我正在尝试在两个应用程序之间创建消息监视器。这个想法是这个监视器在简单的客户端/服务器应用程序中工作,并将消息记录到标准输出。该程序必须针对客户端/服务器的故障(断开连接,超时等)。在代码中,我将客户称为" origin"和服务器作为"命运"。问题是如果服务器在第一次成功连接后死亡,我不知道我怎么知道命运仍然存在? (请参阅代码中的catch异常)。我执行下一步:
1.-我启动客户端/服务器应用程序
2.-我开始我的程序(使用线程)
3.-我从客户端向我的程序发送一条消息,我的程序将此消息发送到服务器,服务器回复我的程序,我的程序将消息成功发送回客户端。
4.-现在,我终止并重新启动客户端/服务器应用程序(不重新启动我的程序)
5.-我重复步骤" 3"但此时,程序到达" len_message_from_destiny = streamFromDestiny.read(buffer_msg_destiny);"它产生我需要编码的catch,询问服务器是否真的存活(在这一步中是这样)"。在这种情况下尝试读取会产生一个" SocketException"与此描述:"软件导致连接中止:recv失败的java邮件"。
如果我输入catch的代码,我再次需要所有指令来连接套接字和新流,那么也不行。
package interceptorprocess;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.net.SocketTimeoutException;
public class GenericInterceptorProcess implements Runnable
{
private final String prefix_log_messages;
public GenericInterceptorProcessConfigurations confs;
//COMMUNICATION'S ORIGIN'S VARIABLES
ServerSocket serverSocketLocal;
Socket socketForLocal;
DataInputStream streamFromOrigin;
DataOutputStream streamToOrigen;
int len_message_from_origen;
byte[] buffer_msg_origin = new byte[4096];
byte[] message_origin = null;
//COMMUNICATION'S DESTINY'S VARIABLES
Socket socketToDestiny;
DataInputStream streamFromDestiny;
DataOutputStream streamToDestiny;
int len_message_from_destiny;
byte[] buffer_msg_destiny = new byte[4096];
byte[] message_destiny;
GenericInterceptorProcess(GenericInterceptorProcessConfigurations confs_p)
{
confs = confs_p;
prefix_log_messages = confs.prefix_log_messages;
}
@Override
public void run()
{
//OCCASIONAL USE
String aux;
try
{
logger("STARTING SERVER --- PORT NUMBER: " + confs.local_port);
//CREATING THE LOCAL SERVER SOCKET
serverSocketLocal = new ServerSocket(confs.local_port);
//THIS LOOP MAINTAINS THE CONNECTIVITY WITH ONE CLIENT AT TIME
while ( true )
{
//CONNECTION TO THE ORIGIN
logger("WAITING FOR A CONNECTION OF A CLIENT...");
socketForLocal = serverSocketLocal.accept();
streamFromOrigin = new DataInputStream(socketForLocal.getInputStream());
streamToOrigen = new DataOutputStream(socketForLocal.getOutputStream());
logger("CONNECTED CLIENT: " + socketForLocal.getRemoteSocketAddress() );
//CONNECTION TO THE DESTINY
try
{
socketToDestiny = new Socket();
socketToDestiny.setSoTimeout(confs.timeout_destiny);
socketToDestiny.connect(new InetSocketAddress(confs.destiny_ip,confs.destiny_port),confs.timeout_connections);
//CREATING THE DESTINY'S STREAMS
streamFromDestiny = new DataInputStream(socketToDestiny.getInputStream());
streamToDestiny = new DataOutputStream(socketToDestiny.getOutputStream());
}
catch(IOException ex)
{
logger("CONNECTION REJECTED BY DESTINY: " + ex.getMessage());
closeOriginStream();
continue;
}
logger("CONNECTED DESTINY: " + socketToDestiny.getRemoteSocketAddress() );
//THIS LOOP MAINTAINS THE MESSAGES'S CHANGES
while ( true )
{
logger("WAITING FOR A MESSAGE..");
//THIS TRY/CATCH EXITS FOR CONNECTION RESETS
try
{
len_message_from_origen = streamFromOrigin.read(buffer_msg_origin);
}
catch(SocketException ex)
{
closeAll();
break;
}
if ( len_message_from_origen < 0 )
{
closeAll();
break;
}
message_origin = new byte[len_message_from_origen];
//SAVE THE ORIGIN'S MESSAGE INTO AN ARRAY WHO HAS THE EXACT SIZE OF THIS MESSAGE
System.arraycopy(buffer_msg_origin, 0, message_origin, 0, len_message_from_origen);
aux = new String(message_origin);
logger("RECEIVED MESSAGE FROM ORIGIN: " + aux);
//MAKE THE CHANGES IN THE INPUT'S MESSAGE
ChangesInMessages.makeChanges(message_origin,confs.type_changes_for_input_messages);
aux = new String(message_origin);
logger("RECEIVED MESSAGE FROM ORIGIN WITH MODIFICATIONS: " + aux);
//I HAD TO PUT THIS BLOCK BECAUSE IF THE DESTINY APPLICATIONS FAILS
//OR NOT ANSWER, THE PROGRAM MUST KEEP LISTENING THE FOLLOWING MESSAGES
try
{
//SENDING MESSAGE TO DESTINY
streamToDestiny.write(message_origin);
//READING THE ANSWER MESSAGE
logger("READING MESSAGE FROM DESTINY...");
//AT THIS POINY, WE MAY HAVE A PROBLEM IF THE SERVER DIES
len_message_from_destiny = streamFromDestiny.read(buffer_msg_destiny);
}
catch (SocketTimeoutException ex)
{
logger("IT DIDN'T COULD RETRIEVE A MESSAGE FROM DESTINY (timeout): " + ex.getMessage());
continue;
}
catch (SocketException ex)
{
boolean flagDestinyStillDead = false;
//IF WE REACH THIS EXCEPTION, IT MINDS THE DESTINY HAS DIED AFTER THE FIRST
//SUSSECCESFULLY CONNECTION, THUS, WE HAVE TO ASK IF THE DESTINY IS REALLY ALIVE
//HOW DO I DO THAT?
//I DONT KNOW HOW TO DO THIS SECCTION///
//NOTE: IF THE SERVER STILL DEAD, I HAVE TO CANCEL THIS MESSAGE AND
//RESTART THE LOOP
if ( flagDestinyStillDead )
{
closeAll();
break;
}
}
message_destiny = new byte[len_message_from_destiny];
//SAVE THE DESTINY'S MESSAGE INTO AN ARRAY WHO HAS THE EXACT SIZE OF THIS MESSAGE
System.arraycopy(buffer_msg_destiny, 0, message_destiny, 0, len_message_from_destiny);
aux = new String(message_destiny);
logger("RECEIVED MESSAGE FROM DESTINY " + aux);
//MAKE THE CHANGES IN THE OUTPUT'S MESSAGE
ChangesInMessages.makeChanges(message_destiny,confs.type_changes_for_output_messages);
aux = new String(message_destiny);
logger("RECEIVED MESSAGE FROM DESTINY WITH MODIFICATIONS: " + aux);
//SENDING THE ANSWER BACK TO THE ORIGIN
logger("SENDING BACK THE MESSAGE TO ORIGIN...");
streamToOrigen.write(message_destiny);
logger("MESSAGE DELIVERED SUCCESSFULLY!");
} //INTERNAL LOOP OF MESSAGES
} //INTERNAL LOOP OF CLIENTS
} //TRY
catch(IOException ex )
{
logger("THE SERVICE DIED: " + ex.getMessage() );
ex.printStackTrace();
} //CATCH
} //RUN
private void closeDestinyStream() throws IOException
{
streamFromDestiny.close();
streamToDestiny.close();
}
private void closeOriginStream() throws IOException
{
streamFromOrigin.close();
streamToOrigen.close();
}
private void closeAll() throws IOException
{
closeDestinyStream();
closeOriginStream();
}
private void logger(String message)
{
System.out.println(Utilidades.date() + " " + prefix_log_messages + " " + message);
}
}
问候!
对不起我的英语,我不是母语人士。
答案 0 :(得分:0)
我将尝试使用我在评论中提到的“活着”和“死亡”的定义来回答您的问题。所以我们知道,如果服务器在5秒内没有响应,它就会死机。此外,如果我们无法在5秒内连接到服务器,那么服务器也已经死了。
我们可以检查它是否活着/死了:
boolean flagDestinyStillDead = false;
//give the server 5 seconds to do whatever it needs to get back alive
try {
Thread.sleep( 5000 );
}
catch ( InterruptedException ie ) {
//ignore this. this probably won't happen unless you purposely cause it
}
//we now create a new connection, because the old connection died
socketToDestiny = new Socket();
//we try connecting to the server
try {
socketToDestiny.connect(new InetSocketAddress(confs.destiny_ip,confs.destiny_port), 5000 );
//if our connection was successful, we also need to create a new input and output stream
streamToDestiny = new DataOutputStream( socketToDestiny.getOutputStream() );
streamFromDestiny = new DataInputStream( socketToDesinty.getInputStream() );
//we give the server 5 seconds to respond to any of our messages
socketToDestiny.setSoTimeout( 5000 );
//ask the server if its alive
streamToDestiny.writeUTF( "Are you alive?" );
//if the server responds, then by our definition of "alive", the server is alive
String receivedMessage = streamToDestiny.readUTF();
if ( receivedMessage.equals( "Yes, I am alive now!" ) ) {
flagDestinyStillDead = false;
}
//if the server did not respond, then we would get a SocketTimeoutException
//and we never would reach here
}
catch ( SocketTimeoutException e ) {
//server had 5 seconds to accept our connection, and since the connection timed out
//we presume that the server is still dead
flagDestinyStillDead = true;
}
catch ( IOException e ) {
//we gave the server 5 seconds already to get back alive using Thread.sleep(...)
//if any of our communications fail, then the server must be dead.
flagDestinyStillDead = true;
}
所以,这是我们的英语流程:
1. We lost connection to the server, oh no!
2. Ok, well if it doesn't respond in around 5 seconds, then we'll
presume it died
3. Fine, we'll wait 5 seconds.
4. Ok, 5 seconds passed. Let's connect again with 5 second timeout.
4.1 Connection is reestablished. Ok, now we send the server a message to check that it can respond.
4.1.1 We send the server a message and it responds. Ok, it's alive
4.1.2 We send the server a message and it doesn't respond after 5 seconds. Ok, it's dead
4.2 Connection is not reestablished. Ok, well we already waited 5 seconds. Since the server won't connect even after 5 seconds is up, we presume it's dead.
请注意,当我执行streamToDestiny.writeUTF( "Are you alive?" )
时,您需要在服务器上使用某种readUTF()
代码来阅读此消息。然后服务器必须返回writeUTF( "Yes, I am alive now!" );
。您必须修改代码的这一小部分以适应您的服务器和客户端。