我在播放声音时遇到问题,即ff和safari。只有铬有效。 我想在画布上点击时播放声音。我有两个声音。 但声音只适用于谷歌浏览器。
的index.php
<div style="display:none">
<audio id="soundTrue" class="soundTrue" controls preload="none">
<source src="fx/true.ogg" type="audio/ogg">
<source src="fx/true.wav" type="audio/wav">
<source src="fx/true.mp3" type="audio/mpeg">
</audio>
<audio id="soundFalse" class="soundFalse" controls preload="none">
<source src="fx/false.ogg" type="audio/ogg">
<source src="fx/false.wav" type="audio/wav">
<source src="fx/false.mp3" type="audio/mpeg">
</audio>
</div>
game.js:
var playSound = function (sound) {
sound.trigger('play');
}
var stopSound = function (sound) {
sound.trigger('pause');
sound.prop("currentTime", 0);
}
$('#gameCanvas').click(function (e) {
document.getElementById('soundTrue').play();
var clickedX = e.pageX - this.offsetLeft;
var clickedY = e.pageY - this.offsetTop;
var found = false;
for (var i = 0; i < circles.length; i++) {
if (clickedX < circles[i].right && clickedX > circles[i].left && clickedY > circles[i].top && clickedY < circles[i].bottom) {
if (coordinates[i][2] === 0) {
coordinates[i][2] = 1;
drawFoundCupcake(coordinates[i][0], coordinates[i][1]);
stopSound(soundTrue);
playSound(soundTrue);
countOfFound++;
}
found = true;
}
}
if (!found) {
stopSound(soundTrue);
playSound(soundFalse);
} else{
$('#countCupcakes').val(countOfFound);
}
});
答案 0 :(得分:0)
这适用于chrome和firefox但不适用于ie和safari。有任何想法吗?
var soundTrue = document.createElement('audio');
soundTrue.setAttribute('src', '/fx/true.mp3');
soundTrue.setAttribute('autoplay:false', 'autoplay');
var soundFalse = document.createElement('audio');
soundFalse.setAttribute('src', '/fx/false.mp3');
soundFalse.setAttribute('autoplay:false', 'autoplay');
var playSound = function (sound) {
sound.play();
}
var stopSound = function (sound) {
sound.pause();
sound.currentTime = 0;
}
$('#gameCanvas').click(function (e) {
var clickedX = e.pageX - this.offsetLeft;
var clickedY = e.pageY - this.offsetTop;
var found = false;
for (var i = 0; i < circles.length; i++) {
if (clickedX < circles[i].right && clickedX > circles[i].left && clickedY > circles[i].top && clickedY < circles[i].bottom) {
if (coordinates[i][2] === 0) {
coordinates[i][2] = 1;
drawFoundCupcake(coordinates[i][0], coordinates[i][1]);
stopSound(soundTrue);
stopSound(soundFalse);
playSound(soundTrue);
countOfFound++;
}
found = true;
}
}
if (!found) {
stopSound(soundTrue);
stopSound(soundFalse);
playSound(soundFalse);
} else {
$('#countCupcakes').val(countOfFound);
}