使用电晕进行碰撞检测

时间:2014-12-11 08:33:46

标签: lua corona collision-detection lua-table

我在检测表中特定碰撞的所有对象时遇到问题。当表中的第一个对象被雪球击中时,我只能得分。这是我用于对象创建和碰撞的代码。按下按钮后,我有一个函数调用createSnowBall()。那部分工作正常。

local physics = require("physics")
physics.start()
physics.setGravity( 0, 0 )

local snowBalls = {}
local ornaments = {}
local score = 0

local scoreText = display.newText( "Score: " .. score, 70, 25, native.systemBoldFont, 32 )

function createSnowBall()
    snowBall = display.newImageRect( "snowball.png", 20, 20)
    snowBall.x = gun.x
    snowBall.y = HEIGHT - 110
    physics.addBody( snowBall, { density = 1.0, friction = 1, bounce = 0, radius = 20 } )
    snowBall.isSnowBall = true
    snowBalls[#snowBalls+1] = snowBall
    moveSnowBall(snowBall)
    return snowBall
end

function createOrnament(num)
        if num == 1 then
            ornament = display.newImageRect( "blueO.png", 30, 40)
        elseif num == 2 then
            ornament = display.newImageRect( "redO.png", 30, 40)
        elseif num == 3 then
            ornament = display.newImageRect( "greenO.png", 30, 40)
        end
    ornament.isOrnament = true
    ornaments[#ornaments+1] = ornament
    ornament.x = math.random(50, 270)
    ornament.y = 3
    local radius = 15
    physics.addBody( ornament, { density = 1.0, friction = 1, bounce = 1, radius = radius } )
    ornament:applyForce(35, 70, ornament.x + 4, ornament.y + 4)
    return ornament
end
createOrnament(math.random(1, 3))

function snowBallCollision(event)
    if event.phase == "began" then
        local target = event.other 
            if target.isSnowBall then
                score = score + 5
                scoreText.text = "Score: " .. score
            end
    end
end

ornament:addEventListener( "collision", snowBallCollision )

1 个答案:

答案 0 :(得分:1)

由于以下行发生此问题:

ornament:addEventListener( "collision", snowBallCollision )

在这里,您只将侦听器添加到对象一次,并且将分配给先前生成但尚未销毁的对象。

因此,只需从代码中删除该行,并在每次调用该行时删除:

createOrnament(math.random(1, 3))

将其替换为:

local myOrnament = createOrnament(math.random(1, 3)) -- Since 'createOrnament' returns the object
myOrnament:addEventListener( "collision", snowBallCollision ) -- assign listener to the newly created object

这会将听众分配给你所有的'myOrnament'对象。

保持编码.............:)