是否可以使用客户端JavaScript从浏览器访问麦克风(内置或辅助)?
理想情况下,它会将录制的音频存储在浏览器中。谢谢!
答案 0 :(得分:38)
这里我们使用getUserMedia()将麦克风音频捕获为Web Audio API事件循环缓冲区 - 打印每个音频事件循环缓冲区的时域和频域片段(可在浏览器控制台中查看,只需按F12键或ctrl + shift + i )
<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>capture microphone audio into buffer</title>
<script type="text/javascript">
var webaudio_tooling_obj = function () {
var audioContext = new AudioContext();
console.log("audio is starting up ...");
var BUFF_SIZE = 16384;
var audioInput = null,
microphone_stream = null,
gain_node = null,
script_processor_node = null,
script_processor_fft_node = null,
analyserNode = null;
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia || navigator.msGetUserMedia;
if (navigator.getUserMedia){
navigator.getUserMedia({audio:true},
function(stream) {
start_microphone(stream);
},
function(e) {
alert('Error capturing audio.');
}
);
} else { alert('getUserMedia not supported in this browser.'); }
// ---
function show_some_data(given_typed_array, num_row_to_display, label) {
var size_buffer = given_typed_array.length;
var index = 0;
var max_index = num_row_to_display;
console.log("__________ " + label);
for (; index < max_index && index < size_buffer; index += 1) {
console.log(given_typed_array[index]);
}
}
function process_microphone_buffer(event) { // invoked by event loop
var i, N, inp, microphone_output_buffer;
microphone_output_buffer = event.inputBuffer.getChannelData(0); // just mono - 1 channel for now
// microphone_output_buffer <-- this buffer contains current gulp of data size BUFF_SIZE
show_some_data(microphone_output_buffer, 5, "from getChannelData");
}
function start_microphone(stream){
gain_node = audioContext.createGain();
gain_node.connect( audioContext.destination );
microphone_stream = audioContext.createMediaStreamSource(stream);
microphone_stream.connect(gain_node);
script_processor_node = audioContext.createScriptProcessor(BUFF_SIZE, 1, 1);
script_processor_node.onaudioprocess = process_microphone_buffer;
microphone_stream.connect(script_processor_node);
// --- enable volume control for output speakers
document.getElementById('volume').addEventListener('change', function() {
var curr_volume = this.value;
gain_node.gain.value = curr_volume;
console.log("curr_volume ", curr_volume);
});
// --- setup FFT
script_processor_fft_node = audioContext.createScriptProcessor(2048, 1, 1);
script_processor_fft_node.connect(gain_node);
analyserNode = audioContext.createAnalyser();
analyserNode.smoothingTimeConstant = 0;
analyserNode.fftSize = 2048;
microphone_stream.connect(analyserNode);
analyserNode.connect(script_processor_fft_node);
script_processor_fft_node.onaudioprocess = function() {
// get the average for the first channel
var array = new Uint8Array(analyserNode.frequencyBinCount);
analyserNode.getByteFrequencyData(array);
// draw the spectrogram
if (microphone_stream.playbackState == microphone_stream.PLAYING_STATE) {
show_some_data(array, 5, "from fft");
}
};
}
}(); // webaudio_tooling_obj = function()
</script>
</head>
<body>
<p>Volume</p>
<input id="volume" type="range" min="0" max="1" step="0.1" value="0.5"/>
</body>
</html>
由于此代码将麦克风数据公开为缓冲区,您可以使用websockets添加流式传输功能,或者只是将每个事件循环缓冲区聚合到怪物缓冲区中,然后将怪物下载到文件中
请注意对
的调用 var audioContext = new AudioContext();
表示它使用了Web Audio API,它被融入所有现代浏览器(包括移动浏览器)中,以提供一个非常强大的音频平台,其中轻敲麦克风只是一个小片段...... < em>注意 由于此演示将每个事件循环缓冲区写入浏览器控制台日志,因此CPU使用率会上升,这仅用于测试,因此实际使用的资源密集程度要低得多,即使您将其设置为流音频也是如此到其他地方
指向某些网络音频API文档的链接
答案 1 :(得分:8)
是的,你可以。
使用
getUserMedia()
API,您可以捕获麦克风的原始音频输入。
https://nusofthq.com/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/