我有一个按钮,我设置了一个ontouchlistener来连续执行一个方法但是当我按住按钮时,它会在1个方法调用后停止执行。
我的方法基本上从2连续循环到4。
以下是我的代码段。
broadcastButton = (Button) findViewById(R.id.broadcastButton);
broadcastButton.setText("Loop");
broadcastButton.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
broadcastmode = 1;
schedulePeriodicMethod();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
break;
case MotionEvent.ACTION_UP:
broadcastmode = 0;
stopPeriodicMethod();
}
return true;
}
});
public void schedulePeriodicMethod() {
exHandler.postDelayed(execution, 100);
}
public void stopPeriodicMethod() {
exHandler.removeCallbacks(execution);
}
private Runnable execution = new Runnable() {
@Override
public void run() {
connectDevice(flag);
serialSend("C");
flag++;
if (flag > 4)
flag = 2;
}
};
需要帮助我在哪里做错了程序没有循环
答案 0 :(得分:3)
以下是连续循环方法的简单方法
//create a handler, override handle message of Handler
private Handler myHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
// do yo stuffs here like UI update etc.
//create a new message since a message will be consumed once as it //delivered by handler after the delay
Message message = new Message();
message.what = msg.what;
// send the new message with handler
myHandler.sendMessageDelayed(message, 150);
// 150 is time in milliseconds after which handler will give callback
}
};
//让我们在触摸视图时调用处理程序,将ontouch侦听器设置为//所需的视图 //在触摸视图时执行操作,创建新消息并将其传递给处理程序
@Override
public boolean onTouch(View v, MotionEvent event) {
switch(event.getAction()){
case MotionEvent.ACTION_DOWN:
Message message = new Message();
myHandler.sendMessage(message);
break;
// on action up of on touch of the view, remove the messages and call backs
//case MotionEvent.ACTION_UP:
myHandler.removeCallbacksAndMessages(null);
break;
}
return false;
}
答案 1 :(得分:1)
从
更改您的起始功能public void schedulePeriodicMethod() {
exHandler.postDelayed(execution, 100);
}
到
public void schedulePeriodicMethod() {
exHandler.post(execution);
}
并且你可以跑到:
private Runnable execution = new Runnable() {
@Override
public void run() {
if (broadcastmode ==0) return;
connectDevice(flag);
serialSend("C");
flag++;
if (flag > 4)
flag = 2;
//call the runnable itself again, to keep execution going
exHandler.postDelayed(execution, 100);
}
};
而且,正如SGal所说,你的Thread.sleep完全无用(顺便说一句,Android中的Thread.sleep不是一个好习惯,特别是在UI线程上)
答案 2 :(得分:0)
我认为schedulePeriodicMethod();
会这样称呼一次:
public void schedulePeriodicMethod() {
exHandler.postDelayed(execution, 100);
}
postDelayed()
将运行一次,因此您需要从方法本身中重新调用它
public void schedulePeriodicMethod() {
exHandler.postDelayed(execution, 100);
schedulePeriodicMethod();
}
答案 3 :(得分:0)
这是因为当您按下按钮时MotionEvent.ACTION_DOWN
和MotionEvent.ACTION_MOVE
同时触发,请使用此方法
MOVE_THRESHOLD_DP = 20 * getActivity().getResources()
.getDisplayMetrics().density;
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
final int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
Log.d("TAG", "ON Down" + onMoveOccur);
onMoveOccur = false;
mDownPosX = event.getX();
mDownPosY = event.getY();
//your code
break;
case MotionEvent.ACTION_UP:
Log.d("TAG", "ON UP==" + onMoveOccur);
if (!onMoveOccur) {
//your code
}
break;
case MotionEvent.ACTION_MOVE:
if (Math.abs(event.getX() - mDownPosX) > MOVE_THRESHOLD_DP
|| Math.abs(event.getY() - mDownPosY) > MOVE_THRESHOLD_DP) {
onMoveOccur = true;
}
break;
default:
break;
}
return false;
}
});
答案 4 :(得分:0)
删除线程休眠,因为它在这里没有做任何事情,最好让app跳过6帧,最坏的情况甚至会使某些设备崩溃,因为它会使主线程停止100ms
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
并使shadulePeriodicMethod()自称为
public void schedulePeriodicMethod() {
exHandler.postDelayed(execution, 100);
if (broadcastmode == 1){
schedulePeriodicMethod();
}
}