我在GetDC-ReleaseDC的简单窗口中替换BeginPaint-EndPaint。 我正在阅读Charles Petzold编程Windows第5版。
这是我的代码,其中的更改和行更改为注释:
#include<Windows.h>
#include<mmsystem.h>
LRESULT CALLBACK myWndProc(HWND windowHandle, UINT winMessage, WPARAM wParam, LPARAM lParam);
int
WINAPI
WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
WNDCLASSEX myWndClass;
MSG msg;
HWND myWndHandle;
wchar_t szmyWndClassName[] = TEXT("SotoWindClass");
wchar_t szmyWndowName[] = TEXT("SotoWindow");
myWndClass.cbClsExtra = 0;
myWndClass.cbSize = sizeof(WNDCLASSEX);
myWndClass.cbWndExtra = 0;
myWndClass.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
myWndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
myWndClass.hIcon = LoadIcon(NULL, IDI_HAND);
myWndClass.hIconSm = NULL;
myWndClass.hInstance = hInstance;
myWndClass.lpfnWndProc = myWndProc;
myWndClass.lpszClassName = szmyWndClassName;
myWndClass.lpszMenuName = NULL;
myWndClass.style = CS_HREDRAW | CS_VREDRAW;
if (!RegisterClassEx(&myWndClass))
{
MessageBoxEx(NULL, TEXT("I need at least WINNT"), szmyWndClassName, MB_ICONERROR, 0);
}
myWndHandle = CreateWindowEx(
WS_EX_LEFT,
szmyWndClassName,
szmyWndowName,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(myWndHandle, iCmdShow);
UpdateWindow(myWndHandle);
while (GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK myWndProc(HWND windowHandle, UINT winMessage, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
//PAINTSTRUCT ps;
RECT rc;
wchar_t displayText[] = TEXT("Display My Text!!!!");
switch (winMessage)
{
case WM_CREATE:
{
PlaySound(TEXT("hellowin.wav"), NULL, SND_FILENAME | SND_ASYNC);
return(0);
}break;
case WM_PAINT:
{
/*
hdc = BeginPaint(WindowHandle, &ps);
DrawText(hdc, TEXT("Hello Win 7!!!"), -1, &rc, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(WindowHandle, &ps);
return(0);
*/
hdc = GetDC(windowHandle);
GetClientRect(windowHandle, &rc);
//ValidateRect(windowHandle, &rc);
DrawText(hdc, displayText, -1, &rc, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
ReleaseDC(windowHandle, hdc);
return(0);
}
case WM_DESTROY:
{
PlaySound(NULL, NULL, SND_FILENAME | SND_ASYNC);
PostQuitMessage(0);
return(0);
}
}
return(DefWindowProc(windowHandle, winMessage, wParam, lParam));
}
我的问题是:
当我没有呼叫DrawText
时,为什么ValidateRect
仍在显示消息?
根据我的理解(显然不正确)RECT rc
中的文字不应出现,除非我致电ValidateRect
。
当显示窗口时,绘制的文本闪烁,我认为这是因为Windows正在调用WM_PAINT
并且正在尝试验证rc
(我的客户区域),但DrawText
仍设法显示文本每次都行。
我有点困惑。
答案 0 :(得分:1)
您的文字会一次又一次地呈现,因为您尚未调用ValidateRect
。 EndPaint
调用ValidateRect
将此绘制周期中渲染的区域标记为有效,即不需要渲染。
留下标记为无效的区域不会阻止您绘制它,它只是意味着系统不会认为您已经吸引它并且会继续要求您。
(发布为社区维基,因为问题已在评论中得到解答)