如何监控ExoPlayer
的进度变化?
我尝试实现隐藏的MediaController
和重写setOnSeekBarChangeListener
方法,但现在没有成功。我想知道是否还有另一种方式可以听取ExoPlayer
进展。
答案 0 :(得分:17)
我知道这个问题很老了。但是,我在实施ExoPlayer
时落实了这一点。这是为了帮助后来做同样事情的其他人:)
因此,我已按照以下方法跟踪播放进度。这是在ExoPlayer
Google文档中完成的方式。它可以根据需要运作。
PlayerControlView.java
updateProgressBar()
是更新SeekBar
进度的函数:
private void updateProgressBar() {
long duration = player == null ? 0 : player.getDuration();
long position = player == null ? 0 : player.getCurrentPosition();
if (!dragging) {
mSeekBar.setProgress(progressBarValue(position));
}
long bufferedPosition = player == null ? 0 : player.getBufferedPosition();
mSeekBar.setSecondaryProgress(progressBarValue(bufferedPosition));
// Remove scheduled updates.
handler.removeCallbacks(updateProgressAction);
// Schedule an update if necessary.
int playbackState = player == null ? Player.STATE_IDLE : player.getPlaybackState();
if (playbackState != Player.STATE_IDLE && playbackState != Player.STATE_ENDED) {
long delayMs;
if (player.getPlayWhenReady() && playbackState == Player.STATE_READY) {
delayMs = 1000 - (position % 1000);
if (delayMs < 200) {
delayMs += 1000;
}
} else {
delayMs = 1000;
}
handler.postDelayed(updateProgressAction, delayMs);
}
}
private final Runnable updateProgressAction = new Runnable() {
@Override
public void run() {
updateProgressBar();
}
};
我们反复在updateProgressBar()
内呼叫updateProgressAction
,直到播放停止。
只要状态发生变化,就会第一次调用该函数。我们使用removeCallbacks(Runnable runnable)
,因此总有一个updateProgressAction
需要关注。
@Override
public void onPlayerStateChanged(boolean playWhenReady, int playbackState) {
updateProgressBar();
}
希望这有帮助!
答案 1 :(得分:7)
试试这个,它为我工作:
handler = new Handler();
runnable = new Runnable() {
@Override
public void run() {
progressbar.setProgress((int) ((exoPlayer.getCurrentPosition()*100)/exoPlayer.getDuration()));
handler.postDelayed(runnable, 1000);
}
};
handler.postDelayed(runnable, 0);
在这里,
getCurrentPosition()
:返回当前播放位置(以毫秒为单位)。getDuration()
:以毫秒为单位的音轨持续时间。答案 2 :(得分:3)
不确定这是最好的方法,但我通过重载TrackRenderer
来实现这一点。
我使用videoPlayer.getBufferedPercentage()
,但您也可以自己计算百分比,只需使用TrackRenderer
&#39; getBufferedPositionUs()
和{{1 }}
getDurationUs()
答案 3 :(得分:2)
这至少适用于Exoplayer 2.
有四种播放状态:STATE_IDLE,STATE_BUFFERING,STATE_READY和STATE_ENDED。
检查播放状态很容易。至少有两个解决方案:if-statement或switch-statement。
无论播放状态如何,您都可以执行您的方法或设置其他内容,例如进度条。
@Override
public void onPlayerStateChanged(boolean playWhenReady, int playbackState) {
if (playbackState == ExoPlayer.STATE_ENDED) {
showControls();
Toast.makeText(getApplicationContext(), "Playback ended", Toast.LENGTH_LONG).show();
}
else if (playbackState == ExoPlayer.STATE_BUFFERING)
{
progressBar.setVisibility(View.VISIBLE);
Toast.makeText(getApplicationContext(), "Buffering..", Toast.LENGTH_SHORT).show();
}
else if (playbackState == ExoPlayer.STATE_READY)
{
progressBar.setVisibility(View.INVISIBLE);
}
}
答案 4 :(得分:2)
为清楚起见,在ProgressListener中没有为progress事件构建,但你可以在updateProgress()函数中调用Handler.postDelayed来获取当前进度
private void updateProgress(){
//get current progress
long position = player == null ? 0 : player.getCurrentPosition();
//updateProgress() will be called repeatedly, you can check
//player state to end it
handler.postDelayed(updateProgressAction,1000)
}
private final Runnable updateProgressAction = new Runnable() {
@Override
public void run() {
updateProgress();
}
};
有关详细信息,请参阅Exoplayer中的PlaybackControlView.java来源
答案 5 :(得分:2)
我使用RxJava找到了一个非常优雅的解决方案。这也涉及轮询模式,但我们确保每隔1秒使用一个间隔轮询。
public Observable<Long> playbackProgressObservable =
Observable.interval(1, TimeUnit.SECONDS)
这里的逻辑是我们创建一个Observable,它将每秒发出一个序号。然后我们使用map
运算符将数字转换为当前播放位置。
public Observable<Long> playbackProgressObservable =
Observable.interval(1, TimeUnit.SECONDS)
.map( { exoPlayer.getCurrentPosition() } );
最后将这个联系在一起,只需调用subscribe,ad就会每秒发出进度更新:
playbackProgressObservable.subscribe( { progress -> // Update logic here } )
注意:Observable.interval
在Scheduler
的默认Schedulers.computation()
上运行。因此,您可能需要添加observeOn()
运算符以确保将结果发送到正确的线程。
playbackProgressObservable
.observeOn(AndroidSchedulers.mainThead())
.subscribe(progress -> {}) // Update logic here
上述声明将为您提供一次性,必须在您完成观察后处理。 你可以这样做 - &gt;
private var playbackDisposable: Disposable? = null
playbackDisposable = playbackProgressObservable
.observeOn(AndroidSchedulers.mainThead())
.subscribe(progress -> {}) // Update logic here
然后处置资源 - &gt;
playbackDisposable?.dispose()
答案 6 :(得分:2)
我不确定它是否是正确的方法,但我使用EventBus和TimerTask
来更新正在播放的音频的进度。
在我的MusicController类中,我把:
private void sendElapsedDuration() {
//To send the current elapsed time
final Timer t = new Timer();
Runnable r = new Runnable() {
@Override
public void run() {
t.schedule(new TimerTask() {
@Override
public void run() {
EventBus.getDefault().post(
new ProgressNotification(
player.getCurrentPosition(), player.getDuration())
);
if (player.getCurrentPosition() >= player.getDuration() ){
// The audio is ended, we pause the playback,
// and reset the position
player.seekTo(0);
player.setPlayWhenReady(false);
this.cancel();
// stopping the Runnable to avoid memory leak
mainHandler.removeCallbacks(this);
}
}
},0,1000);
}
};
if(player != null) {
if (player.getPlaybackState() != Player.STATE_ENDED)
mainHandler.postDelayed(r, 500);
else {
//We put the TimerTask to sleep when audio is not playing
t.cancel();
}
}
}
然后,在将侦听器添加到SimpleExoPlayer实例时,我在onPlayerStateChanged
内调用了该方法。上面的代码通过EventBus每隔1秒(1000毫秒)发送正在播放的音频的经过时间和总持续时间。然后在托管SeekBar的活动中:
@Subscribe(threadMode = ThreadMode.MAIN)
public void updateProgress(ProgressNotification pn) {
seekBar.setMax((int) pn.duration);
seekBar.setProgress((int) pn.currentPosition);
}
答案 7 :(得分:1)
我也遇到了这个问题,我找到了这个link
的解决方案但是解决方案:
1。。创建一个这样的类:
git log --ancestry-path --format="%ae, %an" origin/development..origin/OtherBranch
2。,最后在您的代码中使用它:
git log
3。在最后一步中,当您要释放播放器(重要)
时,请不要忘记调用purgeHandler。 public class ProgressTracker implements Runnable {
public interface PositionListener{
public void progress(long position);
}
private final Player player;
private final Handler handler;
private PositionListener positionListener;
public ProgressTracker(Player player, PositionListener positionListener) {
this.player = player;
this.positionListener = positionListener;
handler = new Handler();
handler.post(this);
}
public void run() {
long position = player.getCurrentPosition();
positionListener.progress(position);
handler.postDelayed(this, 1000);
}
public void purgeHandler() {
handler.removeCallbacks(this);
}
}
答案 8 :(得分:1)
好吧,我是通过 kotlin flow 做到的..
private fun audioProgress(exoPlayer: SimpleExoPlayer?) = flow<Int> {
while (true) {
emit(((exoPlayer?.currentPosition?.toFloat()?.div(exoPlayer.duration.toFloat())?.times(100))?.toInt()!!))
delay(1000)
}
}.flowOn(Dispatchers.IO)
然后像这样收集进度...
val audioProgressJob = launch {
audioProgress(exoPlayer).collect {
MP_progress_bar.progress = it
}
}
答案 9 :(得分:0)
扩展您当前的播放器类(例如SimpleExoPlayer)并添加
public interface PlayerEventsListener {
void onSeek(int from, int to);
void onProgressUpdate(long progress);
}
private PlayerEventsListener mListener;
private Handler mHandler;
private Runnable mProgressUpdater;
private boolean isUpdatingProgress = false;
public SomePlayersConstructor(Activity activity, /*...*/) {
//...
mListener = (PlayerEventsListener) activity;
mHandler = new Handler();
mProgressUpdater = new ProgressUpdater();
}
// Here u gain access to seek events
@Override
public void seekTo(long positionMs) {
mListener.onSeek(-1, (int)positionMs/1000);
super.seekTo(positionMs);
}
@Override
public void seekTo(int windowIndex, long positionMs) {
mListener.onSeek((int)getCurrentPosition()/1000, (int)positionMs/1000);
super.seekTo(windowIndex, positionMs);
}
// Here u gain access to progress
public void startProgressUpdater() {
if (!isUpdatingProgress) {
mProgressUpdater.run();
isUpdatingProgress = true;
}
}
private class ProgressUpdater implements Runnable {
private static final int TIME_UPDATE_MS = 500;
@Override
public void run() {
mListener.onProgressUpdate(getCurrentPosition());
mHandler.postDelayed(mProgressUpdater, TIME_UPDATE_MS);
}
}
然后在玩家活动内部实现界面并使用player.startProgressUpdater();
答案 10 :(得分:0)
仅将onTouchListener与MotionEvent.ACTION_UP一起使用
SeekBar exo_progress = (SeekBar) findViewById(R.id.exo_progress);
exo_progress.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_UP) {
//put your code here!!
}
return false;
}
});
答案 11 :(得分:0)
如果要完成此操作,只需听onPositionDiscontinuity()
。如果您正在擦洗seekbar
,它将为您提供信息
答案 12 :(得分:0)
对我来说,一个简单的线程起作用了:
DESKTOP-PJD3O2Q\John Doe
答案 13 :(得分:0)
rx java 实现:
private val disposablesVideoControlsDisposable = CompositeDisposable()
fun showVideoControlsAndSimilarTray() {
videoSeekBar?.setOnSeekBarChangeListener(object :
SeekBar.OnSeekBarChangeListener {
override fun onProgressChanged(seekBar: SeekBar?, progress: Int, fromUser: Boolean) {
if (fromUser) seekVideoProgress(progress)
}
override fun onStartTrackingTouch(seekBar: SeekBar?) {}
override fun onStopTrackingTouch(seekBar: SeekBar?) {}
})
val disposable = Observable.interval(0, 1, TimeUnit.SECONDS)
.observeOn(AndroidSchedulers.mainThread())
.subscribe {
calculateVideoProgress()
}
disposablesVideoControlsDisposable.add(disposable)
}
private fun calculateVideoProgress() {
val currentMill = exoPlayer.currentPosition
val totalMillis = exoPlayer.duration
if (totalMillis > 0L) {
val remainMillis = (totalMillis - currentMill).toFloat() / 1000
val remainMins = (remainMillis / 60).toInt()
val remainSecs = (remainMillis % 60).toInt()
videoProgressText.setText("$remainMins:${String.format("%02d", remainSecs)}")
seekBarProgress.set((currentMill.toFloat() / totalMillis * 100).toInt())
}
}
private fun seekVideoProgress(progress: Int) {
val seekMillis = exoPlayer.duration.toFloat() * progress / 100
exoPlayer.seekTo(seekMillis.toLong())
}
最后当你完成时:
fun disposeVideoControlsObservable() {
disposablesVideoControlsDisposable.clear()
}
答案 14 :(得分:0)
很简单
var player = SimpleExoPlayer.Builder(context).build();
player.addListener(object:Player.Listener{
override fun onEvents(player: Player, events: Player.Events) {
super.onEvents(player, events)
if (events.containsAny(
Player.EVENT_IS_LOADING_CHANGED,
Player.EVENT_PLAYBACK_STATE_CHANGED,
Player.EVENT_PLAY_WHEN_READY_CHANGED,
Player.EVENT_IS_PLAYING_CHANGED
)) {
log(msg="progres ${player.currentPosition}")
}
}
})
您可以在 1356 行查看 com.google.android.exoplayer2.ui.PlayerControlView.java
答案 15 :(得分:-1)
如果您正在完全或部分使用播放器视图或播放器控件视图(仅用于按钮或其他功能),则可以直接从其中设置进度监听器:
PlayerControlView playerControlView = miniPlayerCardView.findViewById(R.id.playerView);
ProgressBar audioProgressBar = miniPlayerCardView.findViewById(R.id.audioProgressBar);
playerControlView.setProgressUpdateListener((position, bufferedPosition) -> {
int progressBarPosition = (int) ((position*100)/player.getDuration());
int bufferedProgressBarPosition = (int) ((bufferedPosition*100)/player.getDuration());
audioProgressBar.setProgress(progressBarPosition);
audioProgressBar.setSecondaryProgress(bufferedProgressBarPosition);
});