我想将RGB颜色转换为索引颜色,这是我的代码,它可以工作。但是,虽然一些颜色转换为蓝色或红色,但其他颜色看起来像蓝色或红色转换为灰色。如何解决这个问题?您可以查看我的代码段,点击大表格中的颜色,然后在那里查看结果。
var palette = [0, 0xff0000, 0xff00, 0xffff00, 0xff, 0xff00ff, 0xffff, 0x808080]
function rgb(c) {
return [c & 0xff, (c >> 8) & 0xff, (c >> 16) & 0xff]
}
// http://alienryderflex.com/hsp.html
function rgb2lum(r, g, b) {
return Math.sqrt(Pr * r * r + Pg * g * g + Pb * b * b)
}
var Pr = .2126,
Pg = .7152,
Pb = .0722;
var rd = 255,
gd = 255,
bd = 255,
maxDist = Math.sqrt(Pr * rd * rd + Pg * gd * gd + Pb * bd * bd);
function colorDist(a, b) {
a = rgb(a), b = rgb(b)
var rd = b[0] - a[0],
gd = b[1] - a[1],
bd = b[2] - a[2]
return Math.sqrt(Pr * rd * rd + Pg * gd * gd + Pb * bd * bd) / maxDist
}
function randomColor() {
var r = Math.floor(Math.random() * 256)
var g = Math.floor(Math.random() * 256)
var b = Math.floor(Math.random() * 256)
var c = (r + (g << 8) + (b << 16))
return c
}
function hex(c) {
c = c.toString(16)
while (c.length < 6) c = '0' + c
return '#' + c
}
function f(a) {
var id = -1,
val = 2
for (var i = 0; i < palette.length; i++) {
var c = palette[i],
d = colorDist(a, c)
if (d < val) id = i, val = d
}
out.innerHTML += ('<span style="border:1px solid black"><span style=background:' + hex(a) + '>      </span><span style=background:' + hex(palette[id]) + '>      </span></span>, ')
}
var W = 60,
H = 10
var s = '<table border=0 cellspacing=0 style=cursor:pointer>'
for (var y = 0; y < H; y++) {
s += '<tr>'
for (var x = 0; x < W; x++) {
var c = randomColor()
s += '<td style="background:' + hex(c) + '" onclick=f(' + c + ')> </td>'
}
s += '</tr>'
}
s += '</table>'
s += 'palette:<table border=1><tr>'
for (var x = 0; x < palette.length; x++) {
s += '<td style="background:' + hex(palette[x]) + '" onclick=f(' + palette[x] + ')> </td>'
}
s += '</tr></table>'
out.innerHTML = s
&#13;
<span id=out></span>
&#13;
答案 0 :(得分:1)
看起来你的rgb阵列已经颠倒了。
function rgb(c) {
return [c & 0xff, (c >> 8) & 0xff, (c >> 16) & 0xff]
}
rgb()生成一个[b,g,r]数组,你的HSP数学假定返回的数组为[r,g,b]:
function colorDist(a, b) {
a = rgb(a), b = rgb(b) // <--- produces [b,g,r] arrays
var rd = b[0] - a[0], // <--- red is index 0
gd = b[1] - a[1],
bd = b[2] - a[2]
return Math.sqrt(Pr * rd * rd + Pg * gd * gd + Pb * bd * bd) / maxDist
}
这似乎会摒弃预期的亮度计算。