当我点击它时,我创建了一个球对象,以便稍后在屏幕上显示。但是,当我尝试这样做时,它给了我一个错误。不幸的是,我无法从中获取一些东西。
ballClass.h:
@import SpriteKit;
#import "ballClass.h"
@implementation ballClass
+ (SKSpriteNode*)ballNode {
SKSpriteNode* node = [SKSpriteNode spriteNodeWithImageNamed:@"Ball"];
return node;
}
@end
ballClass.m:
#import <Foundation/Foundation.h>
@interface ballClass : NSObject
+ (SKSpriteNode*)ballNode;
@end
我的游戏场景中的触摸开始方法.m:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
SKSpriteNode *ball = [ballClass ballNode];
ball.position = location;
[self addChild:ball];
}
}
非常感谢任何帮助。提前谢谢。
答案 0 :(得分:0)
应该是:
ballClass.h
@import SpriteKit;
#import <Foundation/Foundation.h>
@interface ballClass : NSObject
+ (SKSpriteNode*)ballNode;
@end
ballClass.m
#import "ballClass.h"
@implementation ballClass
+ (SKSpriteNode*)ballNode {
SKSpriteNode* node = [SKSpriteNode spriteNodeWithImageNamed:@"Ball"];
return node;
}
@end
在YourScene.m中:
//at the beginning of the file
#import ballClass.h
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
SKSpriteNode *ball = [ballClass ballNode];
ball.position = location;
[self addChild:ball];
}
}