这是我的两个班级。我做了映射和配置。 请指导我如何将数据放入其中。
class Actor
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
public virtual IList <Movies> Movie{ get; set; }
}
class Movies
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
public virtual IList <Actor> Actors{ get; set; }
}
答案 0 :(得分:0)
我不确定你在这里问的是什么,但我会尽力回答我的想法。
为了使用Fluent NHibernate将多对多关系映射到数据库,问题中的类就像
一样简单public class ActorMap : ClassMap<Actor>
{
public ActorMap()
{
Id(x => x.Id);
Map(x => x.Name);
HasManyToMany(x => x.Movies)
.Table("Actors_Movies")
.ParentKeyColumn("ActorId")
.ChildKeyColumn("MovieId")
.LazyLoad()
.Cascade.AllDeleteOrphan();
}
}
public class MovieMap : ClassMap<Movie>
{
public MovieMap()
{
Id(x => x.Id);
Map(x => x.Name);
HasManyToMany(x => x.Actors)
.Table("Actors_Movies")
.ParentKeyColumn("ActorId")
.ChildKeyColumn("MovieId")
.Inverse();
}
}
数据库中的联结表对代码中的关系是透明的;认为这是将面向对象的代码映射到关系数据库的阻抗不匹配的工件。
现在,如果您需要针对联结表存储其他数据,则需要在代码中公开代表联结表的类型,并为要存储的数据添加此类型的属性
public class MovieActorAssociation
{
public MovieActorAssociation(Actor actor, Movie movie)
{
Actor = actor;
Movie = movie;
}
protected MovieActorAssociation()
{
}
public virtual Actor Actor { get; protected set; }
public virtual int Id { get; protected set; }
public virtual Movie Movie { get; protected set; }
public virtual string SomeOtherProperty { get; set; }
public static bool operator ==(MovieActorAssociation left, MovieActorAssociation right)
{
return Equals(left, right);
}
public static bool operator !=(MovieActorAssociation left, MovieActorAssociation right)
{
return !Equals(left, right);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((MovieActorAssociation)obj);
}
public override int GetHashCode()
{
return Id;
}
protected bool Equals(MovieActorAssociation other)
{
return Id == other.Id;
}
}
现在,要映射关系
public class ActorMap : ClassMap<Actor>
{
public ActorMap()
{
Id(x => x.Id).GeneratedBy.Identity();
Map(x => x.Name);
HasMany(x => x.MovieAssociations)
.Cascade.AllDeleteOrphan()
.Inverse()
.KeyColumn("ActorId")
.Not.KeyNullable();
}
}
public class MovieActorAssociationMap : ClassMap<MovieActorAssociation>
{
public MovieActorAssociationMap()
{
Id(x => x.Id).GeneratedBy.Identity();
Map(x => x.SomeOtherProperty);
References(x => x.Movie)
.Not.Nullable()
.Cascade.SaveUpdate()
.Column("MovieId")
.UniqueKey("Movie_Actor");
References(x => x.Actor)
.Not.Nullable()
.Cascade.SaveUpdate()
.Column("ActorId")
.UniqueKey("Movie_Actor");
}
}
public class MovieMap : ClassMap<Movie>
{
public MovieMap()
{
Id(x => x.Id).GeneratedBy.Identity();
Map(x => x.Name);
HasMany(x => x.ActorAssociations)
.Cascade.AllDeleteOrphan()
.Inverse()
.KeyColumn("MovieId")
.Not.KeyNullable();
}
}
并使用
var actor = new Actor { Name = "Actor Name" };
var movie = new Movie { Name = "Movie Name" };
var association = new MovieActorAssociation(actor, movie);
actor.MovieAssociations.Add(association);
movie.ActorAssociations.Add(association);
// some way of getting a Session
var session = SessionFactory.GetCurrentSession();
using (var transaction = session.BeginTransaction())
{
session.Save(actor);
transaction.Commit();
}
您可能需要考虑公开添加和删除MovieActorAssociation
类型的方法,以确保关联正确性,即添加到Actor
上的属性集合的关联引用{ {1}}拥有集合的实例,而不是另一个actor实例。对于Actor
类型,您也需要类似的逻辑。