我使用Matplotlib允许用户使用鼠标点击选择有趣的数据点,使用与this answer.非常相似的方法
实际上,散热图显示在热图图像上,鼠标点击可以添加或删除散点图。
我的数据是使用pcolormesh()
在后台绘制的,因此当我使用axis.figure.canvas.draw()
更新画布时,会重绘散点图和背景热图。鉴于热图的大小,这对于可用的接口来说太慢了。
有没有一种方法可以选择性地重新绘制散点而不用重绘背景?
示例代码:
points = [] # Holds a list of (x,y) scatter points
def onclick(event):
# Click event handler to add points
points.append( (event.x, event.y) )
ax.figure.canvas.draw()
fig = plt.figure()
ax = plt.figure()
# Plot the background
ax.pcolormesh(heatmap_data)
# Add the listener to handle clicks
cid = fig.canvas.mpl_connect("button_press_event", onclick)
plt.show()
答案 0 :(得分:14)
当然!你想要的是blitting。如果您没有编写gui,可以使用matplotlib.animation
简化其中的一部分,但如果您希望事物是交互式的,则需要直接处理它。
在matplotlib术语中,您需要fig.canvas.copy_from_bbox
的组合,然后轮流调用fig.canvas.restore_region(background)
,ax.draw_artist(what_you_want_to_draw)
和fig.canvas.blit
:
background = fig.canvas.copy_from_bbox(ax.bbox)
for x, y in user_interactions:
fig.canvas.restore_region(background)
points.append([x, y])
scatter.set_offsets(points)
ax.draw_artist(scatter)
fig.canvas.blit(ax.bbox)
在您的情况下,如果您只是添加积分,则实际上可以跳过保存并恢复背景。但是,如果你走这条路线,由于抗锯齿点重复地重新绘制在一起,你将最终对绘图进行一些细微的改变。
无论如何,这是你想要的事物类型的最简单的例子。这只涉及添加点,并跳过保存和恢复背景,如上所述:
import matplotlib.pyplot as plt
import numpy as np
def main():
fig, ax = plt.subplots()
ax.pcolormesh(np.random.random((100, 100)), cmap='gray')
ClickToDrawPoints(ax).show()
class ClickToDrawPoints(object):
def __init__(self, ax):
self.ax = ax
self.fig = ax.figure
self.xy = []
self.points = ax.scatter([], [], s=200, color='red', picker=20)
self.fig.canvas.mpl_connect('button_press_event', self.on_click)
def on_click(self, event):
if event.inaxes is None:
return
self.xy.append([event.xdata, event.ydata])
self.points.set_offsets(self.xy)
self.ax.draw_artist(self.points)
self.fig.canvas.blit(self.ax.bbox)
def show(self):
plt.show()
main()
但是,假设我们想要右键单击删除一个点。
在这种情况下,我们需要能够在不重绘背景的情况下恢复背景。
好的,一切都很好。我们将使用类似于我在答案顶部提到的伪代码片段的内容。
然而,有一点需要注意:如果调整了数字,我们需要更新背景。同样,如果轴以交互方式缩放/平移,我们需要更新背景。基本上,您需要在绘制绘图时随时更新背景。
很快你需要变得相当复杂。
以下是您最终实施的“脚手架”的一般示例。
这有点效率低,因为情节会被绘制两次。 (例如,平移将慢)。有可能绕过那个,但我会把这些例子留下来。
这实现了添加点,拖动点和删除点。要在交互式缩放/平移后添加/拖动点,请再次单击工具栏上的缩放/平移工具以禁用它们。
这是一个相当复杂的例子,但希望它能让人们了解一下通常用于交互式绘制/拖动/编辑/删除matplotlib艺术家的框架类型,而无需重新绘制整个图。
import numpy as np
import matplotlib.pyplot as plt
class DrawDragPoints(object):
"""
Demonstrates a basic example of the "scaffolding" you need to efficiently
blit drawable/draggable/deleteable artists on top of a background.
"""
def __init__(self):
self.fig, self.ax = self.setup_axes()
self.xy = []
self.tolerance = 10
self._num_clicks = 0
# The artist we'll be modifying...
self.points = self.ax.scatter([], [], s=200, color='red',
picker=self.tolerance, animated=True)
connect = self.fig.canvas.mpl_connect
connect('button_press_event', self.on_click)
self.draw_cid = connect('draw_event', self.grab_background)
def setup_axes(self):
"""Setup the figure/axes and plot any background artists."""
fig, ax = plt.subplots()
# imshow would be _much_ faster in this case, but let's deliberately
# use something slow...
ax.pcolormesh(np.random.random((1000, 1000)), cmap='gray')
ax.set_title('Left click to add/drag a point\nRight-click to delete')
return fig, ax
def on_click(self, event):
"""Decide whether to add, delete, or drag a point."""
# If we're using a tool on the toolbar, don't add/draw a point...
if self.fig.canvas.toolbar._active is not None:
return
contains, info = self.points.contains(event)
if contains:
i = info['ind'][0]
if event.button == 1:
self.start_drag(i)
elif event.button == 3:
self.delete_point(i)
else:
self.add_point(event)
def update(self):
"""Update the artist for any changes to self.xy."""
self.points.set_offsets(self.xy)
self.blit()
def add_point(self, event):
self.xy.append([event.xdata, event.ydata])
self.update()
def delete_point(self, i):
self.xy.pop(i)
self.update()
def start_drag(self, i):
"""Bind mouse motion to updating a particular point."""
self.drag_i = i
connect = self.fig.canvas.mpl_connect
cid1 = connect('motion_notify_event', self.drag_update)
cid2 = connect('button_release_event', self.end_drag)
self.drag_cids = [cid1, cid2]
def drag_update(self, event):
"""Update a point that's being moved interactively."""
self.xy[self.drag_i] = [event.xdata, event.ydata]
self.update()
def end_drag(self, event):
"""End the binding of mouse motion to a particular point."""
for cid in self.drag_cids:
self.fig.canvas.mpl_disconnect(cid)
def safe_draw(self):
"""Temporarily disconnect the draw_event callback to avoid recursion"""
canvas = self.fig.canvas
canvas.mpl_disconnect(self.draw_cid)
canvas.draw()
self.draw_cid = canvas.mpl_connect('draw_event', self.grab_background)
def grab_background(self, event=None):
"""
When the figure is resized, hide the points, draw everything,
and update the background.
"""
self.points.set_visible(False)
self.safe_draw()
# With most backends (e.g. TkAgg), we could grab (and refresh, in
# self.blit) self.ax.bbox instead of self.fig.bbox, but Qt4Agg, and
# some others, requires us to update the _full_ canvas, instead.
self.background = self.fig.canvas.copy_from_bbox(self.fig.bbox)
self.points.set_visible(True)
self.blit()
def blit(self):
"""
Efficiently update the figure, without needing to redraw the
"background" artists.
"""
self.fig.canvas.restore_region(self.background)
self.ax.draw_artist(self.points)
self.fig.canvas.blit(self.fig.bbox)
def show(self):
plt.show()
DrawDragPoints().show()