我正在尝试向我的UIBezierPath
添加动画,但我想保留当前fillPath
正在创建的硬边,这里是结果应该是什么的屏幕截图看起来像:
我确实设法使用此代码的略微修改版本正确运行一个动画:
// create an object that represents how the curve
//应该出现在屏幕上
let progressLine = CAShapeLayer()
progressLine.path = ovalPath.CGPath
progressLine.strokeColor = UIColor.blueColor().CGColor
progressLine.fillColor = UIColor.clearColor().CGColor
progressLine.lineWidth = 10.0
progressLine.lineCap = kCALineCapRound
// add the curve to the screen
self.view.layer.addSublayer(progressLine)
// create a basic animation that animates the value 'strokeEnd'
// from 0.0 to 1.0 over 3.0 seconds
let animateStrokeEnd = CABasicAnimation(keyPath: "strokeEnd")
animateStrokeEnd.duration = 3.0
animateStrokeEnd.fromValue = 0.0
animateStrokeEnd.toValue = 1.0
// add the animation
progressLine.addAnimation(animateStrokeEnd, forKey: "animate stroke end animation")
以上代码来自:http://mathewsanders.com/animations-in-swift-part-two/
它确实有效,但它创造的笔划是圆形的。
我能在这个问题上找到的唯一示例/教程和其他问题是使用CAShapes。我目前没有使用CAShapes或图层。 (我不知道是否需要用动画制作动画,但我想我会问)
这是我当前的代码(没有任何动画)。绘制我的小圆圈图。
class CircleChart: UIView {
var percentFill: Float = 99.00 {
didSet {
// Double check that it's less or equal to 100 %
if percentFill <= maxPercent {
//the view needs to be refreshed
setNeedsDisplay()
}
}
}
var fillColor: UIColor = UIColor.formulaBlueColor()
var chartColor: UIColor = UIColor.formulaLightGrayColor()
override func drawRect(rect: CGRect) {
// Define the center.
let center = CGPoint(x:bounds.width/2, y: bounds.height/2)
// Define the radius
let radius: CGFloat = max(bounds.width, bounds.height)
// Define the width of the circle
let arcWidth: CGFloat = 10
// Define starting and ending angles (currently unused)
let startAngle: CGFloat = degreesToRadians(-90)
let endAngle: CGFloat = degreesToRadians(270)
// 5
var path = UIBezierPath(arcCenter: center,
radius: bounds.width/2 - arcWidth/2,
startAngle: startAngle,
endAngle: endAngle,
clockwise: true)
// 6
path.lineWidth = arcWidth
chartColor.setStroke()
path.stroke()
//Draw the fill-part
//calculate the arc for each per percent
let arcLengthPerPercent = degreesToRadians(360/100)
//then multiply out by the actual percent
let fillEndAngle = arcLengthPerPercent * CGFloat(percentFill) + startAngle
//2 - draw the outer arc
var fillPath = UIBezierPath(arcCenter: center,
radius: bounds.width/2 - arcWidth/2,
startAngle: startAngle,
endAngle: fillEndAngle,
clockwise: true)
//3 - draw the inner arc
fillPath.addArcWithCenter(center,
radius: bounds.width/2 - arcWidth/2,
startAngle: fillEndAngle,
endAngle: startAngle,
clockwise: false)
//4 - close the path
fillPath.closePath()
fillColor.setStroke()
fillPath.lineWidth = arcWidth
fillPath.stroke()
}
}
为fillPath设置动画的最佳方法是什么?或者我是否需要重做CAShapes和图层中的所有内容,以使其有效?
非常感谢任何帮助。
答案 0 :(得分:1)
如果你想要它正方形,你为什么要使用progressLine.lineCap = kCALineCapRound
?只需删除该行,您就会获得默认的对接结束(kCALineCapButt
)。