我有以下代码打开一个AudioQueue来播放16位pcm @ 44,100hz。它有一个非常奇怪的怪癖,一旦初始缓冲区被填满,它就会很快播放,然后在等待更多字节通过网络时变得“波动”。
所以要么我搞砸了将数据子范围复制到缓冲区的代码,要么我已经告诉AudioQueue比数据通过网络更快地播放。
有人有什么想法吗?我已经被困了几天了。
//
// Created by Benjamin St Pierre on 15-01-02.
// Copyright (c) 2015 Lightning Strike Solutions. All rights reserved.
//
#import <MacTypes.h>
#import "MediaPlayer.h"
@implementation MediaPlayer
@synthesize sampleQueue;
void OutputBufferCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {
//Cast userData to MediaPlayer Objective-C class instance
MediaPlayer *mediaPlayer = (__bridge MediaPlayer *) inUserData;
// Fill buffer.
[mediaPlayer fillAudioBuffer:inBuffer];
// Re-enqueue buffer.
OSStatus err = AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);
if (err != noErr)
NSLog(@"AudioQueueEnqueueBuffer() error %d", (int) err);
}
- (void)fillAudioBuffer:(AudioQueueBufferRef)inBuffer {
if (self.currentAudioPiece == nil || self.currentAudioPiece.duration >= self.currentAudioPieceIndex) {
//grab latest sample from sample queue
self.currentAudioPiece = sampleQueue.dequeue;
self.currentAudioPieceIndex = 0;
}
//Check for empty sample queue
if (self.currentAudioPiece == nil) {
NSLog(@"Empty sample queue");
memset(inBuffer->mAudioData, 0, kBufferByteSize);
return;
}
UInt32 bytesToRead = inBuffer->mAudioDataBytesCapacity;
while (bytesToRead > 0) {
UInt32 maxBytesFromCurrentPiece = self.currentAudioPiece.audioData.length - self.currentAudioPieceIndex;
//Take the min of what the current piece can provide OR what is needed to be read
UInt32 bytesToReadNow = MIN(maxBytesFromCurrentPiece, bytesToRead);
NSData *subRange = [self.currentAudioPiece.audioData subdataWithRange:NSMakeRange(self.currentAudioPieceIndex, bytesToReadNow)];
//Copy what you can before continuing loop
memcpy(inBuffer->mAudioData, subRange.bytes, subRange.length);
bytesToRead -= bytesToReadNow;
if (bytesToReadNow == maxBytesFromCurrentPiece) {
@synchronized (sampleQueue) {
self.currentAudioPiece = self.sampleQueue.dequeue;
self.currentAudioPieceIndex = 0;
}
} else {
self.currentAudioPieceIndex += bytesToReadNow;
}
}
inBuffer->mAudioDataByteSize = kBufferByteSize;
}
- (void)startMediaPlayer {
AudioStreamBasicDescription streamFormat;
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mSampleRate = 44100.0;
streamFormat.mChannelsPerFrame = 2;
streamFormat.mBytesPerFrame = 4;
streamFormat.mFramesPerPacket = 1;
streamFormat.mBytesPerPacket = 4;
streamFormat.mBitsPerChannel = 16;
streamFormat.mReserved = 0;
streamFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger;
// New input queue
OSStatus err = AudioQueueNewOutput(&streamFormat, OutputBufferCallback, (__bridge void *) self, nil, nil, 0, &outputQueue);
if (err != noErr) {
NSLog(@"AudioQueueNewOutput() error: %d", (int) err);
}
int i;
// Enqueue buffers
AudioQueueBufferRef buffer;
for (i = 0; i < kNumberBuffers; i++) {
err = AudioQueueAllocateBuffer(outputQueue, kBufferByteSize, &buffer);
memset(buffer->mAudioData, 0, kBufferByteSize);
buffer->mAudioDataByteSize = kBufferByteSize;
if (err == noErr) {
err = AudioQueueEnqueueBuffer(outputQueue, buffer, 0, nil);
if (err != noErr) NSLog(@"AudioQueueEnqueueBuffer() error: %d", (int) err);
} else {
NSLog(@"AudioQueueAllocateBuffer() error: %d", (int) err);
return;
}
}
// Start queue
err = AudioQueueStart(outputQueue, nil);
if (err != noErr) NSLog(@"AudioQueueStart() error: %d", (int) err);
}
@end
答案 0 :(得分:0)
我打算在这里唠叨,并说你的播放不稳定,因为你没有推进数据的写指针。我不知道Objective-C是否足以告诉你这个语法是否正确,但我认为你需要添加:
while (bytesToRead > 0) {
....
memcpy(inBuffer->mAudioData, subRange.bytes, subRange.length);
bytesToRead -= bytesToReadNow;
inBuffer->mAudioData += bytesReadNow; // move the write pointer
...
}