我使用Filestream在我的安卓游戏中保存得分。最近,我决定增加额外的水平。对于这些级别,我需要跟踪多种类型的分数。这是我的一个变量的代码:
function writePion(): void { //First function to create/write in the file
var pion: Object = new Object();
pion.value = numeroPion; //value of object = variable value
trace("Pion (writeObject value)= " + pion.value);
var file2: File = File.applicationStorageDirectory.resolvePath("pion.menes");
var fileStream2: FileStream = new FileStream();
fileStream2.open(file2, FileMode.WRITE);
fileStream2.writeObject(pion);
fileStream2.close();
};
function readPion(): void { //second function to read the file and modify the variable.
var file2: File = File.applicationStorageDirectory.resolvePath("pion.menes");
if (!file2.exists) {
return;
}
var fileStream2: FileStream = new FileStream();
fileStream2.open(file2, FileMode.READ);
var pion: Object = fileStream2.readObject();
numeroPion = pion.value; //update the variable
trace("pion (readObject value)= " + numeroPion)
fileStream2.close();
};
我想知道我是否必须为每种类型的分数制作其中一种功能,或者是否有办法使其适应以保存(约10个)新变量? 谢谢 :) 病毒Jeryl。
答案 0 :(得分:1)
如果filestream.writeObject()可以写任何对象,您可以使用以下语法在其中定义和分配任意数量的字段:
var pion:Object = { value: numeroPion, value2: numeroPion2, some_other_value: numeroPionSomeOther }; // and so on
您可以阅读这些值
numeroPion = pion.value;
numeroPion2 = pion.value2;
// ... and so on