我正在尝试使用C ++为Node.js创建一个模块。我得到了模块设置和工作,Node.js看到模块没问题。它可以初始化和取消初始化,所有代码似乎都在运行。但是,我试图在Node.js中声明C ++中的getter和setter,但它们没有按预期工作。我正在使用NAN,所以我尝试使用此代码作为指南:https://github.com/rvagg/nan/blob/master/test/cpp/settergetter.cpp
以下是代码。我对此很新,所以我绝对可以使用一些帮助。非常感谢!
node_opus.cc:
namespace nodeopus {
Persistent<Function> NodeOpus::constructor;
NodeOpus::NodeOpus() :
encoder( NULL ), // We have no encoder yet
sampleRate( 48000 ), // Highest bitrate?
channels( 2 ), // Stereo
bitrate( 64000 ), // Default bitrate of 64k
signal( OPUS_SIGNAL_MUSIC ), // Default of music
application( OPUS_APPLICATION_AUDIO ) { // Encoding audio
fprintf( stderr, "C constructor.\n" );
}
NodeOpus::~NodeOpus() {
fprintf( stderr, "C destructor.\n" );
}
void NodeOpus::Init( Handle<Object> exports ) {
NanScope();
Local<FunctionTemplate> tpl = NanNew<FunctionTemplate>( New );
tpl->SetClassName( NanNew( "NodeOpus" ) );
tpl->InstanceTemplate()->SetInternalFieldCount( 1 );
NanAssignPersistent( constructor, tpl->GetFunction() );
v8::Local<v8::ObjectTemplate> proto = tpl->PrototypeTemplate();
proto->SetAccessor( NanNew<v8::String>( "samplerate" ),
NodeOpus::SampleRateGetter,
NodeOpus::SampleRateSetter );
exports->Set( NanNew( "NodeOpus" ), tpl->GetFunction() );
fprintf( stderr, "Init called.\n" );
}
NAN_METHOD( NodeOpus::New ) {
NanScope();
if( args.IsConstructCall() ) {
NodeOpus *obj = new NodeOpus();
obj->Wrap( args.This() );
NanReturnValue( args.This() );
fprintf( stderr, "New constructor called.\n" );
}
else {
const int argc = 0;
Local<Value> argv[ argc ] = {};
Local<Function> cons = NanNew<Function>( constructor );
NanReturnValue( cons->NewInstance( argc, argv ) );
fprintf( stderr, "New not constructor called.\n" );
}
}
NAN_GETTER( NodeOpus::SampleRateGetter ) {
NanScope();
NodeOpus *obj = ObjectWrap::Unwrap<NodeOpus>( args.This() );
NanReturnValue( NanNew<Int32>( obj->sampleRate ) );
}
NAN_SETTER( NodeOpus::SampleRateSetter ) {
NanScope();
NodeOpus *obj = ObjectWrap::Unwrap<NodeOpus>( args.This() );
if( !value->IsInt32() ) {
NanThrowError( "Sample Rate must be an integer." );
return;
}
obj->sampleRate = value->Int32Value();
fprintf( stderr, "Value is %i\n", obj->sampleRate );
}
}
节点opus.js:
var binding = require( 'bindings' )( 'nodeopus' );
var nopus = new binding.NodeOpus();
nopus.samplerate = 32;
console.log( nopus.samplerate );
输出:
node node-opus.js
Init called.
C constructor.
32
答案 0 :(得分:1)
我通过将构造函数变量更改为:
来修复它Persistent<FunctionTemplate> NodeOpus::constructor;
并且Init功能为:
void NodeOpus::Init( Handle<Object> exports ) {
NanScope();
Local<FunctionTemplate> tpl = NanNew<FunctionTemplate>( New );
NanAssignPersistent( constructor, tpl );
tpl->SetClassName( NanNew( "NodeOpus" ) );
tpl->InstanceTemplate()->SetInternalFieldCount( 1 );
Local<ObjectTemplate> proto = tpl->PrototypeTemplate();
proto->SetAccessor( NanNew( "samplerate" ),
SampleRateGetter,
SampleRateSetter );
exports->Set( NanNew( "NodeOpus" ), tpl->GetFunction() );
fprintf( stdout, "Init called.\n" );
}
现在将samplerate设置为一个值将触发C ++中的函数。我不确定为什么使用FunctionTemplate代替Function变量,但我很高兴它能够正常工作。