我有两个NSImage实例。我希望image2放在image1的顶部,具有一定的不透明度。它们具有匹配的尺寸。这些图像都不需要在UI中可见。
如何正确设置图形上下文并向其中绘制图像,一个具有完全不透明度,另一个是半透明的?
我一直在阅读这里的几个答案,但我发现它很复杂,特别是因为大多数似乎是针对Objective-C或仅适用于iOS。任何指针都是适用的。如果可以完成这一点而不需要一个更好的CGContext。
func blendImages(image1: NSImage, image2: NSImage, alpha: CGFloat) -> CGImage {
// Create context
var ctx: CGContextRef = CGBitmapContextCreate(0, inputImage.size.width, inputImage.size.height, 8, inputImage.size.width*4, NSColorSpace.genericRGBColorSpace(), PremultipliedLast)
let area = CGRectMake(0, 0, inputImage.size.width, inputImage.size.height)
CGContextScaleCTM(ctx, 1, -1)
// Draw image1 in context
// Draw image2 with alpha opacity
CGContextSetAlpha(ctx, CGFloat(0.5))
// Create CGImage from context
let outputImage = CGBitmapContextCreateImage(ctx)
return outputImage
}
在其他地方,我有这个扩展来从我的NSImages中获取CGImages:
extension NSImage {
var CGImage: CGImageRef {
get {
let imageData = self.TIFFRepresentation
let source = CGImageSourceCreateWithData(imageData as! CFDataRef, nil)
let maskRef = CGImageSourceCreateImageAtIndex(source, 0, nil)
return maskRef
}
}
}
答案 0 :(得分:3)
我设法用NSGraphicsContext解决了这个问题。
func mergeImagesAB(pathA: String, pathB: String, fraction: CGFloat) -> CGImage {
guard let imgA = NSImage(byReferencingFile: pathA),
let imgB = NSImage(byReferencingFile: pathB),
let bitmap = imgA.representations[0] as? NSBitmapImageRep,
let ctx = NSGraphicsContext(bitmapImageRep: bitmap)
else {fatalError("Failed to load images.")}
let rect = NSRect(origin: CGPoint(x: 0, y: 0), size: bitmap.size)
NSGraphicsContext.saveGraphicsState()
NSGraphicsContext.setCurrentContext(ctx)
imgB.drawInRect(rect, fromRect: rect, operation: .CompositeSourceOver, fraction: fraction)
NSGraphicsContext.restoreGraphicsState()
guard let result = bitmap.CGImage
else {fatalError("Failed to create image.")}
return result;
}
答案 1 :(得分:0)
感谢Henrik,我需要Obj-C。如果有人也需要这个版本:
-(CGImageRef) mergeImage:(NSImage*)a andB:(NSImage*)b fraction:(float)fraction{
NSBitmapImageRep *bitmap = (NSBitmapImageRep*)[[a representations] objectAtIndex:0];
NSGraphicsContext *ctx = [NSGraphicsContext graphicsContextWithBitmapImageRep:bitmap];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:ctx];
CGRect rect = CGRectMake(0, 0, bitmap.size.width, bitmap.size.height);
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:ctx];
[b drawInRect:rect fromRect:rect operation:NSCompositeSourceOver fraction:fraction];
[NSGraphicsContext restoreGraphicsState];
return [bitmap CGImage];
}