我想制作一个时钟对象而没有使用get方法,即来自java脚本的gethour,getminute,getsecond以及想法如何操作?
如果我使用变量Hour,Minute和Second创建一个对象,我如何让它们自动更新它们。
我只是想创建一个时钟来设置时间和显示时间。
// JavaScript Document
function updateTime() {
// get all parts of the current time
var now = new Date();
var hours = now.getHours();
var minutes = now.getMinutes();
var seconds = now.getSeconds();
if(hours < 10){
hours = " " + hours
}
if(minutes < 10){
minutes = "0" + minutes
}
if(seconds < 10){
seconds = "0" + seconds
}
// splice them together into a character string named "currentTime"
var currentTime = hours + ':' + minutes + ':' + seconds;
// get the clock div
var myClock = document.getElementById('clock');
// write the currentTime string to the clock div
myClock.innerHTML = currentTime;
setTimeout("updateTime()", 1000)
}
function clock(){
var time = new Date()
var hr = time.getHours()
var min = time.getMinutes()
var sec = time.getSeconds()
var ampm = " PM "
if (hr < 12){
ampm = " AM "
}
if (hr > 12){
hr -= 12
}
if (hr < 10){
hr = " " + hr
}
if (min < 10){
min = "0" + min
}
if (sec < 10){
sec = "0" + sec
}
// splice them together into a character string named "currentTime"
var currentTime = hr + ":" + min + ":" + sec + ampm;
// get the clock div
var myClock = document.getElementById('clock12');
// write the currentTime string to the clock div
myClock.innerHTML = currentTime;
setTimeout("clock()", 1000)
}
function setClock(){
var time = new Date()
var hr = time.getHours()
var min = time.getMinutes()
var sec = time.getSeconds()
var ampm = " PM "
if (hr < 12){
ampm = " AM "
}
if (hr > 12){
hr -= 12
}
if (hr < 10){
hr = " " + hr
}
if (min < 10){
min = "0" + min
}
if (sec < 10){
sec = "0" + sec
}
// splice them together into a character string named "currentTime"
var currentTime = hr + ":" + min + ":" + sec + ampm;
// get the clock div
var myClock = document.getElementById('setClock');
// write the currentTime string to the clock div
myClock.innerHTML = currentTime;
setTimeout("setClock()", 1000)
}
答案 0 :(得分:0)
如果不使用Date对象,就无法让时钟显示“真实”时间。但是如果你只是想为游戏制作一个任意时钟或者相对的东西,你可以这样做:
var clock = {
hours: 0,
minutes: 0,
seconds: 0
}
function updateTime(part, max) {
return function(){
clock[part]++
if (clock[part] > max) clock[part] = 0
}
}
setInterval(updateTime('hours', 24), 60*60*1000)
setInterval(updateTime('minutes', 60), 60*1000)
setInterval(updateTime('seconds', 24), 1000)