这意味着要在移动设备上播放。但由于某些原因,这个动画并不那么快,感觉就像它的口吃或“落后”#34;有时。有什么理由吗?我的完整代码在这里:https://github.com/GunZi200/Memory-Colour/blob/master/SourceCode.js
下面的这个功能是我的动画,它的使用速度非常快。
function turnEvent(AnX, AnY) {
var lengd = rects.length;
eventDone = false,
one30 = 9,
one40 = 8,
one301 = false,
one401 = false;
for (var i = 0; i < lengd; i += 1) {
// Indentifying rectangle in use, so we can access the color, and position.
if (collides([rects[i]], AnX, AnY)) {
var rightBox = rects[i];
var rectangle = rects2[i];
}
}
rounded_rect(rectangle.x, rectangle.y, 90, 110, 10, 'black', 'black');
function render() {
ctx.beginPath();
ctx.fillStyle = rightBox.color;
ctx.moveTo((rectangle.x + 43 - one40) * Xf, (rectangle.y + 33 - one30) * Yf);
ctx.lineTo((rectangle.x + 50 + one40) * Xf, (rectangle.y + 33 - one30) * Yf);
ctx.quadraticCurveTo((rectangle.x + 58 + one30) * Xf, (rectangle.y + 33 - one30) * Yf, (rectangle.x + 58 + one30) * Xf, (rectangle.y + 43 - one40) * Yf);
ctx.lineTo((rectangle.x + 58 + one30) * Xf, (rectangle.y + 70 + one40) * Yf);
ctx.quadraticCurveTo((rectangle.x + 58 + one30) * Xf, (rectangle.y + 78 + one30) * Yf, (rectangle.x + 50 + one40) * Xf, (rectangle.y + 78 + one30) * Yf);
ctx.lineTo((rectangle.x + 43 - one40) * Xf, (rectangle.y + 78 + one30) * Yf);
ctx.quadraticCurveTo((rectangle.x + 33 - one30) * Xf, (rectangle.y + 78 + one30) * Yf, (rectangle.x + 33 - one30) * Xf, (rectangle.y + 70 + one40) * Yf);
ctx.lineTo((rectangle.x + 33 - one30) * Xf, (rectangle.y + 43 - one40) * Yf);
ctx.quadraticCurveTo((rectangle.x + 33 - one30) * Xf, (rectangle.y + 33 - one30) * Yf, (rectangle.x + 43 - one40) * Xf, (rectangle.y + 33 - one30) * Yf);
ctx.fill();
ctx.closePath();
if (one30 === 30) {
one301 = true;
} else {
one30 += 3;
}
if (one40 === 40) {
one401 = true;
} else {
one40 += 2;
}
if (one301 && one401) {
eventDone = true;
}
}
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
(function animloop(){
if (eventDone) {//condition to stop requestAnimationFrame();
eventDone = false;
rounded_rect(rectangle.x, rectangle.y, 90, 110, 10, rightBox.color, 'black');
return;
};
requestAnimFrame(animloop);
render();
})();
}