我正在使用以下代码。但是,当我运行应用程序时,不会调用onCreateResources函数。我在该函数中创建的toast永远不会被提升。我只得到一个黑屏。
package com.example.tankcontrol;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.Texture;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.atlas.bitmap.BuildableBitmapTextureAtlas;
import org.andengine.opengl.texture.bitmap.BitmapTexture;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.ui.activity.BaseGameActivity;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import android.widget.Toast;
public class GameActivity extends SimpleBaseGameActivity{
private final int CAMERA_WIDTH = 800;
private final int CAMERA_HEIGHT = 480;
BitmapTextureAtlas playerTA;
ITextureRegion playerTR;
Scene scene;
@Override
public EngineOptions onCreateEngineOptions() {
Camera camera = new Camera(0 , 0 , CAMERA_WIDTH , CAMERA_HEIGHT);
EngineOptions engOpt = new EngineOptions(true , ScreenOrientation.LANDSCAPE_FIXED , new RatioResolutionPolicy(CAMERA_WIDTH , CAMERA_HEIGHT) , camera);
return engOpt;
}
public void loadGfx(){
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx");
playerTA = new BitmapTextureAtlas(getTextureManager() , 64 , 64);
playerTA.load();
playerTR = BitmapTextureAtlasTextureRegionFactory.createFromAsset(playerTA, this , "chutiya.png" , 0 , 0);
}
@Override
protected void onCreateResources() {
Toast.makeText(this, "I am here!", Toast.LENGTH_SHORT).show();
loadGfx();
}
@Override
protected Scene onCreateScene() {
scene = new Scene();
Sprite rocketS = new Sprite(CAMERA_WIDTH/2, CAMERA_HEIGHT/2, playerTR, this.mEngine.getVertexBufferObjectManager());
scene.attachChild(rocketS);
return scene;
}
}
提前感谢任何帮助。感谢:)
答案 0 :(得分:0)
资产基础路径应该以“/”结尾,所以试试这个:
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
你的logcat上可能有关于此的消息。