Fabric.js Canvas上的动画GIF

时间:2015-01-20 22:51:55

标签: javascript canvas fabricjs animated-gif

我正在处理一个项目,我已经要求它在fabric.js画布上支持动画GIF。

根据https://github.com/kangax/fabric.js/issues/560,我使用fabric.util.requestAnimFrame跟踪建议定期渲染。使用这种方法,视频呈现得很好,但GIF似乎不会更新。

var canvas = new fabric.StaticCanvas(document.getElementById('stage'));

fabric.util.requestAnimFrame(function render() {
    canvas.renderAll();
    fabric.util.requestAnimFrame(render);
});

var myGif = document.createElement('img');
myGif.src = 'http://i.stack.imgur.com/e8nZC.gif';

if(myGif.height > 0){
    addImgToCanvas(myGif);
} else {
    myGif.onload = function(){
        addImgToCanvas(myGif);
    }
}

function addImgToCanvas(imgToAdd){
    var obj = new fabric.Image(imgToAdd, {
        left: 105,
        top: 30,
        crossOrigin: 'anonymous',
        height: 100,
        width:100
    }); 
    canvas.add(obj);
}

JSFiddle:http://jsfiddle.net/phoenixrizin/o359o11f/

任何建议将不胜感激!我到处都在搜索,但还没有找到合适的解决方案。

3 个答案:

答案 0 :(得分:1)

根据to specs关于Canvas 2DRenderingContext drawImage方法,

  

具体来说,当 CanvasImageSource 对象表示动画时   在 HTMLImageElement 中的图像,用户代理必须使用默认值   动画的图像(格式定义的图像将被使用   当动画不受支持或被禁用时),或者,如果没有   这样的图像,即动画的第一帧,在渲染图像时   for CanvasRenderingContext2D API。

这意味着只会在画布上绘制动画画布的第一帧 这是因为我们对img标签内的动画没有任何控制权。

Fabricjs基于canvas API,因此受相同规则的约束。

然后解决方案是解析动画gif中的所有静止图像并将其导出为精灵表。 然后,由于sprite class,您可以在fabricjs中轻松设置动画。

答案 1 :(得分:0)

var canvas = new fabric.Canvas(document.getElementById('stage'));
var url = 'https://themadcreator.github.io/gifler/assets/gif/run.gif';
fabric.Image.fromURL(url, function(img) {
  img.scaleToWidth(80);
  img.scaleToHeight(80);
  img.left = 105;
  img.top = 30;
  gif(url, function(frames, delay) {
    var framesIndex = 0,
      animInterval;
    img.dirty = true;
    img._render = function(ctx) {
      ctx.drawImage(frames[framesIndex], -this.width / 2, -this.height / 2, this.width, this.height);
    }
    img.play = function() {
      if (typeof(animInterval) === 'undefined') {
        animInterval = setInterval(function() {
          framesIndex++;
          if (framesIndex === frames.length) {
            framesIndex = 0;
          }
        }, delay);
      }
    }
    img.stop = function() {
      clearInterval(animInterval);
      animInterval = undefined;
    }
    img.play();
    canvas.add(img);
  })

})


function gif(url, callback) {

  var tempCanvas = document.createElement('canvas');
  var tempCtx = tempCanvas.getContext('2d');

  var gifCanvas = document.createElement('canvas');
  var gifCtx = gifCanvas.getContext('2d');

  var imgs = [];


  var xhr = new XMLHttpRequest();
  xhr.open('get', url, true);
  xhr.responseType = 'arraybuffer';
  xhr.onload = function() {
    var tempBitmap = {};
    tempBitmap.url = url;
    var arrayBuffer = xhr.response;
    if (arrayBuffer) {
      var gif = new GIF(arrayBuffer);
      var frames = gif.decompressFrames(true);
      gifCanvas.width = frames[0].dims.width;
      gifCanvas.height = frames[0].dims.height;

      for (var i = 0; i < frames.length; i++) {
        createFrame(frames[i]);
      }
      callback(imgs, frames[0].delay);
    }

  }
  xhr.send(null);

  var disposalType;

  function createFrame(frame) {
    if (!disposalType) {
      disposalType = frame.disposalType;
    }

    var dims = frame.dims;

    tempCanvas.width = dims.width;
    tempCanvas.height = dims.height;
    var frameImageData = tempCtx.createImageData(dims.width, dims.height);

    frameImageData.data.set(frame.patch);

    if (disposalType !== 1) {
      gifCtx.clearRect(0, 0, gifCanvas.width, gifCanvas.height);
    }

    tempCtx.putImageData(frameImageData, 0, 0);
    gifCtx.drawImage(tempCanvas, dims.left, dims.top);
    var dataURL = gifCanvas.toDataURL('image/png');
    var tempImg = fabric.util.createImage();
    tempImg.src = dataURL;
    imgs.push(tempImg);
  }
}
render()

function render() {
  if (canvas) {
    canvas.renderAll();
  }

  fabric.util.requestAnimFrame(render);
}
#stage {
  border: solid 1px #CCCCCC;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.13/fabric.min.js"></script>
<script src="http://matt-way.github.io/gifuct-js/bower_components/gifuct-js/dist/gifuct-js.js"></script>
<canvas id="stage" height="160" width="320"></canvas>

答案 2 :(得分:0)

这是我的实现,使用小Gif时非常有效,而使用大Gif(内存限制)时效果不佳。

实时演示:https://codesandbox.io/s/red-flower-27i85

使用两个文件/方法

1。 gifToSprite.js:使用gifuct-js库将gif导入,解析并解压缩为帧,创建精灵表并返回其dataURL。您可以设置maxWidthmaxHeight缩放gif,设置maxDuration以毫秒为单位以减少帧数。

import { parseGIF, decompressFrames } from "gifuct-js";

/**
 * gifToSprite "async"
 * @param {string|input File} gif can be a URL, dataURL or an "input File"
 * @param {number} maxWidth Optional, scale to maximum width
 * @param {number} maxHeight Optional, scale to maximum height
 * @param {number} maxDuration Optional, in milliseconds reduce the gif frames to a maximum duration, ex: 2000 for 2 seconds
 * @returns {*} {error} object if any or a sprite sheet of the converted gif as dataURL
 */
export const gifToSprite = async (gif, maxWidth, maxHeight, maxDuration) => {
  let arrayBuffer;
  let error;
  let frames;

  // if the gif is an input file, get the arrayBuffer with FileReader
  if (gif.type) {
    const reader = new FileReader();
    try {
      arrayBuffer = await new Promise((resolve, reject) => {
        reader.onload = () => resolve(reader.result);
        reader.onerror = () => reject(reader.error);
        reader.readAsArrayBuffer(gif);
      });
    } catch (err) {
      error = err;
    }
  }
  // else the gif is a URL or a dataUrl, fetch the arrayBuffer
  else {
    try {
  arrayBuffer = await fetch(gif).then((resp) => resp.arrayBuffer());
    } catch (err) {
      error = err;
    }
  }

  // Parse and decompress the gif arrayBuffer to frames with the "gifuct-js" library
  if (!error) frames = decompressFrames(parseGIF(arrayBuffer), true);
  if (!error && (!frames || !frames.length)) error = "No_frame_error";
  if (error) {
    console.error(error);
    return { error };
  }

  // Create the needed canvass
  const dataCanvas = document.createElement("canvas");
  const dataCtx = dataCanvas.getContext("2d");
  const frameCanvas = document.createElement("canvas");
  const frameCtx = frameCanvas.getContext("2d");
  const spriteCanvas = document.createElement("canvas");
  const spriteCtx = spriteCanvas.getContext("2d");

  // Get the frames dimensions and delay
  let [width, height, delay] = [
    frames[0].dims.width,
    frames[0].dims.height,
    frames.reduce((acc, cur) => (acc = !acc ? cur.delay : acc), null)
  ];

  // Set the Max duration of the gif if any
  // FIXME handle delay for each frame
  const duration = frames.length * delay;
  maxDuration = maxDuration || duration;
  if (duration > maxDuration) frames.splice(Math.ceil(maxDuration / delay));

  // Set the scale ratio if any
  maxWidth = maxWidth || width;
  maxHeight = maxHeight || height;
  const scale = Math.min(maxWidth / width, maxHeight / height);
  width = width * scale;
  height = height * scale;

  //Set the frame and sprite canvass dimensions
  frameCanvas.width = width;
  frameCanvas.height = height;
  spriteCanvas.width = width * frames.length;
  spriteCanvas.height = height;

  frames.forEach((frame, i) => {
    // Get the frame imageData from the "frame.patch"
    const frameImageData = dataCtx.createImageData(
      frame.dims.width,
      frame.dims.height
    );
    frameImageData.data.set(frame.patch);
    dataCanvas.width = frame.dims.width;
    dataCanvas.height = frame.dims.height;
    dataCtx.putImageData(frameImageData, 0, 0);

    // Draw a frame from the imageData
    if (frame.disposalType === 2) frameCtx.clearRect(0, 0, width, height);
    frameCtx.drawImage(
      dataCanvas,
      frame.dims.left * scale,
      frame.dims.top * scale,
      frame.dims.width * scale,
      frame.dims.height * scale
    );

    // Add the frame to the sprite sheet
    spriteCtx.drawImage(frameCanvas, width * i, 0);
  });

  // Get the sprite sheet dataUrl
  const dataUrl = spriteCanvas.toDataURL();

  // Clean the dom, dispose of the unused canvass
  dataCanvas.remove();
  frameCanvas.remove();
  spriteCanvas.remove();

  return {
    dataUrl,
    frameWidth: width,
    framesLength: frames.length,
    delay
  };
};

2。 fabricGif.js:主要是gifToSprite的包装器,采用相同的参数返回fabric.Image的实例,重写_render方法以在每次延迟后重绘画布,向其中添加三个方法playpausestop

import { fabric } from "fabric";
import { gifToSprite } from "./gifToSprite";

const [PLAY, PAUSE, STOP] = [0, 1, 2];

/**
 * fabricGif "async"
 * Mainly a wrapper for gifToSprite
 * @param {string|File} gif can be a URL, dataURL or an "input File"
 * @param {number} maxWidth Optional, scale to maximum width
 * @param {number} maxHeight Optional, scale to maximum height
 * @param {number} maxDuration Optional, in milliseconds reduce the gif frames to a maximum duration, ex: 2000 for 2 seconds
 * @returns {*} {error} object if any or a 'fabric.image' instance of the gif with new 'play', 'pause', 'stop' methods
 */
export const fabricGif = async (gif, maxWidth, maxHeight, maxDuration) => {
  const { error, dataUrl, delay, frameWidth, framesLength } = await gifToSprite(
    gif,
    maxWidth,
    maxHeight,
    maxDuration
  );

  if (error) return { error };

  return new Promise((resolve) => {
    fabric.Image.fromURL(dataUrl, (img) => {
      const sprite = img.getElement();
      let framesIndex = 0;
      let start = performance.now();
      let status;

      img.width = frameWidth;
      img.height = sprite.naturalHeight;
      img.mode = "image";
      img.top = 200;
      img.left = 200;

      img._render = function (ctx) {
        if (status === PAUSE || (status === STOP && framesIndex === 0)) return;
        const now = performance.now();
        const delta = now - start;
        if (delta > delay) {
          start = now;
          framesIndex++;
        }
        if (framesIndex === framesLength || status === STOP) framesIndex = 0;
        ctx.drawImage(
          sprite,
          frameWidth * framesIndex,
          0,
          frameWidth,
          sprite.height,
          -this.width / 2,
          -this.height / 2,
          frameWidth,
          sprite.height
        );
      };
      img.play = function () {
        status = PLAY;
        this.dirty = true;
      };
      img.pause = function () {
        status = PAUSE;
        this.dirty = false;
      };
      img.stop = function () {
        status = STOP;
        this.dirty = false;
      };
      img.getStatus = () => ["Playing", "Paused", "Stopped"][status];

      img.play();
      resolve(img);
    });
  });
};

3。实施:

import { fabric } from "fabric";
import { fabricGif } from "./fabricGif";

async function init() {
  const c = document.createElement("canvas");
  document.querySelector("body").append(c)
  const canvas = new fabric.Canvas(c);
  canvas.setDimensions({
    width: window.innerWidth,
    height: window.innerHeight
  });

  const gif = await fabricGif(
    "https://media.giphy.com/media/11RwocOdukxqN2/giphy.gif",
    200,
    200
  );
  gif.set({ top: 50, left: 50 });
  canvas.add(gif);

  fabric.util.requestAnimFrame(function render() {
    canvas.renderAll();
    fabric.util.requestAnimFrame(render);
  });
}

init();