之前我使用过graphics
包,但不确定是否可以这样做。我正在尝试用flex编程创建狗耳效果。可以吗?如果不可能,我还有哪些其他选项或库。
答案 0 :(得分:6)
您可以使用未记录的drawRoundRectComplex()来获得时尚的圆角版本:
graphics.drawRoundRectComplex(x, y, width, height, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
这是工具面板中Rectangle Primitive Tools的actionscript版本。
正如@Robusto建议的那样,你肯定可以绕过Graphics类。 同时,这是一个简单的45角度版本:
var dogEars:Sprite = getDogEars45(200,100,15,0x009900,0x007700);
dogEars.x = dogEars.y = 50;
addChild(dogEars);
function getDogEars45(width:Number,height:Number,cornerSize:Number,baseFill:Number,highlightFill:Number):Sprite{
var rect:Sprite = new Sprite();
var base:Shape = new Shape();
base.graphics.beginFill(baseFill);
base.graphics.lineTo(width-cornerSize,0);
base.graphics.lineTo(width,cornerSize);
base.graphics.lineTo(width,height);
base.graphics.lineTo(0,height);
base.graphics.lineTo(0,0);
rect.addChild(base);
var corner:Shape = new Shape();
corner.graphics.beginFill(highlightFill);
corner.graphics.lineTo(cornerSize,cornerSize);
corner.graphics.lineTo(0,cornerSize);
corner.graphics.lineTo(0,0);
corner.graphics.endFill();
rect.addChild(corner);
corner.x = width-cornerSize;
return rect;
}
以下是粗糙(45角度)版本的样子:
更新: 有几分钟玩这个,这里有一些圆形版本的代码,用于记录:
var dogEarsRounded:Sprite = getFlippedCornerRect(200,150,25,0x009900,0x00CC00);
dogEarsRounded.x = dogEarsRounded.y = 150;
addChild(dogEarsRounded);
var dogEarsRounded2:Sprite = getFlippedCornerRoundedRect(200,150,15,35,0x990000,0xCC0000);
dogEarsRounded2.x = dogEarsRounded2.y = 200;
addChild(dogEarsRounded2);
var dropShadow:DropShadowFilter = new DropShadowFilter(2,30,0,.5,2,2);
dogEarsRounded.filters = dogEarsRounded2.filters = [dropShadow];
function getFlippedCornerRect(width:Number,height:Number,cornerSize:Number,mainFill:int,cornerFill:int):Sprite{
var result:Sprite = new Sprite();
var topRight:Shape = new Shape();
topRight.graphics.beginFill(mainFill);
topRight.graphics.lineTo(width-cornerSize,0);
topRight.graphics.lineTo(width,cornerSize);
topRight.graphics.lineTo(width,height);
topRight.graphics.lineTo(0,height);
topRight.graphics.lineTo(0,0);
topRight.graphics.endFill();
result.addChild(topRight);
var corner:Shape = new Shape();
corner.graphics.beginFill(cornerFill);
corner.graphics.curveTo(0,cornerSize,cornerSize,cornerSize);
corner.graphics.lineTo(0,0);
corner.graphics.endFill();
result.addChild(corner);
corner.x = width-cornerSize;
return result;
}
function getFlippedCornerRoundedRect(width:Number,height:Number,rectRadius:Number,cornerSize:Number,mainFill:int,cornerFill:int):Sprite{
var result:Sprite = new Sprite();
var topRight:Shape = new Shape();
var hw:Number = width * .5;
var hh:Number = height* .5;
topRight.graphics.beginFill(mainFill);
topRight.graphics.lineTo(hw-cornerSize,0);
topRight.graphics.lineTo(hw,cornerSize);
topRight.graphics.lineTo(hw,hw);
topRight.graphics.lineTo(0,hw);
topRight.graphics.lineTo(0,0);
topRight.graphics.endFill();
topRight.x = hw;
result.addChild(topRight);
var corner:Shape = new Shape();
corner.graphics.beginFill(cornerFill);
corner.graphics.curveTo(0,cornerSize,cornerSize,cornerSize);
corner.graphics.lineTo(0,0);
corner.graphics.endFill();
result.addChild(corner);
corner.x = width-cornerSize;
var topLeft:Shape = new Shape();
topLeft.graphics.beginFill(mainFill);
topLeft.graphics.drawRoundRectComplex(0, 0, hw, hh, rectRadius, 0,0,0);
topLeft.graphics.endFill();
result.addChild(topLeft);
var bottomLeft:Shape = new Shape();
bottomLeft.graphics.beginFill(mainFill);
bottomLeft.graphics.drawRoundRectComplex(0, 0, hw, hh, 0, 0,rectRadius,0);
bottomLeft.graphics.endFill();
bottomLeft.y = hh;
result.addChild(bottomLeft);
var bottomRight:Shape = new Shape();
bottomRight.graphics.beginFill(mainFill);
bottomRight.graphics.drawRoundRectComplex(0, 0, hw, hh, 0, 0,0,rectRadius);
bottomRight.graphics.endFill();
bottomRight.x = hw;
bottomRight.y = hh;
result.addChild(bottomRight);
return result;
}
使用柔和的阴影,看起来不错:
你可以用一个漂亮的线性渐变填充角落,你可以修改这个功能,这样你就可以选择哪些角是圆角的,哪些角不是,离散地为它设置动画等等。玩得开心!
我现在理解狗的耳朵,只是想知道折角处发生了什么:P
答案 1 :(得分:4)
您可以使用图形对象执行此操作的简单版本。
首先,在容器的顶角绘制一个黑色方形矩形。然后绘制一个带有白色背景的填充三角形,从暗矩形的左上角开始+ 1,移动到暗矩形的左下角+ 1,向左移动矩形+矩形宽度,最后返回到开始的位置。
了解Graphics类here。