我已将数据存储在Parse中,现在我必须访问它才能为玩游戏的用户创建topTen分数,从而允许用户只显示在列表中。 存储数据使得每个游戏具有一个具有名称,传递等用户的会话。
所以它是Run Session =>用户(姓名,通行证,电子邮件等)。
我需要访问用户的名称,以检查用户是否已经出现在topTen上并显示名称。
虽然我可以访问会话中的数据,但我无法访问用户的数据。
int counter = 0;
ParseQuery<ParseObject> query = ParseObject.GetQuery("Runs").WhereEqualTo("scoreIdentifier", GameController.instance.scoreContext).OrderByDescending("score");
query.Include("session.user");
query.FindAsync().ContinueWith(t => {
IEnumerable<ParseObject> results = t.Result;
foreach (var item in results) {
if (item.ContainsKey("score")) {
if (counter < 10) {
topTenScores[counter] = item.Get<int>("score");
topTenNames[counter] = item.ObjectId;
ParseObject session = item.Get<ParseObject>("session");
Task<ParseObject> user = session.FetchAsync<ParseObject>();
user.ContinueWith(tt => {
ParseObject userName = tt.Result;
Debug.Log("CHECK FOR TT " + tt.Result.ObjectId);
});
}
if (counter == 9) {
updateTopTen = true;
}
counter++;
}
if (counter < 10)
updateTopTen = true;
}
});
tt.Result.ObjectId为Session写出了objectId,而我认为它适用于User。
关于我做错了什么的任何建议?
答案 0 :(得分:0)
我自己想出来了 - fetchAync()需要多次迭代:
public void TopTenHighScore() {
int sessionCounter = 0;
ParseQuery<ParseObject> query = ParseObject.GetQuery("Runs").WhereEqualTo("scoreIdentifier", GameController.instance.scoreContext).OrderByDescending("score");
query.Include("session.user");
query.FindAsync().ContinueWith(t => {
IEnumerable<ParseObject> results = t.Result;
foreach (var item in results) {
if (item.ContainsKey("score")) {
if (sessionCounter < 10) {
// --- this is for the overall Score
topTenScores[sessionCounter] = item.Get<int>("score");
ParseObject sessionPointer = item.Get<ParseObject>("session");
Task<ParseObject> session = sessionPointer.FetchAsync<ParseObject>();
session.ContinueWith(tt => {
ParseObject userPointer = tt.Result;
Task<ParseObject> user = userPointer.Get<ParseObject>("user").FetchAsync<ParseObject>();
user.ContinueWith(ttt => {
ParseObject userFinal = ttt.Result;
userNamesList.Add(userFinal.Get<string>("displayName"));
});
});
}
if (sessionCounter == 9) {
sessionCounterDone = true;
}
sessionCounter++;
}
// if the amount of sessions played in total is not above 10
if (sessionCounter < 10)
sessionCounterDone = true;
}
});
}