Iexpress:pygame.error:文件不是Windows BMP文件

时间:2015-02-16 09:38:57

标签: python pygame iexpress

这是我在这里的第一篇文章。我看到了很多类似的问题,但我的具体情况有点儿。为了进入主题我需要使用python执行单个文件可执行文件,我使用py2exe和Iexpress。一切都很完美,直到昨天我还包括图片(.png)。用py2exe编译之后一切正常,所以我很确定pygame能够打开.png但是当我用Iexpress压缩时,我认为只能将它们解压缩到临时文件夹中我得到:

“Traceback(最近一次调用最后一次):   文件“Game.py”,第23行,in pygame.error:文件不是Windows BMP文件“

所以我得到了两个完全相同的文件夹,第一个是pre-iexpress工作,第二个临时文件夹没有。 我使用Python 3.4和pygame-1.9.2a0-cp34 这是我的代码

__author__ = 'Xpd'
        back = "bg.png"
        sh = "ship.png"
        ali = "alien.png"
        import pygame
        import random
        import sys
        pygame.init()
        white = (255,255,255)
        black = (0,0,0)
        red = (255,0,0)
        green =(0,255,0)
        blue = (0,0,255)
        display_width = 800
        display_height = 600



        clock = pygame.time.Clock()

        gameDisplay = pygame.display.set_mode((display_width,display_height), 0, 0)
        pygame.display.set_caption('Invaders')
        background = pygame.image.load(back)
        ship = pygame.image.load(sh)
        alien = pygame.image.load(ali)
        def Intro():
            Intro = True
            while Intro == True:
                gameDisplay.fill(green)
                pygame.display.update()
                for event in pygame.event.get():
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_UP:
                            Intro = False
                    if event.type == pygame.QUIT:
                            pygame.quit()
                            sys.exit()
        def text_to_button(msg, color, buttonx, buttony, buttonwidth, buttonheight, size = "small"):
            textSurf, textRect = text_objects(msg,color,size)
            textRect.center = ((buttonx+(buttonwidth/2)), buttony+(buttonheight/2))
            gameDisplay.blit(textSurf, textRect)

            return textSurface, textSurface.get_rect()



        def text(msg,color, y_displace=0, size = "small"):
            textSurf, textRect = text_objects(msg,color, size)
            textRect.center = (display_width / 2), (display_height / 2)+y_displace
            gameDisplay.blit(textSurf, textRect)

        def GameLoop():
            gameExit = False
            gameOver = False
            prime_x = display_width/2
            block = 3
            fps=300
            alien_x = random.randrange(50,300)
            alien_y = random.randrange(50,300)
            alien_health = 1
            ship_health = 3
            ship_damage = 1


            bulletspeed = 0
            bullet_y = 550
            bullet_x = -50
            bullet_size = 5
            movement = 0


            while gameOver == True:
                for event in pygame.event.get():
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_q:
                            gameExit = True
                        if event.key == pygame.K_c:
                            GameLoop()


            while not gameExit:
                if prime_x <= 0:
                            prime_x = 0
                if prime_x >= 790:
                            prime_x = 790
                for event in pygame.event.get():
                    print(event)
                    if event.type == pygame.QUIT:
                         gameExit = True
                         gameQuit = True
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_LEFT:
                            movement = -block
                        if event.key == pygame.K_RIGHT:
                            movement = block
                        if event.key == pygame.K_SPACE:
                            if bullet_y < 0:
                                    bullet_y = 550
                            if bullet_y == 550:
                                bulletspeed = -bullet_size
                                bullet_x = prime_x
                                if bullet_y < 0:
                                    bullet_y = 550




                    if event.type == pygame.KEYUP:
                        if event.key == pygame.K_RIGHT or pygame.K_LEFT:
                            movement = 0

                if alien_x < bullet_x < alien_x + 50 or alien_x < bullet_size + bullet_x < alien_x + 50:
                        if alien_y < bullet_y < alien_y + 50 or alien_y < bullet_size + bullet_y < alien_y + 50:
                            alien_health -= ship_damage
                            bulletspeed = 0
                            bullet_y = 550
                            bullet_x = -50
                            if alien_health <= 0:
                                alien_x = random.randrange(50,300)
                                alien_y = random.randrange(50,300)
                                alien_health = 1


                prime_x += movement
                bullet_y += bulletspeed
                pygame.draw.rect(gameDisplay, green,[alien_x,alien_y,50 ,50 ] )
                gameDisplay.blit(background, (0,0))
                gameDisplay.blit(alien, (alien_x,alien_y))

                gameDisplay.blit(ship, (prime_x-22,545))

                pygame.draw.rect(gameDisplay, red, [bullet_x, bullet_y,bullet_size, bullet_size])
                pygame.display.update()
                clock.tick(fps)


        Intro()
        GameLoop()
        pygame.quit()
        sys.exit()

我在Iexpress内部放置: alien.png,bg.png,Game.exe,SDL.dll,SDL_IM~1.dll,SDL_MI~1,SDL_ttf.dll,ship.png,smpeg.dll

道歉,如果我在这里做错了,这是我的第一个项目。

编辑:pygame.image.get_extended()返回1,使用经过Windows 8.1测试的Iexpress 32bit和64bit仍无效。

1 个答案:

答案 0 :(得分:1)

我无法发表评论,所以这里是'答案'...... 你的python看起来不错。我认为它是IExpress,这很棒,但排除故障可能有点棘手。以下是我要尝试的事情:

  1. 简单 - 检查以确保文件不为空并且已正确提取(文件大小,名称和其他属性)。该文件不会被另一个进程打开(IExpress不会暂停解压缩等)。
  2. 在压缩时检查IExpress的日志文件
  3. 检查IExpress配置文件中是否有UseLongFileName=1 *.sed
  4. 检查以确保一切都在提取属性 更改您的IExpress配置文件以进行以下设置 ShowInstallProgramWindow=3 HideExtractAnimation=0 AppLaunched=cmd /C "echo begin&&pause&&echo end" 注意:确保您拥有ShowInstallProgramWindow=3,因此您希望隐藏进程等待用户输入 - 锁定资源。
  5. #4的变体,更改安装命令以在退出之前将临时文件夹复制到其他位置。 AppLaunched=cmd /C "copy * C:\some\folder\&&pause"
  6. 无聊的人。创建一个pythong脚本来读取两个BMP文件并检查字节是否存在差异,如下所示...
    import os org = open('original.bmp','rb') new = open('new.bmp','rb') size_compared = 0 comp_size = 1 MAX_SIZE = max(os.path.getsize(i) for i in ('original.bmp','new.bmp')) print 'comparing bytes...' while True: a = org.read[comp_size] b = new.read[comp_size] size_compared += comp_size if a!=b: print 'bytes don't match!' print '{} != {}'.format(a,b) print 'at byte {}'.format(size_compared) break if a=='' and b=='': break # files are empty if MAX_SIZE < size_compared: break # just in case... shouldn't happen... org.close() new.close() print 'done comparing... anything found?'
  7. 如果您有任何疑问,请询问 - 享受。