两个方向的http流媒体

时间:2015-02-03 18:04:01

标签: c# apache http asp.net-web-api

以下方案对HTTP有效吗?

  1. 客户端将HTTP标头发送到服务器
  2. 服务器接收标头并发送HTTP响应标头
  3. 客户端流HTTP主体(分块传输)
  4. 服务器接收请求正文块并发送HTTP响应正文块(再次分块传输)
  5. 我尝试使用HttpWebRequestAsp.Net Web Api实现此功能,但在客户端上出现此错误

      

    未处理的类型' System.NotSupportedException'发生了   在System.dll

    中      

    附加信息:流不支持并发IO读取   或写作业

    客户端

    static void Main(string[] args)
    {
          HttpWebRequest request = WebRequest.Create("http://localhost.fiddler:16462/") as HttpWebRequest;
          request.SendChunked = true;
          request.ContentType = "application/octet-stream";
          request.Method = "POST";
          request.AllowWriteStreamBuffering = false;
          request.AllowReadStreamBuffering = false;
          request.Timeout = 3600000;
    
          var requestStream = request.GetRequestStream();
          var responseStream = request.GetResponse().GetResponseStream();
          int bufLength = 10 * 1024;
    
          byte[] requestBuffer = new byte[bufLength];
          byte[] responseBuffer = new byte[bufLength];
    
          for (int i = 0; i < 1024; ++i)
          {
              requestStream.Write(requestBuffer, 0, bufLength);
              responseStream.Read(responseBuffer, 0, bufLength);
          }
    
          requestStream.Close();
          responseStream.Close();
    }
    

    我确认TcpClient确实支持同时请求响应流式传输。但是,很高兴看到HttpWebRequest也支持这一点。

    using System;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    
    namespace TcpClientTest
    {
        class Program
        {
            static void Main(string[] args)
            {
                TcpClient client = new TcpClient("localhost", 16462);
                var stream = client.GetStream();
    
                byte[] buffer = Encoding.UTF8.GetBytes("POST http://localhost:16462/ HTTP/1.1\r\n");
                stream.Write(buffer, 0, buffer.Length);
    
                buffer = Encoding.UTF8.GetBytes("Content-Type: application/octet-stream\r\n");
                stream.Write(buffer, 0, buffer.Length);
    
                buffer = Encoding.UTF8.GetBytes("Host: localhost:16462\r\n");
                stream.Write(buffer, 0, buffer.Length);
    
                buffer = Encoding.UTF8.GetBytes("Transfer-Encoding: chunked\r\n\r\n");
                stream.Write(buffer, 0, buffer.Length);
    
                int chunkLen = 128 * 1024;
                string chunkSizeStr = chunkLen.ToString("X");
                byte[] chunkSizeBytes = Encoding.UTF8.GetBytes(chunkSizeStr + "\r\n");
                buffer = new byte[chunkLen];
                for (int i = 0; i < chunkLen; ++i)
                {
                    buffer[i] = (byte)'a';
                }
    
                // Start reader thread
                var reader = new Thread(() =>
                {
                    byte[] response = new byte[128 * 1024];
                    int bytesRead = 0;
                    while ((bytesRead = stream.Read(response, 0, response.Length)) > 0)
                    {
                        Console.WriteLine("Read {0} bytes", bytesRead);
                    }
                });
    
                reader.Start();
    
                // Streaming chunks
                for (int i = 0; i < 1024 * 1024; ++i)
                {
                    stream.Write(chunkSizeBytes, 0, chunkSizeBytes.Length);
                    stream.Write(buffer, 0, buffer.Length);
                    stream.Write(Encoding.UTF8.GetBytes("\r\n"), 0, 2);
                }
    
                buffer = Encoding.UTF8.GetBytes("0\r\n\r\n");
                stream.Write(buffer, 0, buffer.Length);
                reader.Join();
            }
        }
    }
    

2 个答案:

答案 0 :(得分:0)

这似乎不是有效的HTTP行为。你可以制作一个类似HTTP的自定义&#34;在客户端完成请求之前开始发送响应的客户端和服务器,但根据the HTTP spec,这似乎无效:

6 Response

  After receiving and interpreting a request message, a server responds
  with an HTTP response message.

Web套接字可能是你的事!它们允许在HTTP之上的双向流。 https://en.wikipedia.org/wiki/WebSocket

答案 1 :(得分:0)

WinHttp不支持在发送整个请求之前接收HTTP响应。我做了一个测试,发现如果没有发送所有请求块,调用WinHttpReceiveResponse会阻塞。这是代码。

// WinHttpTest.cpp : Defines the entry point for the console application.
//

#include <Windows.h>
#include <winhttp.h>
#include <stdio.h>
#include <memory>
#include <string>
#include <iostream>

#pragma comment(lib, "winhttp.lib")

#define SEND_BUFFER_SIZE 128 * 1024
#define RECV_BUFFER_SIZE 128 * 1024

int main()
{
    HINTERNET session = 0, connection = 0, request = 0;
    bool result = false;
    std::unique_ptr<char[]> sendBuffer = std::make_unique<char[]>(SEND_BUFFER_SIZE);
    std::unique_ptr<char[]> recvBuffer = std::make_unique<char[]>(RECV_BUFFER_SIZE);
    DWORD bytesTransferred = 0;
    std::string chunkHeader = "20000\r\n";
    std::string chunkFooter = "0\r\n\r\n";
    std::string newLine = "\r\n";
    int i = 0;

    session = WinHttpOpen(L"Test", WINHTTP_ACCESS_TYPE_NO_PROXY, NULL, NULL, 0);
    if (!session)
    {
        printf("WinHttpOpen failed %d\n", GetLastError());
        goto cleanup;
    }

    connection = WinHttpConnect(session, L"localhost", 16462, 0);
    if (!connection)
    {
        printf("WinHttpConnect failed %d\n", GetLastError());
        goto cleanup;
    }

    request = WinHttpOpenRequest(connection, L"POST", NULL, NULL, WINHTTP_NO_REFERER, WINHTTP_DEFAULT_ACCEPT_TYPES, 0);
    if (!request)
    {
        printf("WinHttpOpenRequest failed %d\n", GetLastError());
        goto cleanup;
    }

    result = WinHttpSendRequest(request, L"Host: localhost:16462\r\nTransfer-Encoding: chunked\r\nContent-Type: application/octet-stream\r\n", -1L, WINHTTP_NO_REQUEST_DATA, 0, WINHTTP_IGNORE_REQUEST_TOTAL_LENGTH, 0);
    if (!result)
    {
        printf("WinHttpSendRequest failed %d\n", GetLastError());
        goto cleanup;
    }

    // Streaming chunks
    for (i = 0; i < 1024; ++i)
    {
        result = WinHttpWriteData(request, chunkHeader.data(), chunkHeader.length(), &bytesTransferred);
        if (!result)
        {
            printf("WinHttpWriteData ChunkHeader failed %d\n", GetLastError());
            goto cleanup;
        }

        result = WinHttpWriteData(request, sendBuffer.get(), SEND_BUFFER_SIZE, &bytesTransferred);
        if (!result)
        {
            printf("WinHttpWriteData failed %d\n", GetLastError());
            goto cleanup;
        }

        result = WinHttpWriteData(request, newLine.data(), newLine.length(), &bytesTransferred);
        if (!result)
        {
            printf("WinHttpWriteData NewLine failed %d\n", GetLastError());
            goto cleanup;
        }
    }

    result = WinHttpWriteData(request, chunkFooter.data(), chunkFooter.length(), &bytesTransferred);
    if (!result)
    {
        printf("WinHttpWriteData ChunkFooter failed %d\n", GetLastError());
        goto cleanup;
    }    

    result = WinHttpReceiveResponse(request, NULL);
    if (!result)
    {
        printf("WinHttpReceiveResponse failed %d\n", GetLastError());
        goto cleanup;
    }

    do
    {
        result = WinHttpReadData(request, recvBuffer.get(), RECV_BUFFER_SIZE, &bytesTransferred);
        if (!result)
        {
            printf("WinHttpReadData failed %d\n", GetLastError());
            goto cleanup;
        }
        else
        {
            printf("Received %d bytes\n", bytesTransferred);
            if (bytesTransferred < 1024)
            {
                std::string message(recvBuffer.get(), recvBuffer.get() + bytesTransferred);
                std::cout << message << std::endl;
            }
        }
    } while (bytesTransferred > 0);

    printf("All Done\n");

cleanup:
    if (request)
        WinHttpCloseHandle(request);
    if (connection)
        WinHttpCloseHandle(connection);
    if (session)
        WinHttpCloseHandle(session);
}

有趣的是,有一篇blog帖子提到IIS 8支持全双工读写,但WinHttp仍然是半双工。

  

IHttpContext3-&gt; EnableFullDuplex() - 此API告诉IIS管道   进入全双工模式。这使得处理程序可以发出一次读取   和一个写操作并行。

     

WinHttp仍是半双工。然而,他们引入了新的API   支持websocket流量,实际上是全双工。