我编写的程序模拟了选择排序的操作。我添加了函数myKeyboard来退出程序,但由于使用函数sleep()来模仿动画,myKeyboard仅在排序完成后才能工作。有没有办法替换函数sleep(),这样我可以在排序中退出程序?这是代码:
#include <stdio.h>
#include <math.h>
#include <GL/glut.h>
using namespace std;
#define N 40
void run(void);
void display(int unused);
void selectionSort(int a[]);
void swap (int a[], int x, int y);
void mixArray (int a[]);
void myKeyboard( unsigned char key, int x, int y );
int i;
int T[N];
int main(int argc, char* argv[]){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800, 800);
glutCreateWindow("Selection sort");
glEnable(GL_DEPTH_TEST);
glutKeyboardFunc(myKeyboard);
for (i = 0; i < N; i++) T[i] = i;
mixArray(T);
glutDisplayFunc(run);
glutTimerFunc(200,display,0);
glutMainLoop();
return 0;
}
void drawFigure(float x, float dx, float y, float dy, float z, float dz)
{
glBegin(GL_POLYGON);
glColor3f( 1.0f, 1.0f, 0.0f );
glVertex3f( x + dx, y, z );
glVertex3f( x + dx, y + dy, z );
glVertex3f( x, y + dy, z );
glVertex3f( x, y, z );
glEnd();
glBegin(GL_POLYGON);
glColor3f( 1.0f, 1.0f, 1.0f );
glVertex3f( x + dx, y, z + dz );
glVertex3f( x + dx, y + dy, z + dz );
glVertex3f( x, y + dy, z + dz );
glVertex3f( x, y, z + dz );
glEnd();
glBegin(GL_POLYGON);
glColor3f( 0.7f, 0.3f, 0.8f);
glVertex3f( x + dx, y, z );
glVertex3f( x + dx, y + dy, z );
glVertex3f( x + dx, y + dy, z + dz );
glVertex3f( x + dx, y, z + dz );
glEnd();
glBegin(GL_POLYGON);
glColor3f( 0.0f, 1.0f, 0.0f );
glVertex3f( x, y, z + dz );
glVertex3f( x, y + dy, z + dz );
glVertex3f( x, y + dy, z );
glVertex3f( x, y, z );
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0f, 0.0f, 1.0f );
glVertex3f( x + dx, y + dy, z + dz );
glVertex3f( x + dx, y + dy, z );
glVertex3f( x, y + dy, z );
glVertex3f( x, y + dy, z + dz );
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(x + dx, y, z );
glVertex3f(x + dx, y, z + dz );
glVertex3f( x, y, z + dz );
glVertex3f( x, y, z );
glEnd();
}
void display(int unused)
{
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
for (int i = 0; i < N; i++)
{
glRotatef(-0.4f, 1.0f, 0.0f, 0.0f );
glRotatef( 0.1f, 0.0f, 1.0f, 0.0f );
drawFigure(-1.0f + i * 1.9f / N, 1.0f / N, -0.5f, float(T[i]) / N, -0.8f, 0.1f);
}
glFlush();
glutSwapBuffers();
}
void run()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.5f, 0.2f, 0.7f);
selectionSort(T);
}
void selectionSort(int T[])
{
int minVal;
for (int i = 0; i < N; i++)
{
minVal = i;
for (int j = i+1; j < N; j++)
{
if (T[j] < T[minVal])
{
minVal = j;
}
}
swap(T, i, minVal);
display(minVal);
}
}
void swap (int T[], int a, int b)
{
int tmp = T[a];
T[a] = T[b];
T[b] = tmp;
}
void mixArray(int T[])
{
for (int i = 0; i < N; i++)
{
swap(T, rand() % N, rand() % N);
}
}
void myKeyboard( unsigned char key, int x, int y )
{
if(key == 27)
{
exit(EXIT_SUCCESS);
}
}
答案 0 :(得分:2)
您可以使用glutTimerFunc设置一个每200ms调用一次的函数,而不是在glutDisplayFunc中运行排序。这将允许在两个步骤之间处理键盘事件。