
import java.util.Random;
public class Fish
{
private static Random random = new Random();
private static int numberOfFish = 0;
private double hunger;
private double size;
private double x;
private double y;
private int id;
// I added this line
private Strategy strategy;
private FishReport myFishReport = null;
public Fish(double x, double y, FishReport report)
{
hunger = 0.9;
size = 1.0;
// Put it in the pond
this.x = x;
this.y = y;
id = numberOfFish;
numberOfFish++;
// I added this code
if (hunger < 0.2 && size < 7.0)
this.strategy = new SmallFish();
else if (hunger < 0.2 && size >= 7.0)
this.strategy = new BigFish();
else
this.strategy = new Strategy();
myFishReport = report;
if(myFishReport != null)
{
myFishReport.updateHunger(hunger);
myFishReport.updateSize(size);
myFishReport.updateLocation(x, y);
}
}
public void age(double timePassed)
{
double deltaSize = size * (1 + hunger * Math.exp(-size * timePassed));
size = size + deltaSize;
hunger = hunger * Math.exp(-deltaSize/size);
myFishReport.updateHunger(hunger);
myFishReport.updateSize(size);
}
public void move(Pond pond)
{
strategy.move(this, pond);
}
// More methods below that I did not touch. Left out to keep code as short as possible.
}
我添加SmallFish
课后,我的测试套件仍然通过,但是在添加BigFish
类后我失败了:
JUnit测试结果:
testMoveStarving(FishTests):饥饿的鱼应该移动预期:&lt; 10.2981&gt;但是:&lt; 10.3965129880783&gt;
总测试次数:8
失败总数:1
以下测试失败:
public void testMoveStarving()
{
// Create a new fish and report
FishReport report = new FishReport();
Fish fish = new Fish(10, 20, report);
// Make a pond
Pond pond = new Pond();
// Grow the fish until starving
fish.age(20);
fish.age(20);
fish.age(20);
fish.age(20);
// Move the fish, and check the new location
fish.move(pond);
// Check the new location
assertEquals("Starving fish should move", 10.2981, report.getLocation()[0], 0.001);
assertEquals("Starving fish should move", 20.5963, report.getLocation()[1], 0.001);
}
我唯一能想到的是BigFish
构造函数中Fish
类的条件不准确。我一直盯着这个看了一个多小时,所以我觉得我只需要另外一双眼睛指出我哪里出错了。如果有一些更极端的东西,那么只是Fish
构造函数中的条件,请尝试给出提示而不是答案。就像我说的,这是硬件分配的一部分。
先谢谢你
编辑1 - 我忘了在move()
课程中添加更改后的Fish
方法。现在已经修好了。
编辑2 - 已发布失败测试。该测试调用age()
类中的Fish
方法,因此我也添加了该方法。
答案 0 :(得分:1)
不知道代码的其余部分是什么样的,但如果鱼的size
或hunger
在构建后发生变化,您将不再使用正确的策略。 (目前,您的所有鱼类都将使用Strategy
策略,BigFish
和SmallFish
都没有。)
将策略选择保留在move
方法而不是构造函数中可能更有意义。