Swift中的CoreMIDI回调

时间:2015-03-08 09:10:34

标签: swift midi swift-playground coremidi

我使用以下代码在Swift Playground中接收MIDI事件:

import Cocoa
import CoreMIDI
import XCPlayground

XCPSetExecutionShouldContinueIndefinitely(continueIndefinitely: true)

func notifyCallback(message:UnsafePointer<MIDINotification>,refCon:UnsafeMutablePointer<Void>)
{
    println("MIDI Notify")
}

func eventCallback(pktlist:UnsafePointer<MIDIPacketList>, refCon:UnsafeMutablePointer<Void>, connRefCon:UnsafeMutablePointer<Void>)
{
    println("MIDI Read")
}

var client = MIDIClientRef()
MIDIClientCreate("Core MIDI Callback Demo" as NSString, MIDINotifyProc(COpaquePointer([notifyCallback])), nil, &client)

var inPort = MIDIPortRef()
MIDIInputPortCreate(client, "Input port",MIDIReadProc(COpaquePointer([eventCallback])), nil, &inPort)

let sourceCount = MIDIGetNumberOfSources()
for var count:UInt = 0; count < sourceCount; ++count
{
    let src:MIDIEndpointRef = MIDIGetSource(count)
    MIDIPortConnectSource(inPort, src, nil)
}

我通过将工作的Objective-C代码翻译成我认为正确的Swift版本来获得这个。

它编译并运行正常,直到其中一个回调触发,例如当我拔下MIDI设备或按下其中一个键时。我总是得到一个BAD_EXEC。

任何想法如何使这项工作或Swift只是没有准备好作为网络上的一些博客文章。苹果官方的任何我忽略的东西都明确表示Swift尚未准备好进行CoreMIDI回调?

2015-03-10更新:可以在http://www.digital-aud.io/blog/2015/03/10/on-coremidi-callbacks/

找到相应的Objective-C代码

1 个答案:

答案 0 :(得分:1)

Swift3似乎比早期版本更好地支持CoreMIDI。下面显示的示例游乐场演示显示了一些有效的基本CoreMIDI调用。

import Cocoa
import CoreMIDI
import PlaygroundSupport

// helper method to extract the display name from a MIDIObjectRef
func midiObjectDisplayName(_ obj: MIDIObjectRef) -> String {

    var param: Unmanaged<CFString>?
    var capturedName = "Error"
    let err = MIDIObjectGetStringProperty(obj, kMIDIPropertyDisplayName, &param)
    if err == OSStatus(noErr) {
      capturedName = param!.takeRetainedValue() as String
    }
    return capturedName
}

// method to collect display names of available MIDI destinations
func midiDestinationNames() -> [String] {
    var names:[String] = []

    let count:Int = MIDIGetNumberOfDestinations()

    for i in 0..<count {
        let endpoint:MIDIEndpointRef = MIDIGetDestination(i)
        if  endpoint != 0 {
            names.append(midiObjectDisplayName(endpoint))
        }
    }
    return names
}

let destinationNames = midiDestinationNames()

// check if we have any available MIDI destinations.
if destinationNames.count > 0 {

    // establish a MIDI client and output port, and send a note on/off pair.
    var midiClient:MIDIClientRef = 0
    var outPort:MIDIPortRef = 0

    MIDIClientCreate("Swift3 Test Client" as CFString, nil, nil, &midiClient)
    MIDIOutputPortCreate(midiClient, "Swift3 Test OutPort" as CFString, &outPort)

    let destNum = 0
    let destName = destinationNames[destNum]
    var dest:MIDIEndpointRef = MIDIGetDestination(destNum)

    var midiPacket:MIDIPacket = MIDIPacket()
    midiPacket.timeStamp = 0
    midiPacket.length = 3
    midiPacket.data.0 = 0x90 + 0 // Note On event channel 1
    midiPacket.data.1 = 0x3D // Note Db
    midiPacket.data.2 = 100 // Velocity

    var packetList:MIDIPacketList = MIDIPacketList(numPackets: 1, packet: midiPacket)
    print("Sending note on to \(destName)")
    MIDISend(outPort, dest, &packetList)

    midiPacket.data.0 = 0x80 + 0 // Note off event channel 1
    midiPacket.data.2 = 0 // Velocity
    sleep(1)
    packetList = MIDIPacketList(numPackets: 1, packet: midiPacket)
    MIDISend(outPort, dest, &packetList)
    print("Note off sent to \(destName)")
}