通过Land of Lisp书,我设法进入了Grand Theft Wumpus游戏,我定义了make-city-edges
功能。然而,当我尝试运行它时,SBCL挂了一段时间才给我一个非常讨厌的错误说
Heap exhausted during garbage collection: 0 bytes available, 16 requested.
Gen StaPg UbSta LaSta LUbSt Boxed Unboxed LB LUB !move Alloc Waste Trig WP GCs Mem-age
0: 0 0 0 0 0 0 0 0 0 0 0 10737418 0 0 0.0000
1: 0 0 0 0 0 0 0 0 0 0 0 10737418 0 0 0.0000
2: 27757 0 0 0 19204 70 0 10 54 631392704 505408 2000000 0 0 0.9800
3: 0 0 0 0 0 0 0 0 0 0 0 2000000 0 0 0.0000
4: 0 0 0 0 0 0 0 0 0 0 0 2000000 0 0 0.0000
5: 0 0 0 0 0 0 0 0 0 0 0 2000000 0 0 0.0000
6: 0 0 0 0 1638 251 0 0 0 61898752 0 2000000 1523 0 0.0000
Total bytes allocated = 1073069936
Dynamic-space-size bytes = 1073741824
GC control variables:
*GC-INHIBIT* = true
*GC-PENDING* = true
*STOP-FOR-GC-PENDING* = false
fatal error encountered in SBCL pid 85448(tid 140735276667664):
Heap exhausted, game over.
Error opening /dev/tty: Device not configured
Welcome to LDB, a low-level debugger for the Lisp runtime environment.
ldb>
我已经三重检查,看我是否犯了错误,但我找不到任何错误。
这是导致问题的功能:
(defun make-city-edges ()
(let* ((nodes (loop for i from 1 to *node-num*
collect i))
(edge-list (connect-all-islands nodes (make-edge-list)))
(cops (remove-if-not (lambda (x)
(zerop (random *cop-odds*)))
edge-list)))
(add-cops (edges-to-alist edge-list) cops)))
[here]是代码的其余部分,如果你想查看其他函数,我将它添加到GitHub Gist页面,因为它会在问题中占用太多空间。
我该怎么做才能解决这个问题?我在Emacs 24.4 (9.0)
上使用OSX 10.9
,SLIME
和SBCL 1.2.10
用于项目。
答案 0 :(得分:2)
在链接代码中,
(defun find-islands (nodes edge-list)
"returns a list of nodes that aren't interconnected"
(let ((islands nil))
(labels ((find-island (nodes)
(let* ((connected (get-connected (car nodes) edge-list))
(unconnected (set-difference nodes connected)))
(push connected islands)
(when connected
(find-island unconnected)))))
(find-island nodes))
islands))
(when connected
应为(when unconnected
。
调试堆耗尽的一些提示:
get-connected
永远不会返回nil,因此find-island
会永远递归。)trace
可能很有用,以及传统的打印报表添加。C-c C-c
但在耗尽之前可能会提供有用的回溯。E.g。回溯:
0: ((:INTERNAL TRAVERSE GET-CONNECTED) NIL)
Locals:
NODE = NIL
#:G11908 = ((2 . 21) (20 . 22) (22 . 20) (9 . 28) (28 . 9) (2 . 7) ...)
EDGE-LIST = ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...)
VISITED = (NIL)
1: (GET-CONNECTED NIL ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...))
Locals:
NODE = NIL
EDGE-LIST = ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...)
VISITED = (NIL)
2: ((:INTERNAL FIND-ISLAND FIND-ISLANDS) NIL)
Locals:
NODES = NIL
ISLANDS = ((NIL) (NIL) (NIL) (NIL) (NIL) (NIL) ...)
EDGE-LIST = ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...)
3: (FIND-ISLANDS (1 2 3 4 5 6 ...) ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...))
Locals:
NODES = (1 2 3 4 5 6 ...)
EDGE-LIST = ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...)
ISLANDS = ((NIL) (NIL) (NIL) (NIL) (NIL) (NIL) ...)
这可能会让我们说'#34;我认为node
永远不会nil
,islands
((nil) (nil) (nil) ...)
似乎已被打破。 "