在我的unity3d游戏中,我有以下词典:
public Dictionary<string, List<UpgradeData>> upgradeList;
其中UpgradeData是一个非常简单的类:
public class UpgradeData
{
public bool lockStatus;
public bool purchased;
}
我读了here你不能使用值类型作为字典键,但据我所知,sting不是值类型。因此,问题必须来自使用List作为字典值。任何想法如何解决这个问题。该代码适用于Windows平台和MacOS。我正在尝试使用二进制格式化程序序列化此字典。我在序列化其他类时遇到了类似的问题,但我设法通过添加:
来解决这个问题 if (Application.platform == RuntimePlatform.IPhonePlayer)
{
System.Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
}
如何序列化字典需要做什么?
编辑:忘记包括与词典一起使用的整个班级
[Serializable]
public class CharacterUpgradeList
{
private UpgradeData[] _upgrade_Data;
private List<UpgradeData>[] upgData;
public Dictionary<string, List<UpgradeData>> upgradeList;
public CharacterUpgradeList()
{
upgData = new List<UpgradeData>[4];
for (int i = 0; i < upgData.Length; i++)
{
upgData[i] = new List<UpgradeData> {
new UpgradeData(),
new UpgradeData(),
new UpgradeData(),
new UpgradeData(),
new UpgradeData(),
new UpgradeData()
};
}
upgradeList = new Dictionary<string, List<UpgradeData>>
{
{"Man",upgData[0]},
{"Woman",upgData[1]},
{"Boy",upgData[2]},
{"Girl",upgData[3]}
};
}
}
然后我在上面的类中创建一个对象:
[Serializable]
class GameData
{
public int _coinAmount, _upgradeLevel;
public Level_Data[] _level_Data;
public CharacterUpgradeList _charUpgradeList;
public SerialVector2 serialVector;
public GameData()
{
_charUpgradeList = new CharacterUpgradeList();
}
}
我正在尝试序列化GameData。
答案 0 :(得分:2)
BinaryFormatter
依赖于JIT编译,iOS不支持。问题不在于您的数据结构,而是平台功能限制。
您必须使用支持完整AOT编译的其他序列化库。我很幸运JsonFx。有人推荐protobuf-net。