我用javascript编写了大约3个月的编码,我决定开始为我的Advanced Higher项目开发2D平台游戏。我在网上找到了一个非常有用的教程,它显示了创建过程的每一步,甚至还提供了源代码。问题是每当我运行源代码时,游戏都无法正常加载。在这个阶段,我面临一个完全空白的画面,但是一个大小的画布。我解构了教程并一步一步地遵循它但仍然没有。有人有想法吗?
我道歉,如果不是很多,但我知道问题很可能在于更新功能
我使用Sublime Text 2 For Mac
对此进行了编码
function update() {
// controls
if (keys[38] || keys[32]) {
// up arrow or space
if(!player.jumping && player.grounded) {
player.jumping = true;
player.grounded = false;
player.velY = -player.speed*2;
}
}
if (keys[39]) {
// right arrow
if (player.velX < player.speed) {
player.velX++;
}
}
if (keys[37]) {
// left arrow
if (player.velX > -player.speed) {
player.velX--;
}
}
player.velX *= friction;
player.velY += gravity;
ctx.clearRect(0, 0, width, height);
ctx.fillStyle = "black";
ctx.beginPath();
player.grounded = false;
for (var i = 0; i < boxes.length; i++) {
ctx.rect(boxes[i].x, boxes[i].y, boxes[i].width, boxes[i].height);
var dir = colCheck(player, boxes[i]);
if (dir === "l" || dir === "r") {
player.velX = 0;
player.jumping = false;
} else if (dir === "b") {
player.grounded = true;
player.jumping = false;
} else if (dir === "t") {
player.velY *= 0;
}
}
if(player.grounded) {
player.velY = 0;
player.x += player.velX;
player.y += player.VelY;
ctx.fill();
ctx.fillStyle = "red";
ctx.fillRect(player.x, player.y, player.width, player.height);
requestAnimationFrame(update);
}
function colCheck(shapeA, shapeB) {
// get the vectors to check against
var vX = (shapeA.x + (shapeA.width / 2)) - (shapeB.x + (shapeB.width / 2)),
vY = (shapeA.y + (shapeA.height / 2)) - (shapeB.y + (shapeB.height / 2)),
// add the half widths and half heights of the objects
hWidths = (shapeA.width / 2) + (shapeB.width / 2),
hHeights = (shapeA.height / 2) + (shapeB.height / 2),
colDir = null;
// if the x and y vector are less than the half width or half height, they we must be inside the object, causing a collision
if (Math.abs(vX) < hWidths && Math.abs(vY) < hHeights) { // figures out on which side we are colliding (top, bottom, left, or right) var oX = hWidths - Math.abs(vX), oY = hHeights - Math.abs(vY); if (oX >= oY) {
if (vY > 0) {
colDir = "t";
shapeA.y += oY;
} else {
colDir = "b";
shapeA.y -= oY;
}
} else {
if (vX > 0) {
colDir = "l";
shapeA.x += oX;
} else {
colDir = "r";
shapeA.x -= oX;
}
}
}
return colDir;
}
document.body.addEventListener("keydown", function(e) {
keys[e.keyCode] = true;
});
document.body.addEventListener("keyup", function(e) {
keys[e.keyCode] = false;
});
window.addEventListener("load",function(){
update();
});