我的问题是我已经为帧缓冲对象绘制了一个小四边形,并试图将其绘制到窗口上的帧缓冲区。这是我的java代码:
import static org.lwjgl.opengl.GL30.*;
import static org.lwjgl.opengl.GL11.*;
import java.nio.ByteBuffer;
import org.lwjgl.opengl.*;
public class Main
{
private static int fboID;
private static int texID;
private static int depthBuff;
public static void main(String[] args)
{
try
{
Display.setDisplayMode(new DisplayMode(640, 480));
Display.create();
} catch (Exception e)
{
e.printStackTrace();
System.exit(1);
}
glEnable(GL_TEXTURE_2D);
initFramebuffer();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 640, 480, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
while (!Display.isCloseRequested())
{
glBindTexture(GL_TEXTURE_2D, texID);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2i(10, 10);
glTexCoord2f(0, 1);
glVertex2i(10, 470);
glTexCoord2f(1, 1);
glVertex2i(630, 470);
glTexCoord2f(1, 0);
glVertex2i(630, 10);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
Display.update();
Display.sync(60);
}
}
public static void initFramebuffer()
{
fboID = glGenFramebuffers();
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
texID = glGenTextures();
glBindTexture(GL_TEXTURE_2D, texID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 640, 480, 0, GL_RGBA, GL_UNSIGNED_BYTE, (ByteBuffer) null);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
depthBuff = glGenRenderbuffers();
glBindRenderbuffer(GL_RENDERBUFFER, depthBuff);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 640, 480);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBuff);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texID, 0);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
System.out.println("GOD DAMT");
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 640, 480, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, 640, 480);
//glLoadIdentity();
glBegin(GL_QUADS);
glColor3f(1, 0, 0);
glVertex2i(0, 0);
glVertex2i(100, 0);
glVertex2i(100, 100);
glVertex2i(0, 100);
glEnd();
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
}
每当我运行此代码时,我只得到黑屏。 我做错了什么?
答案 0 :(得分:2)
我对OpenGL并不熟悉,但
而不是
glEnable(GL_TEXTURE_2D);
initFramebuffer();
初始化fb后应设置纹理:
initFramebuffer();
glEnable(GL_TEXTURE_2D);
这是由glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
引起的,它似乎在你的fb纹理框前面渲染了未初始化的(非fb纹理),导致空白屏幕