好的,只是预警:我对C ++很陌生,今年才开始编码。
所以,我一直在尝试使用SFML库对此程序进行编码以在控制台中运行。我过去曾试图让图书馆工作,但现在我很好。所以,我有一个播放音乐的功能,但是当我尝试在控制台中激活该功能时,我得到的返回值为0,控制台关闭。
相关代码:
void music ()
{
system("CLS");
sf::Music WorldOnFire;
std::string musicInput;
std::cout << "What would you like to listen to?" << std::endl;
std::cout << "> Track 1 - \"I Don't Want to Set the World on Fire\" by The Ink Spots" << std::endl;
std::cout << "> Back" << std::endl;
std::getline(std::cin, musicInput);
std::transform(musicInput.begin(), musicInput.end(), musicInput.begin(), ::toupper);
musicInput.erase(std::remove(musicInput.begin(), musicInput.end(), ' '), musicInput.end());
if (musicInput == "TRACK1" || musicInput == "TRACK1-\"IDON'TWANTTOSETTHEWORLDONFIRE\"" || musicInput == "TRACK1-\"IDON'TWANTTOSETTHEWORLDONFIRE\"BYTHEINKSPOTS" || musicInput == "\"IDON'TWANTTOSETTHEWORLDONFIRE\"" || musicInput == "IDON'TWANTTOSETTHEWORLDONFIRE")
{
if (!WorldOnFire.openFromFile("WorldOnFire.ogg"))
{
std::cout << "Could not open file. File corrupted or missing." << std::endl;
std::cin.ignore();
music();
}
WorldOnFire.play();
}
else if (musicInput == "BACK")
{
system("CLS");
activitypage ();
}
}
这是所有代码,由于个人原因有遗漏。 Source
答案 0 :(得分:2)
WorldOnFire.play();
无阻止。因此,您的程序将在实际播放任何声音之前终止。
您需要在应用程序中添加某种循环。它可以像贪婪一样简单(isPlaying):
while (WorldOnFire.getStatus() == sf::Music::Playing);
或更节能:
sf::sleep(WorldOnFire.getDuration() - WorldOnFire.getPlayingOffset());