我是iOS开发和SpriteKit的新手。 我正在制作游戏,当用户触摸它时我需要更改精灵颜色。 实际上,我有三种确定的颜色。 精灵开始为红色。当用户触摸它时,它变为蓝色。如果用户再次触摸它会变黑。如果用户再次触摸它,它会再次变红。
在touchbegan方法中我尝试了类似的东西:
if (playerBar.color == [SKColor redColor]) {
playerBar.color = [SKColor blueColor];
} else if (playerBar.color == [SKColor blueColor] {
playerBar.color = [SKColor blackColor];
} else if (playerBar.color == [SKColor blackColor]) {
playerBar.color = [SKColor redColor];
}
任何人都可以帮助我吗? 非常感谢。
答案 0 :(得分:5)
!!!很抱歉这么长的答案,在底部你可以在Swift和Objective-C中找到完整的解决方案
您可以使用此方法更改带有动画效果的SKSpriteNode的颜色:
目标-C:
SKAction *changeColorAction = [SKAction colorizeWithColor:[SKColor blueColor] colorBlendFactor:1.0 duration:0.5];
[myLabel runAction:changeColorAction];
夫特:
let changeColorAction = SKAction.colorizeWithColor(SKColor.blueColor(), colorBlendFactor: 1.0, duration: 0.5)
playerBar.runAction(changeColorAction)
这是Swift中针对您的问题的完整解决方案,具有触摸检查,颜色比较和更改。实际上你检查节点的当前颜色是否等于SKColor的方法是不行的。所以我告诉你我的解决方案,这可能不是很好,但是很有效。
首先,在初始化playerBar Sprite节点的地方,给它起一个名字:
playerBar.name = "playerBar"
之后,使用下面的代码进行SKColor比较(不是非常准确,但对于这种情况有效)以及触摸检查节点和颜色变化。
func isEqualColor(color: SKColor, toColor: SKColor) -> Bool {
let color1Components = CGColorGetComponents(color.CGColor)
let color2Components = CGColorGetComponents(toColor.CGColor)
if ((color1Components[0] != color2Components[0]) || //red
(color1Components[1] != color2Components[1]) || //green
(color1Components[2] != color2Components[2]) || //blue
(color1Components[3] != color2Components[3])) { //alpha
return false
}
return true
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let nodes = self.nodesAtPoint(location) as [SKNode]
for node in nodes {
if node.name == "playerBar" {
let spriteNode = node as SKSpriteNode
var color = SKColor.redColor()
if isEqualColor(spriteNode.color, toColor: SKColor.redColor()) {
color = SKColor.blueColor()
} else if isEqualColor(spriteNode.color, toColor: SKColor.blueColor()) {
color = SKColor.blackColor()
}
let changeColorAction = SKAction.colorizeWithColor(color, colorBlendFactor: 1.0, duration: 0.5)
spriteNode.runAction(changeColorAction) {
spriteNode.color = color //On completion of action, we set color so after in comparison method not have conflicts while comparing color components
}
}
}
}
}
如果没有Obejctive-C解决方案,我不能离开你:) 所以你需要在初始化时为你的playerBar SpriteNode命名。
playerBar.name = "playerBar";
使用此方法后,您可以获得完整的解决方案:
- (BOOL)isEqualColor:(SKColor *)color1 toColor:(SKColor *)color2
{
const CGFloat* color1Components = CGColorGetComponents([color1 CGColor]);
const CGFloat* color2Components = CGColorGetComponents([color2 CGColor]);
if ((color1Components[0] != color2Components[0]) || //red
(color1Components[1] != color2Components[1]) || //green
(color1Components[2] != color2Components[2]) || //blue
(color1Components[3] != color2Components[3])) { //alpha
return NO;
}
return YES;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
NSArray *nodes = [self nodesAtPoint:location];
for (SKNode *node in nodes) {
if ([node.name isEqualToString:@"playerBar"]) {
SKSpriteNode *spriteNode = (SKSpriteNode *)node;
SKColor *color = [SKColor redColor];
if ([self isEqualColor:spriteNode.color toColor:[SKColor redColor]]) {
color = [SKColor blueColor];
} else if ([self isEqualColor:spriteNode.color toColor:[SKColor blueColor]]) {
color = [SKColor blackColor];
}
SKAction *changeColor = [SKAction colorizeWithColor:color colorBlendFactor:1.0 duration:0.5];
[spriteNode runAction:changeColor completion:^{
spriteNode.color = color; //On completion of action, we set color so after in comparison method not have conflicts while comparing color components
}];
}
}
}
}
答案 1 :(得分:0)
假设你正确地注册了触摸,你必须为playerBar分配一个colorBlendFactor
playerBar.colorBlendFactor = 1.0;
colorBlendFactor是一个浮点值,描述颜色如何与精灵的纹理混合。
答案 2 :(得分:-2)
-(void)changeColor
{
int color = 1;
if (color == 1 || color > 3) {
playerBar.color = [SKColor redColor];
color = 1;
}if else(color == 2) {
playerBar.color = [SKColor blueColor];
}if else(color == 3) {
playerBar.color = [SKColor blackColor];
}
color++;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInNode:self.scene];
SKNode *node = [self nodeAtPoint:touchLocation];
if ([node.name isEqualToString:@"yourSpriteName"]) {
[self changeColor];
}
}