我是flash新手并使用as3。我正在制作一个简单的捕捉游戏,其中物品从顶部落下,你控制底部的篮子来抓住它们。我的剧本很好,并且在没有错误的情况下播放,我很高兴,但是当项目落入篮子时,我如何添加声音片段来播放这个剧本呢?在此先感谢!!!
import flash.events.MouseEvent;
import flash.events.Event;
import flash.text.TextField;
var catcher:Catcher;
var createEnemyID:uint;
var gameSpeed:uint;
var droppedText:TextField;
var caughtText:TextField;
var score:uint=0;
function initGame():void{
catcher=new Catcher();
catcher.x=500;
catcher.y=1400;
addChild(catcher);
stage.addEventListener(MouseEvent.MOUSE_MOVE,moveCatcher);
Mouse.hide();
gameSpeed=500;
createEnemyID=setInterval(createEnemy,gameSpeed);
droppedText=new TextField();
droppedText.x=50;
droppedText.y=50;
addChild(droppedText);
caughtText=new TextField();
caughtText.x=250;
caughtText.y=50;
addChild(caughtText);
droppedText.text=caughtText.text='0';
}
function moveCatcher (e:MouseEvent):void{
catcher.x=this.mouseX;
e.updateAfterEvent();
}
function createEnemy():void{
var enemy:Faller=new Faller();
enemy.y=-1;
enemy.x=Math.random()*stage.stageWidth;
enemy.addEventListener (Event.ENTER_FRAME, dropEnemy);
addChild(enemy);
}
function dropEnemy(e:Event):void{
var mc:Faller=Faller(e.target);
mc.y+=15;
if(mc.hitTestObject(catcher)) {
caught(mc);
}
else if (mc.y>stage.stageHeight){
dropped(mc);
}
}
function caught(mc:Faller):void{
mc.removeEventListener (Event.ENTER_FRAME,dropEnemy);
removeChild(mc);
caughtText.text=String(Number(caughtText.text)+1);
}
function dropped(mc:Faller):void{
mc.removeEventListener (Event.ENTER_FRAME,dropEnemy);
removeChild(mc);
droppedText.text=String(Number(droppedText.text)+1);
if(droppedText.text=='5'){
gameOver();
}
}
function gameOver():void{
score=Number(caughtText.text);
stage.removeEventListener(MouseEvent.MOUSE_MOVE,moveCatcher);
removeChild(catcher);
clearInterval(createEnemyID);
removeChild(caughtText);
removeChild(droppedText);
while(numChildren>0){
getChildAt(0).removeEventListener(Event.ENTER_FRAME,dropEnemy);
removeChildAt(0);
}
Mouse.show();
gotoAndStop('gameover');
}
initGame();
答案 0 :(得分:1)
将声音导入闪光灯。 编辑属性并将声音类设置为MySoundClass或任何你喜欢的,但你必须在以后引用它。 在您的代码中,在碰撞方法中编写以下内容。
var sound:Sound = new MySoundClass();
sound.play();