我对编程很陌生,而且我已经在网上寻找了几天,试图解决我在Swift编程中遇到的这个问题。我是所有这一切的新手;而且,我已经尽力尝试自己寻找解决方案。但是,经过这段令人沮丧的时间之后,我可以向专家们询问。
我尝试使用的代码是:
import UIKit
class ViewController: UIViewController {
var myTime: AnyObject = NSUserDefaults() //creates a var called myTime that can be used to save the time parameter.
var timer = NSTimer() // creates a variable used by the timer loop.
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
myTime = NSUserDefaults.standardUserDefaults().objectForKey("two")! //sets timer value to last saved value
if (myTime as NSNumber == 0){ //if the initial value doesnt exhist the if statement creates one.
NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "two") //sets timer to zero and saves parameter
}
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("action"), userInfo: nil, repeats: true) // Creates a timer at 1 second time interval which then performs function called 'action' and will continue until boolean is set to false or NSTimer is invalidated.
}
func action(){
myTime = Int(myTime as NSNumber) + 1 // increases myTime by 1
println(myTime) //println(time) // prints myTime
NSUserDefaults.standardUserDefaults().setInteger(myTime as Int, forKey: "two") // saving variable two with value of 2
NSUserDefaults.standardUserDefaults().synchronize() // Added synchronize as suggested by LAMMERT WESTERHOFF
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
我收到的错误消息是:
致命错误:在展开Optional值时意外发现nil (LLDB)
话说:
主题1:EXC_BAD_INSTRUCTION(代码= EXC_1386_INVOP,子代码= 0x0)
如果有人能告诉我自己做错了什么以及如何解决我的问题,我会非常感激。
答案 0 :(得分:2)
此处发生错误
myTime = NSUserDefaults.standardUserDefaults().objectForKey("two")!
这是因为您尝试将可选值(不能为n)分配给非可选变量。
要解决此问题,您需要为键设置对象"两个"在您获取此对象或使myTime变量可选
之前还要检查在将其转换为NSNumber
之前应将其检查为nil的值此代码应该可以正常工作
*import UIKit
class ViewController: UIViewController {
//here I added ? which means optional value
var myTime: AnyObject? = NSUserDefaults() //creates a var called myTime that can be used to save the time parameter.
var timer = NSTimer() // creates a variable used by the timer loop.
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// here I removed ! because value for key "two" may not been set so it is optional value
myTime = NSUserDefaults.standardUserDefaults().objectForKey("two") //sets timer value to last saved value
//here we check myTime object for nil before converting to NSInteger and checking for 0
if ( myTime == nil || myTime as NSNumber == 0){ //if the initial value doesnt exhist the if statement creates one.
NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "two") //sets timer to zero and saves parameter
}
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("action"), userInfo: nil, repeats: true) // Creates a timer at 1 second time interval which then performs function called 'action' and will continue until boolean is set to false or NSTimer is invalidated.
}
func action(){
myTime = Int(myTime as NSNumber) + 1 // increases myTime by 1
println(myTime) //println(time) // prints myTime
NSUserDefaults.standardUserDefaults().setInteger(myTime as Int, forKey: "two") // saving variable two with value of 2
NSUserDefaults.standardUserDefaults().synchronize() // Added synchronize as suggested by LAMMERT WESTERHOFF
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}*