如何检查对象中的所有数字是否在一定范围内?

时间:2015-01-10 23:53:22

标签: javascript validation range

我想在当前的JS / jQuery项目中包含的一个功能是允许用户导出和导入他们保存的数据。导入/导出数据只是通过JSON.stringify和JSON.parse运行的一个大对象,并且实现它的基本版本运行良好,但我想验证导入的数据以确保它可以工作(这不像是在JavaScript中工作,而是在我正在制作的游戏规则中工作。

我想提出一个更有效的脚本来验证这个大复杂的对象。我关注的对象的唯一部分是数字,但它还包括字符串,数组和嵌套对象。一些嵌套对象包括我关注的数字,还包括更多其他垃圾,甚至包括更多嵌套对象。目前,我正在使用jQuery的each()函数来遍历对象的每个子部分并对其进行评估,但这需要我为每个我关注的子部分编写每个函数。

如何为整个对象提供一个函数,并让它只查看数字,看它们是否大于或小于设定值?

编辑:在此处粘贴对象,目标是检查是否所有数字。有些需要介于0和3之间,有些需要介于0和9之间。

{
"meta": {
    "id": 2,
    "name": "Test",
    "concept": "test description"
},
"coreAttributes": {
    "Strength": 3,
    "Finesse": 1,
    "Perception": 9,
    "Stamina": 1,
    "Agility": 1,
    "Wits": 1,
    "Willpower": 1,
    "Charisma": 1,
    "Intelligence": 1
},
"skills": {
    "Toughness": ["Strength", "STR", 0],
    "Stealth": ["Finesse", "FIN", 0],
    "Alertness": ["Perception", "PER", 3],
    "Investigate": ["Perception", "PER", 0],
    "Athletics": ["Agility", "AGI", 0],
    "Drive": ["Wits", "WIT", 0],
    "Survival": ["Wits", "WIT", 0],
    "Guts": ["Willpower", "WIL", 4],
    "Hardware": ["Intelligence", "INT", 0],
    "Humanities": ["Intelligence", "INT", 0],
    "Medicine": ["Intelligence", "INT", 0],
    "Science": ["Intelligence", "INT", 0],
    "Software": ["Intelligence", "INT", 0],
    "Charm": ["Charisma", "CHA", 0],
    "Manipulate": ["Charisma", "CHA", 0]
},
"unrolledSkills": {
    "Contacts": 0,
    "Languages": 0,
    "Resources": 0
},
"combatSkills": {
    "Unarmed": ["Strength", "STR", 0],
    "Defense": ["Finesse", "FIN", 0],
    "Melee": ["Finesse", "FIN", 0],
    "Firearms": ["Perception", "PER", 0],
    "Ballistics": ["Perception", "PER", 0],
    "Initiative": ["Wits", "WIT", 0]
},
"attacks": {},
"status": {
    "currentEndurance": 4,
    "currentSpeed": 4,
    "currentEntanglement": 4,
    "body": {
        "upper": {
            "wounds": 0,
            "armor": ["", 0]
        },
        "lower": {
            "wounds": 0,
            "armor": ["", 0]
        },
        "main": {
            "wounds": 0,
            "armor": ["", 0]
        },
        "off": {
            "wounds": 0,
            "armor": ["", 0]
        },
        "legs": {
            "wounds": 0,
            "armor": ["", 0]
        }
    }
},
"styles": {
    "classes": {
        "Strength": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        },
        "Finesse": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        },
        "Perception": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        },
        "Stamina": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        },
        "Agility": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        },
        "Wits": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        },
        "Willpower": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        },
        "Charisma": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        },
        "Intelligence": {
            "core": 0,
            "spec1": 0,
            "spec2": 0,
            "spec3": 0,
            "aux1": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux2": {
                "skill": false,
                "name": "",
                "value": 0
            },
            "aux3": {
                "skill": false,
                "name": "",
                "value": 0
            }
        }
    },
    "arcane": {
        "restoration": 0,
        "evocation": 0,
        "abjuration": 0,
        "sublimation": 0,
        "paradigm": 0,
        "telepathy": 0,
        "shift": 0,
        "electromagnetism": 0,
        "gravitonertia": 0,
        "chromodynamism": 0,
        "technology": 0
    },
    "extension": {
        "avatar": 0,
        "proxy": 0,
        "permanence": 0
    }
},
"addenda": {}

}

4 个答案:

答案 0 :(得分:1)

下面使用递归来搜索多维对象中的所有键,以查找低于或大于所提供数字的任何数字。

只需调用checkObject(myStuff, 30, 60);传递对象,允许的最低数量和允许的最高数量等函数

var myStuff = { "results": [
	{
        "ACL": {
            "7UeILO5tC4": {
                "count": "45",
                "read": true
            },
            "role:Leads": {
                "count": "12",
                "read": true,
                "write": true
            }
        },
        "createdAt": "2014-12-16T22:04:46.338Z",
        "finishDate": "12%2F16%2F2014",
        "finishTime": "16%3A4%3A44",
        "objectId": "tVldoxxdCB",
        "passFail": "Pass",
        "passingPercentage": "56",
        "passingPoints": "34",
        "questions": "21",
        "quizName": "Name",
        "quizType": "Flights",
        "teamMember": "Jame Fellows",
        "ttlPossiblePoints": "59",
        "updatedAt": "2014-12-16T22:04:46.338Z",
        "userName": "Jame.Fellows",
        "userPercentage": "95",
        "userPoints": "20",
        "userRightAnswers": "57"
    },

	{
        "ACL": {
            "7UeILO5tC4": {
                "count": "44",
                "read": true
            },
            "role:Leads": {
                "count": "12",
                "read": true,
                "write": true
            }
        },
        "createdAt": "2014-12-16T22:04:46.338Z",
        "finishDate": "12%2F16%2F2014",
        "finishTime": "16%3A4%3A44",
        "objectId": "tVldoxxdCB",
        "passFail": "Pass",
        "passingPercentage": "90",
        "passingPoints": "87",
        "questions": "21",
        "quizName": "Name",
        "quizType": "Flights",
        "teamMember": "Jame Fellows",
        "ttlPossiblePoints": "79",
        "updatedAt": "2014-12-16T22:04:46.338Z",
        "userName": "Jame.Fellows",
        "userPercentage": "76",
        "userPoints": "20",
        "userRightAnswers": "45"
    },
	{
        "ACL": {
            "7UeILO5tC4": {
                "count": "45",
                "read": true
            },
            "role:Leads": {
                "count": "12",
                "read": true,
                "write": true
            }
        },
        "createdAt": "2014-12-16T22:04:46.338Z",
        "finishDate": "12%2F16%2F2014",
        "finishTime": "16%3A4%3A44",
        "objectId": "tVldoxxdCB",
        "passFail": "Pass",
        "passingPercentage": "90",
        "passingPoints": "19",
        "questions": "21",
        "quizName": "Name",
        "quizType": "Flights",
        "teamMember": "Jame Fellows",
        "ttlPossiblePoints": "21",
        "updatedAt": "2014-12-16T22:04:46.338Z",
        "userName": "Jame.Fellows",
        "userPercentage": "95",
        "userPoints": "20",
        "userRightAnswers": "20"
    }
] };

  
// track how many invalid numbers we find
var hasInvalidData=0;


// call our checkObject() function, pass it
// your object, your lowest allowed number, your highest allowed number
checkObject(myStuff, 30, 60);

if(hasInvalidData > 0){
  alert(hasInvalidData + ' invalid numbers were found')
}

function checkObject(object, low, high){
  
    // loop through each property of the object
    for (var property in object) {
      
        // make sure it's a real property and not inherited
        if (object.hasOwnProperty(property)) {
             
             //get the value of the current property
             var value = object[property];
             
             // if this propery is itself an object, 
             // call this function recursively  
             if(typeof object[property] == "object" && typeof object[property] !== null){
               checkObject(object[property], low, high)
             }
             else{
                // if it's not an object 
                // check if it a a number and not true or false 
                // which wihich isNaN sees as 1 and 0
                if( !isNaN(value) && typeof value != "boolean"){
                   console.log(value);
                   if(value < low){
                     console.log('^ this value is too small ^');
                     hasInvalidData++;
                   }
                   if(value > high){
                     console.log('^ this value is too large ^');
                     hasInvalidData++;
                   }
                }
             }
        }
    }
}

答案 1 :(得分:0)

你所寻找的实际上非常简单 - 递归 以下代码检查所有数字是否大于或等于2,并在第一个不匹配的数字上返回false。

var x = {
    b: 5,
    c: {
        d: 3,
        e: [1, 2, 3],
        f: function() {}
    },
    g: function() {}
};

var recurse = function(a) {
    var s = true;
    for (prop in a) {
        switch (typeof a[prop]) {
            case "number":
                //Check for conditions here
                console.log("found number " + a[prop]);
                if (a[prop] < 2) {
                    return false;
                }
                break;
            case "object":
                if (a[prop] !== null) {
                    s = s && recurse(a[prop]);
                }
                break;
            default:
                break;
        }
    }
    return s;
}

recurse(x);

答案 2 :(得分:0)

这是一个迭代解决方案:

&#13;
&#13;
var x = {
    b: 5,
    c: {
        d: 3,
        e: [1, 2, 3],
        f: function() {}
    },
    g: function() {}
};

function check (obj) {
    var queue = [obj];
    while (queue.length > 0) {
        var current = queue.shift();
        for (var prop in current) {
            if (!current.hasOwnProperty(prop)) continue;
            switch (typeof(current[prop])) {
                case "number":
                    // check for conditions here
                    if (current[prop] < 2) {
                        return false;
                    }
                    break;
                case "object":
                    if (current[prop] !== null) {
                        queue.push(current[prop]);
                    }
                    break;
                default:
                    break;
            }
        }
    }
    return true;
}

alert(check(x));
&#13;
&#13;
&#13;

它可以更快一点,因为它可以提前完成

答案 3 :(得分:0)

在这里,你只需要这个:(它也有一些奇特的可视化:P)

function traverse(obj, callback, level) {
    for (var i in obj) {
        if (!obj.hasOwnProperty(i)) continue;
        callback.apply(this, [i, obj[i], level||""]);  
        (obj[i] !== null && typeof(obj[i])=="object") && traverse(obj[i],callback,(level||"")+" ");
    }
}

// it is called like this
traverse(obj, valueCheck); 

//obj  -  is your object as in your question
//valueCheck(key, val, level)  -  is your own function to check the value

示例性valueCheck()功能可能如下

function valueCheck(key, val, level) {
    // proceed to check only if the value is a number
    if (!isNaN(parseFloat(val)) && isFinite(val)) { 
        var isError = ! ((0 <= val) && (val <= 9));
        console.log(level + key + " : " + val + (isError && " ----------------------- VALUE ERROR" || ""));
    } else {
        // if it's a new object, print shiny "-" at the begining
        (typeof val == "object") && console.log(Array(1+level.length).join("-") + key);
    }
}