这是没有启动屏幕。
这是启动画面。
对我可能做错了什么的任何想法? 好吧,我已经粘贴了部分,因为它会抱怨其他格式的格式。
import SpriteKit
类GameScene:SKScene,SKPhysicsContactDelegate
var bird: SKSpriteNode = SKSpriteNode()
var overlay: SKSpriteNode = SKSpriteNode()
var scoreLabel: SKLabelNode = SKLabelNode(fontNamed: "System-Bold")
var ground1: SKSpriteNode = SKSpriteNode()
var ground2: SKSpriteNode = SKSpriteNode()
var background1: SKSpriteNode = SKSpriteNode()
var background2: SKSpriteNode = SKSpriteNode()
var mainPipe: Pipe = Pipe()
var pipes: [Pipe] = []
var space: Float = 90
var prevNum: Float = 0
var maxRange: Float = 175
var minRange: Float = -100
var birdCategory: UInt32 = 1
var pipeCategory: UInt32 = 2
var score: Int = 0
var movingSpeed: CGFloat = 3.3
var isMoving: Bool = false
var isGroundMoving: Bool = true
override func didMoveToView(view: SKView)
mainPipe = Pipe(color: UIColor.blackColor(), size: CGSize(width: view.bounds.size.width / 6, height: view.bounds.size.height))
overlay = SKSpriteNode(color: UIColor.grayColor(), size: self.view!.bounds.size)
overlay.alpha = 0.7
overlay.zPosition = 11
overlay.position.x += overlay.size.width / 2
overlay.position.y += overlay.size.height / 2
background1 = SKSpriteNode(imageNamed: "Background")
background2 = SKSpriteNode(imageNamed: "Background")
background1.position.x = view.bounds.size.width * 0.5
background2.position.x = view.bounds.size.width * 1.5
background1.position.y = view.bounds.size.height * 0.5
background2.position.y = view.bounds.size.height * 0.5
background1.texture!.filteringMode = SKTextureFilteringMode.Nearest
background2.texture!.filteringMode = SKTextureFilteringMode.Nearest
ground1 = SKSpriteNode(imageNamed: "Ground")
ground2 = SKSpriteNode(imageNamed: "Ground")
ground1.size.width = view.bounds.size.width + 2
ground2.size.width = view.bounds.size.width + 2
ground1.position.x = view.bounds.size.width * 0.5
ground2.position.x = view.bounds.size.width * 1.5
ground1.position.y = ground1.size.height * 0.4
ground2.position.y = ground2.size.height * 0.4
ground1.physicsBody = SKPhysicsBody(rectangleOfSize: ground1.size)
ground2.physicsBody = SKPhysicsBody(rectangleOfSize: ground2.size)
ground1.physicsBody!.dynamic = false
ground2.physicsBody!.dynamic = false
ground1.zPosition = 10
ground2.zPosition = 10
ground1.texture!.filteringMode = SKTextureFilteringMode.Nearest
ground2.texture!.filteringMode = SKTextureFilteringMode.Nearest
bird.physicsBody = SKPhysicsBody(circleOfRadius: 8)
bird.physicsBody!.dynamic = false
bird.physicsBody!.contactTestBitMask = pipeCategory
bird.physicsBody!.collisionBitMask = pipeCategory
bird.zPosition = 9
//bird.lineWidth = 0
bird = SKSpriteNode(imageNamed: "jennaface")
//bird.fillColor = UIColor.redColor()
bird.physicsBody = SKPhysicsBody(circleOfRadius: bird.size.width / 2.5)
bird.position = CGPoint(x: 150, y: view.bounds.height / 2 - 10)
scoreLabel.position.x = 13
scoreLabel.position.y = view.bounds.height - 50
scoreLabel.text = "Score: 0"
scoreLabel.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Left
scoreLabel.hidden = true
self.physicsWorld.contactDelegate = self;
self.physicsWorld.gravity = CGVectorMake(0, -3.5)
self.addChild(background1)
self.addChild(background2)
self.addChild(ground1)
self.addChild(ground2)
self.addChild(bird)
self.addChild(scoreLabel)
func spawnPipeRow(offs: Float)
{
let offset = offs - space / 2
let pipeBot = mainPipe.copy() as Pipe
let pipeTop = mainPipe.copy() as Pipe
pipeBot.texture = SKTexture(imageNamed: "BotPipe")
pipeTop.texture = SKTexture(imageNamed: "TopPipe")
pipeBot.texture!.filteringMode = SKTextureFilteringMode.Nearest
pipeTop.texture!.filteringMode = SKTextureFilteringMode.Nearest
pipeBot.isBottom = true
let xx = Float(self.view!.bounds.size.width)
self.setPositionRelativeBot(pipeBot, x: xx, y: offset)
self.setPositionRelativeTop(pipeTop, x: xx, y: offset + space)
pipeBot.physicsBody = SKPhysicsBody(rectangleOfSize: pipeBot.size)
pipeTop.physicsBody = SKPhysicsBody(rectangleOfSize: pipeTop.size)
pipeBot.physicsBody!.dynamic = false
pipeTop.physicsBody!.dynamic = false
pipeBot.physicsBody!.contactTestBitMask = birdCategory
pipeTop.physicsBody!.contactTestBitMask = birdCategory
pipeBot.physicsBody!.collisionBitMask = birdCategory
pipeTop.physicsBody!.collisionBitMask = birdCategory
pipes.append(pipeBot)
pipes.append(pipeTop)
self.addChild(pipeBot)
self.addChild(pipeTop)
}
func setPositionRelativeBot(node: SKSpriteNode, x: Float, y: Float)
{
let xx = (Float(node.size.width) / 2) + x
let yy = Float(self.view!.bounds.size.height) / 2 - (Float(node.size.height) / 2) + y
node.position.x = CGFloat(xx)
node.position.y = CGFloat(yy)
}
func setPositionRelativeTop(node: SKSpriteNode, x: Float, y: Float)
{
let xx = (Float(node.size.width) / 2) + x
let yy = Float(self.view!.bounds.size.height) / 2 + (Float(node.size.height) / 2) + y
node.position.x = CGFloat(xx)
node.position.y = CGFloat(yy)
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent)
{
if (!bird.physicsBody!.dynamic)
{
//First touch
self.spawnPipeRow(0)
bird.physicsBody!.dynamic = true
bird.physicsBody!.velocity = CGVectorMake(0, 175)
scoreLabel.hidden = false
isMoving = true
} else if (isMoving)
{
var vel: CGFloat = 200
if (self.view!.bounds.size.height - bird.position.y < 85)
{
vel -= 85 - (self.view!.bounds.size.height - bird.position.y)
}
bird.physicsBody!.velocity = CGVectorMake(0, vel)
} else
{
overlay.removeFromParent()
for pi in pipes
{
pi.removeFromParent()
}
pipes.removeAll(keepCapacity: false)
score = 0
bird.physicsBody!.dynamic = false
bird.position = CGPoint(x: 150, y: view!.bounds.size.height / 2 - 10)
scoreLabel.hidden = true
isGroundMoving = true
}
}
override func update(currentTime: CFTimeInterval)
{
if (isGroundMoving)
{
ground1.position.x -= movingSpeed
ground2.position.x -= movingSpeed
if (ground1.position.x <= -self.view!.bounds.size.width / 2)
{
ground1.position.x = self.view!.bounds.size.width * 1.5 - 2
}
if (ground2.position.x <= -self.view!.bounds.size.width / 2)
{
ground2.position.x = self.view!.bounds.size.width * 1.5 - 2
}
background1.position.x -= movingSpeed / 3
background2.position.x -= movingSpeed / 3
if (background1.position.x <= -self.view!.bounds.size.width / 2)
{
background1.position.x = self.view!.bounds.size.width * 1.5 - 2
}
if (background2.position.x <= -self.view!.bounds.size.width / 2)
{
background2.position.x = self.view!.bounds.size.width * 1.5 - 2
}
if (isMoving)
{
for (var i = 0; i < pipes.count; i++)
{
let pipe = pipes[i]
if (pipe.position.x + (pipe.size.width / 2) < 0)
{
pipe.removeFromParent()
continue
}
if (pipe.position.x + (pipe.size.width / 2) < self.view!.bounds.size.width / 2 && pipe.isBottom && !pipe.pointAdded)
{
score++
pipe.pointAdded = true
}
pipe.position.x -= movingSpeed
if (i == pipes.count - 1)
{
if (pipe.position.x < self.view!.bounds.width - pipe.size.width * 2.0)
{
self.spawnPipeRow(self.randomOffset())
}
}
}
scoreLabel.text = "Score: \(score)"
}
}
}
func didBeginContact(contact: SKPhysicsContact!)
{
if (isMoving)
{
isMoving = false
isGroundMoving = false
bird.physicsBody!.velocity = CGVectorMake(0, 0)
for pi in pipes
{
pi.physicsBody = nil
}
self.addChild(overlay)
} else
{
bird.physicsBody!.velocity = CGVectorMake(0, 0)
}
}
func randomOffset() -> Float
{
let max = maxRange - prevNum
let min = minRange - prevNum
var rNum: Float = Float(arc4random() % 61) + 40 //40 - 100
var rNum1: Float = Float(arc4random() % 31) + 1
if (rNum1 % 2 == 0)
{
var tempNum = prevNum + rNum
if (tempNum > maxRange)
{
tempNum = maxRange - rNum
}
rNum = tempNum
} else
{
var tempNum = prevNum - rNum
if (tempNum < minRange)
{
tempNum = minRange + rNum
}
rNum = tempNum
}
prevNum = rNum
return rNum
}
class Pipe: SKSpriteNode
{
var isBottom: Bool = false
var pointAdded: Bool = false
}