所以我正在编写一个与smartfoxserver统一的多人游戏,我试图构建一个脚本,将我的客户端连接到我的服务器,但我得到了错误:
"The type 'System.Object' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.Runtime, Version=4.0.10.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.
这一行显示在public SmartFox _client;
我试图进入解决方案面板并添加对System.Runtime
的引用,但我找不到它,我能找到的最接近的是System.Runtime.Serialization。
代码在下面粘贴,提前谢谢。
using UnityEngine;
using System.Collections;
using Sfs2X;
using Sfs2X.Core;
using Sfs2X.Requests;
using Sfs2X.Entities;
public class Client : MonoBehaviour {
private string host="localhost";
private int port= 9933;
public SmartFox _client;
// Use this for initialization
void Start () {
_client = new SmartFox ();
_client.ThreadSafeMode = true;
_client.AddEventListener (SFSEvent.CONNECTION, OnConnection);
Connect();
}
// Update is called once per frame
void FixedUpdate () {
_client.ProcessEvents ();
}
public void Connect(){
_client.Connect (host, port);
}
public void OnConnection(BaseEvent _event){
if ((bool)_event.Params ["success"]) {
Debug.Log("Successfully connected to server");
} else { Debug.Log("Failed to connect to server")
//failed
}
}
}
答案 0 :(得分:0)
尝试添加"使用System"文件顶部的声明。