我在下面的代码中读取图像(JPG用于测试),指定剪切矩形区域并写入"剪切"区域到文件。
我的测试图像是320 x 240像素@ 300dpi。当我在所有迹象中读到它时说它是那么大,但是当我把它写出来时,结果图像是102 x 76并且查看文件属性我看不到H / V分辨率。
现在320/102 = 3.1372和300/96 = 3.125所以屏幕分辨率与图像有什么关系吗?
写出IWICBitmap的整个主题从一开始就是拳击比赛。为什么这么难?
非常感谢
IWICImagingFactory *pImageFactory = GfxAgent::WICImagingFactory::GetInstance().GetFactory();
D2D1_SIZE_U sizeFrame = D2D1::SizeU(imageRect.Width(), imageRect.Height());
CComPtr<IWICBitmap> pWICBitmap;
hr = pImageFactory->CreateBitmap(imageRect.Width(), imageRect.Height(),
GUID_WICPixelFormat32bppPBGRA,
WICBitmapCacheOnLoad,
&pWICBitmap
);
D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties();
rtProps.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED);
rtProps.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
rtProps.usage = D2D1_RENDER_TARGET_USAGE_NONE;
// define the render target
CComPtr<ID2D1RenderTarget> pRenderTarget = 0;
hr = m_pDirect2dFactory->CreateWicBitmapRenderTarget(pWICBitmap, rtProps, &pRenderTarget);
CComPtr<ID2D1Bitmap> imageS;
hr = GfxAgent::ImageUtilities::LoadImageFromFile(pRenderTarget, m_imgPath, 0, 0, 0, &imageS, &resX, &resY);
if (hr != S_OK)
{
}
// get format of image we just read
D2D1_PIXEL_FORMAT fmt = imageS->GetPixelFormat();
CComPtr<ID2D1Bitmap> imageD;
D2D1_SIZE_U bitmapPixelSize = D2D1::SizeU(imageRect.Width(), imageRect.Height());
// create destination image of "clipped" source image
hr = pRenderTarget->CreateBitmap(bitmapPixelSize, D2D1::BitmapProperties(
D2D1::PixelFormat(fmt.format, fmt.alphaMode),
(float)resX, (float)resY), &imageD);
D2D1_POINT_2U topleft = D2D1::Point2U(0, 0);
D2D1_RECT_U srcRect = D2D1::RectU(imageRect.left, imageRect.top, imageRect.right, imageRect.bottom);
// get the "clipped" source
hr = imageD->CopyFromBitmap(&topleft, imageS, &srcRect);
if (hr != S_OK)
{
}
CComPtr<IWICBitmapEncoder> pEncoder;
CComPtr<IWICBitmapFrameEncode> pFrame;
CComPtr<IWICStream> pStream;
WICPixelFormatGUID format = GUID_WICPixelFormat32bppPBGRA;
// draw the "clipped" image into the render target (WIC image)
if (SUCCEEDED(hr)) {
pRenderTarget->BeginDraw();
pRenderTarget->Clear();
pRenderTarget->DrawBitmap(imageD);
hr = pRenderTarget->EndDraw();
}
// now proceed to write the "clipped" image to a file
if (SUCCEEDED(hr)) {
hr = pImageFactory->CreateStream(&pStream);
}
if (SUCCEEDED(hr)) {
hr = pStream->InitializeFromFilename(MultiByteToUnicode(szNewFileName).c_str(), GENERIC_WRITE);
}
if (SUCCEEDED(hr)) {
hr = pImageFactory->CreateEncoder(GUID_ContainerFormatJpeg, NULL, &pEncoder);
}
if (SUCCEEDED(hr)) {
hr = pEncoder->Initialize(pStream, WICBitmapEncoderNoCache);
}
if (SUCCEEDED(hr)) {
hr = pEncoder->CreateNewFrame(&pFrame, NULL);
}
if (SUCCEEDED(hr)) {
hr = pFrame->Initialize(NULL);
}
if (SUCCEEDED(hr)) {
hr = pFrame->SetSize((UINT)imageD->GetSize().width, (UINT)imageD->GetSize().height);
}
if (SUCCEEDED(hr)) {
hr = pFrame->SetPixelFormat(&format);
}
if (SUCCEEDED(hr)) {
hr = pFrame->WriteSource(pWICBitmap, NULL);
}
if (SUCCEEDED(hr)) {
hr = pFrame->Commit();
}
if (SUCCEEDED(hr)) {
hr = pEncoder->Commit();
}
更多信息
D2D1_POINT_2U topleft = D2D1::Point2U(0, 0);
D2D1_RECT_U srcRect = D2D1::RectU(imageRect.left, imageRect.top, imageRect.right, imageRect.bottom);
// get the "clipped" source
hr = imageD->CopyFromBitmap(&topleft, imageS, &srcRect);
if (hr != S_OK)
{
}
UINT wD, hD;
wD = (UINT)imageD->GetSize().width;
hD = (UINT)imageD->GetSize().height;
imageRect是正确的LTRB = 0,0,320,240
但复制后wD = 102且hD = 76
为什么?
以下是更多信息
CComPtr<ID2D1Bitmap> imageD;
D2D1_SIZE_U bitmapPixelSize = D2D1::SizeU(imageRect.Width(), imageRect.Height());
// create destination image of "clipped" source image
hr = pRenderTarget->CreateBitmap(bitmapPixelSize, D2D1::BitmapProperties(
D2D1::PixelFormat(fmt.format, fmt.alphaMode),
(float)resX, (float)resY), &imageD);
UINT wD, hD;
wD = (UINT)imageD->GetSize().width;
hD = (UINT)imageD->GetSize().height;
bitmapPixelSize是正确的320 x 240,resX和Y是300
format= DXGI_FORMAT_B8G8R8A8_UNORM
alphaMode D2D1_ALPHA_MODE_PREMULTIPLIED
wD = 102且hD = 76 - 为什么?
最新代码
IWICImagingFactory *pImageFactory = GfxAgent::WICImagingFactory::GetInstance().GetFactory();
D2D1_SIZE_U sizeFrame = D2D1::SizeU(imageRect.Width(), imageRect.Height());
CComPtr<IWICBitmap> pWICBitmap;
hr = pImageFactory->CreateBitmap(imageRect.Width(), imageRect.Height(),
GUID_WICPixelFormat32bppPBGRA,
WICBitmapCacheOnLoad,
&pWICBitmap
);
// sanity check
UINT wicW, wicH;
pWICBitmap->GetSize(&wicW, &wicH);
D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties();
rtProps.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED);
rtProps.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
rtProps.usage = D2D1_RENDER_TARGET_USAGE_NONE;
// define the render target
CComPtr<ID2D1RenderTarget> pRenderTarget = 0;
hr = m_pDirect2dFactory->CreateWicBitmapRenderTarget(pWICBitmap, rtProps, &pRenderTarget);
CComPtr<ID2D1Bitmap> imageS;
hr = GfxAgent::ImageUtilities::LoadImageFromFile(pRenderTarget, m_imgPath, 0, 0, 0, &imageS, &resX, &resY);
if (hr != S_OK)
{
}
// set new image resolution same as source
pWICBitmap->SetResolution(resX, resY);
// get format of image we just read
D2D1_PIXEL_FORMAT fmt = imageS->GetPixelFormat();
CComPtr<ID2D1Bitmap> imageD;
D2D1_SIZE_U bitmapPixelSize = D2D1::SizeU(imageRect.Width(), imageRect.Height());
// create destination image of "clipped" source image
hr = pRenderTarget->CreateBitmap(bitmapPixelSize, D2D1::BitmapProperties(
D2D1::PixelFormat(fmt.format, fmt.alphaMode),
(float)resX, (float)resY), &imageD);
D2D1_POINT_2U topleft = D2D1::Point2U(0, 0);
D2D1_RECT_U srcRect = D2D1::RectU(imageRect.left, imageRect.top, imageRect.right, imageRect.bottom);
// get the "clipped" source
hr = imageD->CopyFromBitmap(&topleft, imageS, &srcRect);
if (hr != S_OK)
{
}
// just a sanity check (pixels NOT DIPS)
D2D1_SIZE_U sourcePixelSize = imageS->GetPixelSize();
D2D1_SIZE_U destPixelSize = imageD->GetPixelSize();
CComPtr<IWICBitmapEncoder> pEncoder;
CComPtr<IWICBitmapFrameEncode> pFrame;
CComPtr<IWICStream> pStream;
WICPixelFormatGUID format = GUID_WICPixelFormat32bppPBGRA;
// draw the "clipped" image into the render target (WIC image)
if (SUCCEEDED(hr)) {
pRenderTarget->BeginDraw();
pRenderTarget->Clear();
pRenderTarget->DrawBitmap(imageD);
hr = pRenderTarget->EndDraw();
}
// now proceed to write the "clipped" image to a file
if (SUCCEEDED(hr)) {
hr = pImageFactory->CreateStream(&pStream);
}
if (SUCCEEDED(hr)) {
hr = pStream->InitializeFromFilename(MultiByteToUnicode(szNewFileName).c_str(), GENERIC_WRITE);
}
if (SUCCEEDED(hr)) {
hr = pImageFactory->CreateEncoder(GUID_ContainerFormatJpeg, NULL, &pEncoder);
}
if (SUCCEEDED(hr)) {
hr = pEncoder->Initialize(pStream, WICBitmapEncoderNoCache);
}
if (SUCCEEDED(hr)) {
hr = pEncoder->CreateNewFrame(&pFrame, NULL);
}
if (SUCCEEDED(hr)) {
hr = pFrame->Initialize(NULL);
}
if (SUCCEEDED(hr)) {
hr = pFrame->SetSize(destPixelSize.width, destPixelSize.height);
}
if (SUCCEEDED(hr)) {
hr = pFrame->SetPixelFormat(&format);
}
if (SUCCEEDED(hr)) {
hr = pFrame->WriteSource(pWICBitmap, NULL);
}
if (SUCCEEDED(hr)) {
hr = pFrame->Commit();
}
if (SUCCEEDED(hr)) {
hr = pEncoder->Commit();
}
答案 0 :(得分:1)
ID2D1Bitmap::GetSize
为您提供DIP:
返回位图的与设备无关的像素(DIP)的大小。
DIP是1/96英寸。要检索设备像素的大小,请使用ID2D1Bitmap :: GetPixelSize方法。
在您的情况下,尺寸为320 px * 96 dpi / px / 300 dpi = 102.4与设备无关的像素。沿Y轴相同。
答案 1 :(得分:0)
当我从WICBitmap创建渲染目标时,知道原始图像的分辨率是什么我使用了以下属性
D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties();
rtProps.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED);
rtProps.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
rtProps.usage = D2D1_RENDER_TARGET_USAGE_NONE;
rtProps.dpiX = (float)m_img.GetResolutionX();
rtProps.dpiY = (float)m_img.GetResolutionY();
关键是在创建时使用原始图像的分辨率,试图在以后设置它们什么也没做。罗马给了我“提示” - 谢谢