我使用以下代码以编程方式生成一些NSButton:
for i in 1...height {
for j in 1...width {
var but = NSButton(frame: NSRect(x: x, y: y + 78, width: 30, height: 30))
but.tag = k
but.title = ""
but.action = Selector("buttonPressed:")
but.target = self
but.bezelStyle = NSBezelStyle(rawValue: 6)!
but.layer?.backgroundColor = NSColor.blackColor().CGColor
var ges = NSClickGestureRecognizer(target: self, action: Selector("addFlag:"))
ges.buttonMask = 0x2
ges.numberOfClicksRequired = 1
but.addGestureRecognizer(ges)
ar.append(but)
self.view.addSubview(but)
x += 30
k++
}
y += 30
x = 0
}
我需要将所有按钮的背景颜色设置为灰色或黑色(随机)。我不知道如何获取或设置NSButton
背景颜色。我对快速编程很陌生,我不太了解obj-c,所以如果你快速写它,我真的很感激它!
答案 0 :(得分:4)
我正在使用此代码
{{1}}
答案 1 :(得分:1)
我阅读了NSButton参考指南,并且它似乎是改变它的唯一方法,它改变了图像。但我已经找到了一种使用颜色创建图像的方法。在类文件的顶部添加此extionsion
extension NSImage {
class func swatchWithColor(color: NSColor, size: NSSize) -> NSImage {
let image = NSImage(size: size)
image.lockFocus()
color.drawSwatchInRect(NSMakeRect(0, 0, size.width, size.height))
image.unlockFocus()
return image
}
}
这将允许我们稍后使用UIColour创建NSImage。最后,当您想要创建按钮时,请使用我们制作的扩展名设置图像。
myButton.image = NSImage.swatchWithColor( NSColor.blackColor(), size: NSMakeSize(100, 100) )
对于尺寸参数,将其设置为按钮的大小。
更新*如果你想随机选择颜色,你可以这样做..
var randomIndex = arc4random_uniform(2) + 1 //Creates a random number between 1 and 2
var colour = NSColor() //Empty colour
if randomIndex == 1 {
//If the random number is one then the colour is black
colour = NSColor.blackColor()
}
else {
//Else if it's not one it's grey
colour = NSColor.grayColor()
}
//set the button's image to the new colour
myButton.image = NSImage.swatchWithColor(colour, size: //My button size)
要将尺寸转到故事板,请单击按钮并转到标尺选项卡。它显示了按钮的大小。
答案 2 :(得分:0)
坏消息是,恕我直言,没有很好的方法来着色按钮;它们都有优点和缺点。 对于每个像我一样对Yosemite下的按钮着色感到好奇的人,我写了一些可能不是着色按钮的终极指南,但绝对是一个强有力的竞争者:
http://www.extelligentcocoa.org/colouring-buttons/
这涵盖了所有类型的按钮,并且使用
显示几乎任何组合的屏幕截图如果有人能想到另一种着色按钮的方式,我很想听听它!
答案 3 :(得分:0)
好的,这是我在需要更改按钮外观时所做的事情:子类化。
//
// LSButtonColor.swift
//
// Created by Lloyd Sargent on 8/26/16.
// Copyright © 2016 Canna Software. All rights reserved.
// License: Permission is hereby granted, free of charge, to any
// person obtaining a copy of this software and associated
// documentation files (the “Software”), to deal in the
// Software without restriction, including without
// limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software
// is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice
// shall be included in all copies or substantial portions
// of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
// IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
import Cocoa
class LSButtonColor: NSButton {
fileprivate struct AssociatedKeys {
static var variableDictionary = "ls_variableDictionary"
}
fileprivate var variableDictionary: [String:AnyObject]! {
get {
var localVariableDictionary = objc_getAssociatedObject(self, &AssociatedKeys.variableDictionary) as! [String:AnyObject]!
if localVariableDictionary == nil {
localVariableDictionary = [String:AnyObject]()
objc_setAssociatedObject(self, &AssociatedKeys.variableDictionary, localVariableDictionary, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
return localVariableDictionary
}
set(updatedDictionary) {
objc_setAssociatedObject(self, &AssociatedKeys.variableDictionary, updatedDictionary, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
var backgroundColor: NSColor! {
get {
return variableDictionary["backgroundColor"] as? NSColor
}
set(newBackgroundColor) {
var localVariableDictionary = variableDictionary
localVariableDictionary?["backgroundColor"] = newBackgroundColor
variableDictionary = localVariableDictionary
}
}
var altBackgroundColor: NSColor! {
get {
return variableDictionary["altBackgroundColor"] as? NSColor
}
set(newAltBackgroundColor) {
var localVariableDictionary = variableDictionary
localVariableDictionary?["altBackgroundColor"] = newAltBackgroundColor
variableDictionary = localVariableDictionary
}
}
var borderColor: NSColor! {
get {
return variableDictionary["borderColor"] as? NSColor
}
set(newBorderColor) {
var localVariableDictionary = variableDictionary
localVariableDictionary?["borderColor"] = newBorderColor
variableDictionary = localVariableDictionary
self.layer?.borderColor = newBorderColor.cgColor
}
}
var cornerRadius: CGFloat {
get {
return variableDictionary["cornerRadius"] as! CGFloat
}
set(newCornerRadius) {
var localVariableDictionary = variableDictionary
localVariableDictionary?["cornerRadius"] = newCornerRadius as AnyObject?
variableDictionary = localVariableDictionary
self.layer?.cornerRadius = newCornerRadius
}
}
var borderWidth: CGFloat {
get {
return variableDictionary["borderWidth"] as! CGFloat
}
set(newBorderWidth) {
var localVariableDictionary = variableDictionary
localVariableDictionary?["borderWidth"] = newBorderWidth as AnyObject?
variableDictionary = localVariableDictionary
self.layer?.borderWidth = newBorderWidth
}
}
override func draw(_ dirtyRect: NSRect) {
super.draw(dirtyRect)
// Drawing code here.
if self.isHighlighted {
if self.layer != nil {
self.layer?.backgroundColor = self.altBackgroundColor.cgColor
}
}
else {
if self.layer != nil {
self.layer?.backgroundColor = self.backgroundColor.cgColor
}
}
}
}
好吧,你可能会感到困惑的第一件事就是objc_getAssociatedObject
- 最初我把它作为一个类别来做,这是一种向类别添加变量的简单方法(每个人都说你做不到但是,每个人都没有意识到,是的,你可以 - 它只是不明显。)
不幸的是,我遇到了一些问题,所以我只是把它变成了一个类 - 并且没有费心去掉相关的对象(为什么要成功?)
无论如何,您应该能够提取相关代码来更改任何按钮的背景。