我的代码有问题。它是一个绘制圆圈的简单画布元素。有两件事我无法弄清楚。第一个是如何在按住鼠标左键的同时连续绘制圆圈(不是一次一个)。 " Onmousehold"似乎没有在这里工作。其次是可以从控制台摆脱第一个引用错误?只有在未指定点击坐标时才会出现一次。我的代码在这里:
var outer = document.getElementById("outer");
var ctx = outer.getContext("2d");
function getMousePos(e) {
var cursorX = e.clientX;
var cursorY = e.clientY;
x = cursorX;
y = cursorY;
}
function showBox() {
ctx.beginPath();
ctx.arc(x,y,20,0,2*Math.PI);
ctx.stroke();
console.log(x,y);
}
outer.addEventListener("click",getMousePos);
outer.addEventListener("click",showBox);
outer.addEventListener("mousedown",showBox);

#outer {
position:relative;
overflow: hidden;
border: 1px solid green;
}
.popup {
width: 50px;
height: 50px;
border-radius: 25px;
background-color: blue;
position: absolute;
}

<canvas id="outer" width="600" height="600">
</canvas>
&#13;
并且jsfiddle jsfiddle
答案 0 :(得分:1)
请参阅:http://jsfiddle.net/4ovgzk07/2/
var outer = document.getElementById("outer");
var ctx = outer.getContext("2d");
function getMousePos(e) {
var cursorX = e.clientX;
var cursorY = e.clientY;
x = cursorX;
y = cursorY;
}
function showBox() {
ctx.beginPath();
ctx.arc(x,y,20,0,2*Math.PI);
ctx.stroke();
console.log(x,y);
outer.addEventListener("mousemove",getMousePos);
outer.addEventListener("mousemove",showBox)
outer.addEventListener("mouseup",removelisteners);
}
function removelisteners() {
outer.removeEventListener("mousemove",getMousePos);
outer.removeEventListener("mousemove",showBox)
}
outer.addEventListener("mousedown",getMousePos);
outer.addEventListener("mousedown",showBox);
;
您需要在发生mousemove
时附加mousedown
的事件,同样删除events
上的mouseup