我刚刚在游戏中实施了iAd。当我运行游戏时,添加横幅出现在屏幕的底部。唯一的问题是,一旦测试广告完成并重新开始,屏幕上就会出现一个小的混蛋,只能瞬间停止触摸。问题在于游戏是基于触摸的游戏,并且当出现此问题时,它会禁用触摸足够长的时间以使玩家失去游戏。所以其他人都有这个问题,或者过去曾遇到过这个问题,有什么办法可以避免吗?我已经包含了用于实现以下广告的代码。
//
// GameViewController.swift
// Flappy Bird (swift)
//
import UIKit
import SpriteKit
import iAd
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
class GameViewController: UIViewController, ADBannerViewDelegate {
var bannerView:ADBannerView?
override func viewDidLoad() {
super.viewDidLoad()
self.bannerView?.delegate = self
self.bannerView?.hidden = false
if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
// Configure the view.
let skView = self.view as SKView
skView.showsFPS = true
skView.showsNodeCount = false
skView.showsPhysics = false
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
skView.presentScene(scene)
self.canDisplayBannerAds = true
}
}
override func shouldAutorotate() -> Bool {
return true
}
override func supportedInterfaceOrientations() -> Int {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return Int(UIInterfaceOrientationMask.AllButUpsideDown.rawValue)
} else {
return Int(UIInterfaceOrientationMask.All.rawValue)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
func bannerViewDidLoadAd(banner: ADBannerView!) {
println("iAd did load: displaying iAd")
self.bannerView?.hidden = false
}
func bannerViewActionShouldBegin(banner: ADBannerView!, willLeaveApplication willLeave: Bool) -> Bool {
println("iAd will leave")
return willLeave
}
func bannerView(banner: ADBannerView!, didFailToRecieveAdWithError error: NSError!){
println("iAd failed to load")
self.bannerView?.hidden = true
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}
答案 0 :(得分:0)
func bannerViewActionShouldBegin(banner: ADBannerView!, willLeaveApplication willLeave: Bool) -> Bool {
println("iAd will leave")
return willLeave
}
尝试返回true而不是willLeave或尝试删除
self.canDisplayBannerAds = true
其余代码与我的完全一样,并且工作正常。