您好我是精灵套件的新手,出于某种原因,当使用self.frame.size.width或.height来定位场景中的按钮或子视图时,它们不会居中,而是有时会完全显示在屏幕外。有谁知道如何将帧大小设置为使用iphone / ipad的大小?
这是播放器失败时提出子视图时的代码
func presentGameOverView() {
if firstTime == true {
let gameOverView = UIView()
gameOverView.frame = CGRectMake(self.frame.size.width / 2.0, self.frame.size.height / 2.0, 200, 200) //should be center of screen
gameOverView.backgroundColor = UIColor.redColor()
playGameOverSound()
self.view?.addSubview(gameOverView)
firstTime = false
}
}
这是gameViewController.swift
的一部分extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
类GameViewController:UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
// Configure the view.
let skView = self.view as SKView
skView.showsFPS = true
skView.showsNodeCount = true
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
//display banner Ads
//self.canDisplayBannerAds = true
skView.presentScene(scene)
}
}
答案 0 :(得分:2)
如果width
和height
是UIView
的尺寸,则视图位于中心位置
origin = (self.frame.size.width/2 - width/2, self.frame.size.height/2 - height/2)
所以gameOverView
框架应该是
let width : CGFloat = 200.0
let height : CGFloat = 200.0
gameOverView.frame = CGRectMake(self.frame.size.width/2 - width/2
, self.frame.size.height/2 - height/2, width, height)
要在GameViewController
viewDidLoad
override func viewDidLoad() {
super.viewDidLoad()
let scene = GameScene(size:CGSizeMake(self.view.frame.width, self.view.frame.height))
let skView = self.view as SKView
skView.showsFPS = true
skView.showsNodeCount = true
skView.ignoresSiblingOrder = true
scene.scaleMode = .AspectFill
skView.presentScene(scene)
}
您也可以只提取基础SKView
的框架而不是frame
的{{1}},并执行此操作
scene