假设我有一个AffineTransform(transform
)并调用它的一堆方法。让我们说我旋转并翻译它。然后我用它转换图形对象(g2d
):
g2d.transform(transform);
我想在我的屏幕上找到我的新(0,0)所在的坐标。因此,如果我在这些坐标处绘制一个矩形,其中未转换的g2d
和一个转换后的g2d
,则它们会重叠。那么我怎么能得到这一点,我是否必须做一些数学运算,AffineTransform或Graphics2D是否有内置方式(我找不到)?
答案 0 :(得分:2)
创建原始Graphics
上下文(Graphics#create
)的副本(这总是一个好主意),然后将转换应用于副本(这将使原始文件不受影响,只是不要?在你完成时忘记复制的dispose
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage img;
public TestPane() {
try {
img = ImageIO.read(your source image here...);
} catch (IOException ex) {
ex.printStackTrace();
}
}
@Override
public Dimension getPreferredSize() {
return img == null ? new Dimension(200, 200) : new Dimension(img.getWidth(), img.getHeight());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - img.getWidth()) / 2;
int y = (getHeight() - img.getHeight()) / 2;
AffineTransform at = AffineTransform.getTranslateInstance(x, y);
at.rotate(Math.toRadians(180), img.getWidth() / 2, img.getHeight() / 2);
g2d.setTransform(at);
g2d.drawImage(img, 0, 0, this);
g2d.dispose();
// I don't like touching the original ;)
g2d = (Graphics2D) g.create();
FontMetrics fm = g2d.getFontMetrics();
g2d.drawString("Top Left", 0, 0 + fm.getAscent());
String txt = "Bottom right";
g2d.drawString(txt, getWidth() - fm.stringWidth(txt) - 1, ((getHeight() - fm.getHeight()) - 1) + fm.getAscent());
g2d.dispose();
}
}
}
逆转转型,如果它是一个复杂的转变,总是很棘手......
首先获取对原始变换的引用,应用新变换,绘制您需要绘制的内容,然后重新应用原始变换
使用AffineTransform#setToIdentity
来"重置"转变回原来的状态......
AffineTransform at = g2d.getTransform();
at.translate(x, y);
at.rotate(Math.toRadians(180), img.getWidth() / 2, img.getHeight() / 2);
// Some drawing...
at.setToIdentity();
g2d.setTransform(at);
// Back to basics